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423 lines
17 KiB
Swift
423 lines
17 KiB
Swift
//
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// LoRes.swift
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// A2Mac
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//
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// Created by Tamas Rudnai on 9/19/19.
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// Copyright © 2019 GameAlloy. All rights reserved.
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//
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//import Foundation
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import AppKit
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class LoRes: NSView {
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static let PageSize = 0x400
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static let Page1Addr = 0x400
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static let Page2Addr = 0x800
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static let PixelWidth = 40
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static let PixelMixedHeight = 40
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static let PixelHeight = 48
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static let MixedTextHeight = 4
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static let blockRows = 24
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static let blockCols = 40
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static let blockWidth = PixelWidth / blockCols
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static let blockHeight = PixelHeight / blockRows
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let LoResBuffer1 = UnsafeRawBufferPointer(start: MEM + Page1Addr, count: PageSize * 2)
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let LoResBuffer2 = UnsafeRawBufferPointer(start: MEM + Page2Addr, count: PageSize * 2)
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var LoResBufferPointer = UnsafeRawBufferPointer(start: MEM + Page1Addr, count: PageSize * 2)
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let LoResRawPointer = UnsafeRawPointer(RAM + Page1Addr)
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// holds the starting addresses for each lines minus the screen page starting address
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var LoResLineAddrTbl = [Int](repeating: 0, count: PixelHeight * 4)
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func initLoResLineAddresses() {
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var i = 0
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for x in stride(from: 0, through: 0x50, by: 0x28) {
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for y in stride(from: 0, through: 0x380, by: 0x80) {
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for z in stride(from: 0, through: 0x1C00, by: 0x400) {
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LoResLineAddrTbl[i] = x + y + z
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i += 1
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}
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}
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}
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}
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var LoResSubView = [[NSView]]()
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func createLoRes() {
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for y in 0 ..< LoRes.blockRows {
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LoResSubView.append([NSView]())
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for x in 0 ..< LoRes.blockCols {
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let blockView = NSView(frame: NSRect(x: x * LoRes.blockWidth, y: y * 8, width: LoRes.blockWidth, height: 8))
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LoResSubView[y].append(blockView)
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self.addSubview(blockView)
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}
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}
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}
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func clearScreen() {
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LoRes.context?.clear( CGRect(x: 0, y: 0, width: frame.width, height: frame.height) )
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needsDisplay = true
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}
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required init?(coder aDecoder: NSCoder) {
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super.init(coder: aDecoder)
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initLoResLineAddresses()
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clearScreen()
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// currentContext?.setShouldAntialias(false)
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// currentContext?.interpolationQuality = CGInterpolationQuality.none
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// let scaleSizeW = Double((frame.size).width) / Double(LoRes.PixelWidth)
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// let scaleSizeH = Double((frame.size).height) / Double(LoRes.PixelHeight)
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// let scaleSizeW = 4
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// let scaleSizeH = 4
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// scaleUnitSquare(to: NSSize(width: scaleSizeW, height: scaleSizeH))
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// create smaller box views for draw optimization
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createLoRes()
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}
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override init(frame: CGRect) {
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super.init(frame: frame)
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}
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func renderCallback(displayLink : CVDisplayLink,
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const inNow : UnsafePointer<CVTimeStamp>,
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const inOutputTime : UnsafePointer<CVTimeStamp>,
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flagsIn : CVOptionFlags,
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flagsOut : UnsafeMutablePointer<CVOptionFlags>,
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displayLinkContext : UnsafeMutableRawPointer) -> CVReturn
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{
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/* It's prudent to also have a brief discussion about the CVTimeStamp.
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CVTimeStamp has five properties. Three of the five are very useful
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for keeping track of the current time, calculating delta time, the
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frame number, and the number of frames per second. The utility of
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each property is not terribly obvious from just reading the names
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or the descriptions in the Developer dcumentation and has been a
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mystery to many a developer. Thankfully, CaptainRedmuff on
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StackOverflow asked a question that provided the equation that
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calculates frames per second. From that equation, we can
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extrapolate the value of each field.
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@hostTime = current time in Units of the "root". Yeah, I don't know.
