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Improving orientation
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@ -532,7 +532,11 @@ int x_lock_zoom = 0;
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// primary parameters
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requiredOrientation = ([pManager getAngle]/90)+1;
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if ( abs([pManager getAngle])==90.0f )
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requiredOrientation = 0;
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else
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requiredOrientation = 1;
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// requiredOrientation = ([pManager getAngle]/90)+1;
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kbddelta = [self.kbdc getEmulatorDelta];
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NSString* systemVer = [[UIDevice currentDevice] systemVersion];
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@ -21,8 +21,8 @@
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#undef debug_printf
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#define debug_printf(...)
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//#define debug_printf printf
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//#define debug_printf(...)
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#define debug_printf printf
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//#define SHOW_COLOR
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@implementation zoomEmulatorView
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@ -175,6 +175,13 @@ float refScaleLandscape;
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int w = (int)viewSize.width;
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int h = (int)viewSize.height;
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// Force Portrait
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if (w > h)
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{
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w = (int)viewSize.height;
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h = (int)viewSize.width;
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}
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debug_printf("apprect %d x %d\n",w,h);
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#define ZOOM_CLAMP 0.25 // calcul un zoom par multiple *.25
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