Virtu/Virtu/Xna/Services/XnaAudioService.cs
Sean Fausett 6700099803 Modified audio sample bit depth to use 16-bits per sample.
Sound emulation for XNA now uses DynamicSoundEffectInstance.

--HG--
extra : convert_revision : svn%3Affd33b8c-2492-42e0-bdc5-587b920b7d6d/trunk%4046563
2010-05-20 10:12:56 +00:00

44 lines
1.2 KiB
C#

using System;
using Jellyfish.Library;
using Microsoft.Xna.Framework.Audio;
namespace Jellyfish.Virtu.Services
{
public sealed class XnaAudioService : AudioService
{
public XnaAudioService(Machine machine, GameBase game) :
base(machine)
{
if (game == null)
{
throw new ArgumentNullException("game");
}
_game = game;
_dynamicSoundEffect.BufferNeeded += OnDynamicSoundEffectBufferNeeded;
_game.Exiting += (sender, e) => _dynamicSoundEffect.Stop();
_dynamicSoundEffect.Play();
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
_dynamicSoundEffect.Dispose();
}
base.Dispose(disposing);
}
private void OnDynamicSoundEffectBufferNeeded(object sender, EventArgs e) // audio thread
{
Update(SampleSize, (source, count) => _dynamicSoundEffect.SubmitBuffer(source, 0, count));
}
private GameBase _game;
private DynamicSoundEffectInstance _dynamicSoundEffect = new DynamicSoundEffectInstance(SampleRate, (AudioChannels)SampleChannels);
}
}