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The key to this field is to understand that it is in nanoseconds
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(e.g. 1/1_000_000_000 of a second) not units. To convert it to
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seconds divide by 1_000_000_000. Dividing by videoRefreshPeriod
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and videoTimeScale in a calculation for frames per second yields
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the appropriate number of frames. This works as a result of
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proportionality--dividing seconds by seconds. Note that dividing
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by videoTimeScale to get the time in seconds does not work like it
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does for videoTime.
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framesPerSecond:
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(videoTime / videoRefreshPeriod) / (videoTime / videoTimeScale) = 59
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and
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(hostTime / videoRefreshPeriod) / (hostTime / videoTimeScale) = 59
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but
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hostTime * videoTimeScale ≠ seconds, but Units = seconds * (Units / seconds) = Units
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@rateScalar = ratio of "rate of device in CVTimeStamp/unitOfTime" to
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the "Nominal Rate". I think the "Nominal Rate" is
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videoRefreshPeriod, but unfortunately, the documentation doesn't
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just say videoRefreshPeriod is the Nominal rate and then define
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what that means. Regardless, because this is a ratio, and the fact
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that we know the value of one of the parts (e.g. Units/frame), we
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then know that the "rate of the device" is frame/Units (the units of
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measure need to cancel out for the ratio to be a ratio). This
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makes sense in that rateScalar's definition tells us the rate is
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"measured by timeStamps". Since there is a frame for every
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timeStamp, the rate of the device equals CVTimeStamp/Unit or
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frame/Unit. Thus,
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rateScalar = frame/Units : Units/frame
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@videoTime = the time the frame was created since computer started up.
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If you turn your computer off and then turn it back on, this timer
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returns to zero. The timer is paused when you put your computer to
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sleep. This value is in Units not seconds. To get the number of
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seconds this value represents, you have to apply videoTimeScale.
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@videoRefreshPeriod = the number of Units per frame (i.e. Units/frame)
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This is useful in calculating the frame number or frames per second.
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The documentation calls this the "nominal update period" and I am
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pretty sure that is quivalent to the aforementioned "nominal rate".
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Unfortunately, the documetation mixes naming conventions and this
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inconsistency creates confusion.
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frame = videoTime / videoRefreshPeriod
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@videoTimeScale = Units/second, used to convert videoTime into seconds
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and may also be used with videoRefreshPeriod to calculate the expected
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framesPerSecond. I say expected, because videoTimeScale and
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videoRefreshPeriod don't change while videoTime does change. Thus,
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to calculate fps in the case of system slow down, one would need to
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use videoTime with videoTimeScale to calculate the actual fps value.
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seconds = videoTime / videoTimeScale
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framesPerSecondConstant = videoTimeScale / videoRefreshPeriod (this value does not change if their is system slowdown)
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USE CASE 1: Time in DD:HH:mm:ss using hostTime
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let rootTotalSeconds = inNow.pointee.hostTime
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let rootDays = inNow.pointee.hostTime / (1_000_000_000 * 60 * 60 * 24) % 365
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let rootHours = inNow.pointee.hostTime / (1_000_000_000 * 60 * 60) % 24
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let rootMinutes = inNow.pointee.hostTime / (1_000_000_000 * 60) % 60
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let rootSeconds = inNow.pointee.hostTime / 1_000_000_000 % 60
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Swift.print("rootTotalSeconds: \(rootTotalSeconds) rootDays: \(rootDays) rootHours: \(rootHours) rootMinutes: \(rootMinutes) rootSeconds: \(rootSeconds)")
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USE CASE 2: Time in DD:HH:mm:ss using videoTime
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let totalSeconds = inNow.pointee.videoTime / Int64(inNow.pointee.videoTimeScale)
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let days = (totalSeconds / (60 * 60 * 24)) % 365
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let hours = (totalSeconds / (60 * 60)) % 24
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let minutes = (totalSeconds / 60) % 60
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let seconds = totalSeconds % 60
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Swift.print("totalSeconds: \(totalSeconds) Days: \(days) Hours: \(hours) Minutes: \(minutes) Seconds: \(seconds)")
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Swift.print("fps: \(Double(inNow.pointee.videoTimeScale) / Double(inNow.pointee.videoRefreshPeriod)) seconds: \(Double(inNow.pointee.videoTime) / Double(inNow.pointee.videoTimeScale))")
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*/
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/* The displayLinkContext in CVDisplayLinkOutputCallback's parameter list is the
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view being driven by the CVDisplayLink. In order to use the context as an
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instance of SwiftOpenGLView (which has our drawView() method) we need to use
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unsafeBitCast() to cast this context to a SwiftOpenGLView.
