Virtu/Virtu/Services/AudioService.cs
Sean Fausett 5f8c4ce9d8 Worked around lack of audio on XNA+XBox360 blocking machine thread.
Bumped version to 0.8.1 for next release.

--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4044502
2010-04-04 04:25:28 +00:00

66 lines
1.9 KiB
C#

using System;
using System.Threading;
namespace Jellyfish.Virtu.Services
{
public class AudioService : MachineService
{
public AudioService(Machine machine) :
base(machine)
{
}
public void Output(int data) // machine thread
{
_buffer[_index] = (byte)data;
_index = (_index + 1) % SampleSize;
if (_index == 0)
{
_readEvent.Set();
if (Machine.Settings.Cpu.IsThrottled)
{
_writeEvent.WaitOne();
}
}
}
public void Reset()
{
Buffer.BlockCopy(SampleZero, 0, _buffer, 0, SampleSize);
}
public override void Stop() // main thread
{
_readEvent.Set(); // signal events; avoids deadlock
_writeEvent.Set();
}
protected void Update(int bufferSize, Action<byte[], int> updateBuffer) // audio thread
{
if (Machine.State == MachineState.Running)
{
_readEvent.WaitOne();
}
if (updateBuffer != null)
{
updateBuffer(_buffer, bufferSize);
}
_writeEvent.Set();
}
public const int SampleRate = 44100; // hz
public const int SampleChannels = 1;
public const int SampleBits = 8;
public const int SampleLatency = 40; // ms
public const int SampleSize = (SampleRate * SampleLatency / 1000) * SampleChannels * (SampleBits / 8);
private static readonly byte[] SampleZero = new byte[SampleSize];
private byte[] _buffer = new byte[SampleSize];
private int _index;
private AutoResetEvent _readEvent = new AutoResetEvent(false);
private AutoResetEvent _writeEvent = new AutoResetEvent(false);
}
}