Steve2/A2Mac.xcodeproj/xcshareddata/xcschemes/A2Mac.xcscheme

114 lines
4.2 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1100"
version = "2.0">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "32BFFB5622EACC630003B53F"
BuildableName = "Steve ][.app"
BlueprintName = "Steve ]["
ReferencedContainer = "container:A2Mac.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "32BFFB5622EACC630003B53F"
BuildableName = "Steve ][.app"
BlueprintName = "Steve ]["
ReferencedContainer = "container:A2Mac.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "32BFFB6822EACC660003B53F"
BuildableName = "A2MacTests.xctest"
BlueprintName = "A2MacTests"
ReferencedContainer = "container:A2Mac.xcodeproj">
</BuildableReference>
</TestableReference>
<TestableReference
skipped = "NO">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "32BFFB7322EACC660003B53F"
BuildableName = "A2MacUITests.xctest"
BlueprintName = "A2MacUITests"
ReferencedContainer = "container:A2Mac.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
disableMainThreadChecker = "YES"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "NO"
debugXPCServices = "NO"
debugServiceExtension = "internal"
enableGPUValidationMode = "1"
allowLocationSimulation = "NO"
viewDebuggingEnabled = "No"
queueDebuggingEnabled = "No"
GPUProfilerEnabled = "No">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "32BFFB5622EACC630003B53F"
BuildableName = "Steve ][.app"
BlueprintName = "Steve ]["
ReferencedContainer = "container:A2Mac.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "32BFFB5622EACC630003B53F"
BuildableName = "Steve ][.app"
BlueprintName = "Steve ]["
ReferencedContainer = "container:A2Mac.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>