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*/
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// let view = unsafeBitCast(displayLinkContext, to: SwiftOpenGLView.self)
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// // Capture the current time in the currentTime property.
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// view.currentTime = inNow.pointee.videoTime / Int64(inNow.pointee.videoTimeScale)
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// view.drawView()
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// self.render()
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return kCVReturnSuccess
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}
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static func createBitmapContext(pixelsWide: Int, _ pixelsHigh: Int) -> CGContext? {
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let bytesPerPixel = 4
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let bytesPerRow = bytesPerPixel * pixelsWide
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let byteCount = (bytesPerRow * pixelsHigh)
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// guard let colorSpace = CGColorSpace(name: CGColorSpace.linearSRGB) else { return nil }
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// guard let colorSpace = CGColorSpace(name: CGColorSpace.genericRGBLinear) else { return nil }
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guard let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) else { return nil }
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let pixels = UnsafeMutablePointer<CUnsignedChar>.allocate(capacity: byteCount)
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let bitmapInfo = CGImageAlphaInfo.premultipliedFirst.rawValue | CGBitmapInfo.byteOrder32Little.rawValue
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let context = CGContext(
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data: pixels,
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width: pixelsWide,
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height: pixelsHigh,
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bitsPerComponent: 8,
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bytesPerRow: bytesPerRow,
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space: colorSpace,
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bitmapInfo: bitmapInfo)
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return context
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}
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private var currentContext : CGContext? {
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get {
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if #available(OSX 10.10, *) {
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return NSGraphicsContext.current?.cgContext
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} else if let contextPointer = NSGraphicsContext.current?.graphicsPort {
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let context: CGContext = Unmanaged.fromOpaque(contextPointer).takeUnretainedValue()
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return context
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}
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return nil
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}
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}
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static let ScreenBitmapSize = (PixelWidth * PixelHeight * 4)
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static let context = createBitmapContext(pixelsWide: PixelWidth, PixelHeight)
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static let pixels = UnsafeMutableRawBufferPointer(start: context?.data, count: ScreenBitmapSize)
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static var pixelsSRGB = pixels.bindMemory(to: UInt32.self)
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let R = 2
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let G = 1
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let B = 0
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let A = 3
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var blockChanged = [Bool](repeating: false, count: LoRes.blockRows * LoRes.blockCols)
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var shadowScreen = [Int](repeating: 0, count: PageSize)
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var was = 0;
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// static let color_black : UInt32 = 0x00000000; // 0
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// static let color_magenta : UInt32 = 0xFF660022; // 1
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// static let color_dark_blue : UInt32 = 0xFF000077; // 2
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// static let color_purple : UInt32 = 0xFF9908DD; // 3
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// static let color_dark_green : UInt32 = 0xFF005500; // 4
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// static let color_dark_gray : UInt32 = 0xFF333333; // 5
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// static let color_medium_blue : UInt32 = 0xFF0011BB; // 6
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// static let color_light_blue : UInt32 = 0xFF4488FF; // 7
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// static let color_brown : UInt32 = 0xFF552200; // 8
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// static let color_orange : UInt32 = 0xFFFF6611; // 9
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// static let color_gray : UInt32 = 0xFF888888; // 10
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// static let color_pink : UInt32 = 0xFFFF8888; // 11
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// static let color_green : UInt32 = 0xFF0BBB11; // 12
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// static let color_yellow : UInt32 = 0xFFFFFF00; // 13
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// static let color_aqua : UInt32 = 0xFF66CC99; // 14
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// static let color_white : UInt32 = 0xFFEEEEEE; // 15
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static let color_black : UInt32 = 0x00000000; // 0
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static let color_magenta : UInt32 = 0xFFDD0077; // 1
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static let color_dark_blue : UInt32 = 0xFF0006F6; // 2
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static let color_purple : UInt32 = 0xFFCC00FF; // 3
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static let color_dark_green : UInt32 = 0xFF009800; // 4
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static let color_dark_gray : UInt32 = 0xFF888888; // 5 // Darker only on //gs
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static let color_medium_blue : UInt32 = 0xFF006FFD; // 6
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static let color_light_blue : UInt32 = 0xFF5AA3F0; // 7
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static let color_brown : UInt32 = 0xFF5C341F; // 8
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static let color_orange : UInt32 = 0xFFFF6302; // 9
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static let color_gray : UInt32 = 0xFF888888; // 10
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static let color_pink : UInt32 = 0xFFFF50B9; // 11
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static let color_green : UInt32 = 0xFF2BD84A; // 12
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static let color_yellow : UInt32 = 0xFFFFE700; // 13
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static let color_aqua : UInt32 = 0xFF71EED6; // 14
