ample/Ample/SlotViewController.h

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//
// SlotViewController.h
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// Ample
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//
// Created by Kelvin Sherlock on 8/18/2020.
// Copyright © 2020 Kelvin Sherlock. All rights reserved.
//
#import <Cocoa/Cocoa.h>
NS_ASSUME_NONNULL_BEGIN
@interface SlotViewController : NSViewController
@property (nonatomic) NSString *model;
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@property (nonatomic) NSDictionary *machine;
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@property NSString *memory;
@property NSUInteger memoryBytes;
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@property NSString *sl0;
@property NSString *sl1;
@property NSString *sl2;
@property NSString *sl3;
@property NSString *sl4;
@property NSString *sl5;
@property NSString *sl6;
@property NSString *sl7;
@property NSString *rs232;
@property NSString *aux;
@property NSString *exp;
@property NSString *gameio;
@property NSString *printer;
@property NSString *modem;
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@property NSSize resolution;
@property NSArray *args;
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@property NSDictionary *media;
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//-(void)setMachine: (NSDictionary *)machine;
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- (IBAction)menuChanged:(id)sender;
- (IBAction)memoryMenuChanged:(id)sender;
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-(IBAction)resetSlots: (id)sender;
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@end
NS_ASSUME_NONNULL_END