activegs-ios/Common.win32/activecommon.h

115 lines
2.1 KiB
C++

#pragma once
#include "stdafx.h"
#include "../Common/CEmulatorCtrl.h"
#ifndef UNDER_CE
#include "activeinfo.h"
#include "activecommonres.h" // main symbols
#include "activestatus.h"
#endif
//#define FTAURL "http://www.freetoolsassociation.com/stat/stat.php?ver=2,0,0,11"
bool retrieveProgramFilesPath(MyString& path);
#define HIST_DEFAULT_LIMIT 262144
HCURSOR CreateAlphaCursor(HINSTANCE hInst);
struct CConsole
{
CConsole* theConsole;
HMODULE mod;
HWND hWnd;
HWND hWndParent;
int visible;
char ConsoleHistory[HIST_DEFAULT_LIMIT];
int HistorySize;
int BufferSize;
int kNbVisibleLinesInEditCtrl;
int enable;
char inputBuffer[256];
WNDPROC OldProc;
HFONT hFont;
CConsole();
~CConsole();
void showConsole();
void hideConsole();
void initConsole(HINSTANCE hInst,HWND hWnd);
void shutConsole(HWND);
void toggleConsole();
void addLine(const char* buf);
void enableConsole();
void disableConsole();
int read(char* buf);
void refreshLine();
};
const int DEFAULTCONFIGPARAM = -1000;
class CEmulatorWin32 : public CEmulator
{
public:
#ifndef UNDER_CE
CConsole* theConsole;
CActiveInfo* activeInfo;
CActiveStatus* wStatus;
CActiveStatus* wLoading;
CBitmap wLoadingBitmap[4];
HCURSOR hAlphaCursor;
#endif
HANDLE hThread;
HWND m_hWnd;
HMODULE mod;
HHOOK hhkLowLevelKybd;
void enableSystemKeys();
void disableSystemKeys();
int hasFocus();
static DWORD WINAPI myThread(LPVOID lpParameter);
HINSTANCE hInst;
CEmulatorWin32(CEmulator** _parent);
int initWindow(HWND _hWnd,HINSTANCE _hInst);
~CEmulatorWin32();
LRESULT windowProc(UINT message, WPARAM wParam, LPARAM lParam);
void destroy();
LRESULT eventHandler(UINT umsg, WPARAM wParam, LPARAM lParam);
void keyHandler(UINT raw_vk,BOOL down, UINT flags);
void x_LaunchThread();
void x_WaitForEndThread();
virtual void refreshStatus(const char* _msg);
virtual void showLoading( int _loading,int _disk);
void ShowActiveInfo();
virtual void showStatus(const char* _msg);
virtual void loadingInProgress(int _motorOn,int _slot, int _drive);
virtual void disableConsole();
virtual int activeRead(char *buf);
virtual void getEngineString(MyString& _engine);
};