Virtu/Virtu/Silverlight/Services/SilverlightAudioService.cs
Sean Fausett 6700099803 Modified audio sample bit depth to use 16-bits per sample.
Sound emulation for XNA now uses DynamicSoundEffectInstance.

--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4046563
2010-05-20 10:12:56 +00:00

50 lines
1.6 KiB
C#

using System;
using System.Windows.Controls;
using Jellyfish.Library;
namespace Jellyfish.Virtu.Services
{
public sealed class SilverlightAudioService : AudioService
{
public SilverlightAudioService(Machine machine, UserControl page, MediaElement media) :
base(machine)
{
if (page == null)
{
throw new ArgumentNullException("page");
}
if (media == null)
{
throw new ArgumentNullException("media");
}
_page = page;
_media = media;
_page.Loaded += (sender, e) => { _media.SetSource(_mediaSource); _media.Play(); };
_mediaSource.Update += OnMediaSourceUpdate;
#if !WINDOWS_PHONE
_page.Unloaded += (sender, e) => _media.Stop();
#endif
}
private void OnMediaSourceUpdate(object sender, WaveMediaStreamSourceUpdateEventArgs e) // audio thread
{
//if (_count++ % (1000 / SampleLatency) == 0)
//{
// _page.Dispatcher.BeginInvoke(() =>
// {
// ((MainPage)_page)._debug.Text += string.Concat(DateTime.Now, " OnMediaSourceUpdate", Environment.NewLine);
// });
//}
Update(e.BufferSize, (source, count) => Buffer.BlockCopy(source, 0, e.Buffer, 0, count));
}
private UserControl _page;
private MediaElement _media;
private WaveMediaStreamSource _mediaSource = new WaveMediaStreamSource(SampleRate, SampleChannels, SampleBits, SampleSize, SampleLatency);
//private int _count;
}
}