Steve2/A2Mac/DebuggerViewController.swift
tudnai bd8403ee64 - Attempt to do better disassembly scroll syncchronization
- main.sync replaced to .async to avoid invalid opcode error
2022-10-31 17:43:43 -07:00

299 lines
8.3 KiB
Swift

//
// PreferencesViewController.swift
// Steve ][
//
// Created by Tamas Rudnai on 6/4/20.
// Copyright © 2019, 2020 Tamas Rudnai. All rights reserved.
//
// This file is part of Steve ][ -- The Apple ][ Emulator.
//
// Steve ][ is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Steve ][ is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Steve ][. If not, see <https://www.gnu.org/licenses/>.
//
import Cocoa
class DebuggerViewController: NSViewController, NSTextFieldDelegate {
static var shared : DebuggerViewController? = nil
@IBOutlet var CPU_Display: DisplayView!
@IBOutlet var Stack_Display: DisplayView!
@IBOutlet var Mem1_Display: DisplayView!
@IBOutlet var Disass_Display: DisplayView!
// required init?(coder: NSCoder) {
// super.init(coder: coder)
// DebuggerViewController.shared = self
// }
override func viewDidLoad() {
super.viewDidLoad()
self.preferredContentSize = NSMakeSize(self.view.frame.size.width, self.view.frame.size.height)
DebuggerViewController.shared = self
}
override func viewDidAppear() {
super.viewDidAppear()
// // Update window title with the active TableView Title
// self.parent?.view.window?.title = self.title!
Update()
DebuggerWindowController.current?.ContinuePauseButtonState()
}
override func scrollWheel(with event: NSEvent) {
super.scrollWheel(with: event)
// if view.window?.firstResponder?.textView?.delegate === Stack_Display {
// print("scroll deltaY", event.deltaY, event.scrollingDeltaY)
// Stack_Display.scroll(Stack_Display.enclosingScrollView!.visibleRect, by: NSSize(width: 0, height: event.scrollingDeltaY) )
// }
var scrollTo = Disass_Display.visibleRect.origin
let lineSpacing = CGFloat(1.5)
let lineHeight = Disass_Display.font!.pointSize * lineSpacing
// print("lineHeight:", lineHeight, "fontSize:", Stack_Display.font?.pointSize)
let y1 = round( (scrollTo.y + round(event.scrollingDeltaY) * lineHeight) / lineHeight) * lineHeight
let y2 = round( scrollTo.y / lineHeight + event.scrollingDeltaY ) * lineHeight
if y1 != y2 {
print("NOT EQ", y1, y2)
}
scrollTo.y = y1
Disass_Display.scroll(scrollTo)
}
func bin(n : UInt8, sp : String = "", mid : String = " ") -> String {
var str = ""
var n = n
for i in 1...8 {
if n & 0x80 == 0 {
str += "0"
}
else {
str += "1"
}
str += sp
if i == 4 {
str += mid
}
n <<= 1
}
return str
}
func DisplayRegisters() {
let registers = String(format:"""
A: %02X %3u %@
X: %02X %3u %@
Y: %02X %3u %@
SP: %02X
PC: %04X
N V - B D I Z C
%d %d %d %d %d %d %d %d
""",
m6502.A, m6502.A, bin(n: m6502.A),
m6502.X, m6502.X, bin(n: m6502.X),
m6502.Y, m6502.Y, bin(n: m6502.Y),
m6502.SP,
m6502.PC,
m6502.N != 0, m6502.V != 0, m6502.res != 0, m6502.B != 0, m6502.D != 0, m6502.I != 0, m6502.Z != 0, m6502.C != 0
)
DispatchQueue.main.async {
self.CPU_Display.string = registers
}
}
func DisplayStack() {
var stack = ""
for i : UInt16 in (0x100...0x1FF).reversed() {
stack += String(format:"%03X: %02X\n", i, getMEM(i))
}
DispatchQueue.main.async {
self.Stack_Display.string = stack
}
}
func hexLine16(addr : UInt16) -> String {
var line = String(format: "%04X: ", addr)
for i : UInt16 in 0...15 {
line += String(format: "%02X ", getMEM(addr + i))
}
return line
}
let txtClear = [Character](repeating: " ", count: 16)
func textLine16(addr : UInt16) -> String {
var unicodeTextArray = NSArray(array: txtClear, copyItems: true) as! [Character]
// render the rest of the text screen
for i in 0 ... 15 {
let byte = getMEM(addr + UInt16(i))
let idx = Int(byte);
let chr = ViewController.charConvTbl[idx]
unicodeTextArray[i] = chr
}
return String(unicodeTextArray)
}
func DisplayMemory() {
var memory = ""
for i : UInt16 in stride(from: 0x400, to: 0x4FF, by: 16) {
memory += hexLine16(addr: i) + " " + textLine16(addr: i) + "\n"
}
DispatchQueue.main.async {
self.Mem1_Display.string = memory
}
}
func invertLine(line : String) -> String {
var converted = ""
for chr in line {
converted.append(ViewController.charConvTbl[Int(chr.asciiValue!)])
}
return converted
}
let disass_addr_min : UInt16 = 320
let disass_addr_max : UInt16 = 170
var disass_addr : UInt16 = 0
var line_number = 0
var current_line_number = 0
let lines_to_disass = 300
func get_scroll_line(view: DisplayView) -> Int {
let scrollPos = view.visibleRect.origin.y
let lineSpacing = CGFloat(1.5)
let lineHeight = view.font!.pointSize * lineSpacing
return Int(scrollPos / lineHeight)
}
func scroll_to(view: DisplayView, line: Int) {
var scrollTo = view.visibleRect.origin
let lineSpacing = CGFloat(1.5)
let lineHeight = view.font!.pointSize * lineSpacing
scrollTo.y = CGFloat(line) * lineHeight
view.scroll(scrollTo)
}
func DisplayDisassembly() {
let m6502_saved = m6502
var disass = ""
line_number = 0
current_line_number = 0
if m6502.PC > disass_addr && m6502.PC < disass_addr + disass_addr_max {
m6502.PC = disass_addr
}
else {
disass_addr = m6502.PC
m6502.PC -= disass_addr_min + 20
// try to sync disassembly code
while m6502.PC < disass_addr - disass_addr_min {
m6502_Disass_1_Instr()
// line_number += 1
}
// hopefully instruction address is in sync
disass_addr = m6502.PC
}
// normal disassembly
for _ in 1...lines_to_disass {
let isCurrentLine = m6502.PC == m6502_saved.PC
m6502_Disass_1_Instr()
line_number += 1
var line = String(cString: disassemblyLine( isCurrentLine )!)
if isCurrentLine {
line = invertLine(line: line)
current_line_number = line_number
}
disass += line + "\n"
}
DispatchQueue.main.async {
// let isEmpty = self.Disass_Display.string.isEmpty
self.Disass_Display.string = disass
let currentScrollLine = self.get_scroll_line(view: self.Disass_Display) + 1
if self.current_line_number <= currentScrollLine || self.current_line_number > currentScrollLine + 35 {
self.scroll_to(view: self.Disass_Display, line: self.current_line_number - 5)
// at the beginning it takes a while to fill up the buffer -- maybe allocation issue?
if currentScrollLine == 1 {
// so we need to scroll a bit later when the string is already populated
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.scroll_to(view: self.Disass_Display, line: self.current_line_number - 5)
}
}
}
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
// your code here
}
m6502 = m6502_saved
}
func Update() {
DisplayRegisters()
DisplayStack()
DisplayMemory()
DisplayDisassembly()
}
}