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static let color_white : UInt32 = 0xFFEEEEEE; // 15
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let colorTable = [
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color_black,
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color_magenta,
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color_dark_blue,
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color_purple,
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color_dark_green,
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color_dark_gray,
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color_medium_blue,
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color_light_blue,
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color_brown,
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color_orange,
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color_gray,
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color_pink,
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color_green,
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color_yellow,
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color_aqua,
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color_white
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]
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// for debugging only:
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let color_turquis : UInt32 = 0xFF11BBBB;
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let color_blue : UInt32 = 0xFF1155FF;
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func colorPixel ( pixelAddr : Int, color : Int ) {
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LoRes.pixelsSRGB[pixelAddr] = colorTable[color]
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}
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func Render() {
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var height = LoRes.PixelHeight / 2
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// do not even render it...
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if videoMode.text == 1 {
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return
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}
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else {
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if videoMode.mixed == 1 {
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height = LoRes.PixelMixedHeight / 2
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}
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if MEMcfg.txt_page_2 == 1 {
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LoResBufferPointer = LoResBuffer2
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}
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else {
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LoResBufferPointer = LoResBuffer1
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}
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}
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var y = 0
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blockChanged = [Bool](repeating: false, count: LoRes.blockRows * LoRes.blockCols)
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LoRes.context?.clear( CGRect(x: 0, y: 0, width: frame.width, height: frame.height) )
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for lineAddr in ViewController.textLineOfs {
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if ( height <= 0 ) {
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break
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}
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height -= 1
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let blockVertIdx = y * LoRes.blockCols
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for blockHorIdx in 0 ..< LoRes.blockCols {
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// print("blockVertIdx:", blockVertIdx, " blockHorIdx:", blockHorIdx)
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let block = Int(LoResBufferPointer[ Int(lineAddr + blockHorIdx) ])
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let screenIdx = blockVertIdx + blockHorIdx
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let pixelHAddr = blockVertIdx * 2 + blockHorIdx
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let pixelLAddr = pixelHAddr + LoRes.blockCols
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// get all changed blocks
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blockChanged[ screenIdx ] = blockChanged[ screenIdx ] || shadowScreen[ screenIdx ] != block
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shadowScreen[ screenIdx ] = block
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colorPixel(pixelAddr: pixelHAddr, color: block & 0x0F )
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colorPixel(pixelAddr: pixelLAddr, color: (block >> 4) & 0x0F )
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}
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y += 1
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if ( y >= LoRes.PixelHeight ) {
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break
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}
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}
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// refresh changed block only
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let screenBlockMargin = 6
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let blockScreenWidth = Int(frame.width) / LoRes.blockCols
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let blockScreenHeigth = Int(frame.height) / LoRes.blockRows
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for blockVertIdx in 0 ..< LoRes.blockRows {
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for blockHorIdx in 0 ..< LoRes.blockCols {
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if blockChanged[ blockVertIdx * LoRes.blockCols + blockHorIdx ] {
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// refresh the entire screen
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let boundingBox = CGRect(
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x: blockHorIdx * blockScreenWidth - screenBlockMargin,
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y: Int(frame.height) - blockVertIdx * blockScreenHeigth - blockScreenHeigth - screenBlockMargin,
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width: blockScreenWidth + screenBlockMargin * 2,
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height: blockScreenHeigth + screenBlockMargin * 2)
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self.setNeedsDisplay( boundingBox )
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}
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}
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}
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// needsDisplay = true // refresh the entire screen
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}
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override func draw(_ rect: CGRect) {
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guard let image = LoRes.context?.makeImage() else { return }
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// refresh the entire screen
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let boundingBox = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
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currentContext?.interpolationQuality = .none
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currentContext?.draw(image, in: boundingBox)
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}
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}
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