ample/Ample/NewSlotViewController.m
2020-09-26 11:51:39 -04:00

511 lines
12 KiB
Objective-C

//
// NewSlotViewController.m
// Ample
//
// Created by Kelvin Sherlock on 9/9/2020.
// Copyright © 2020 Kelvin Sherlock. All rights reserved.
//
#import "NewSlotViewController.h"
static NSFont *ItalicMenuFont(void) {
NSFont *font = [NSFont menuFontOfSize: 0];
NSFontDescriptor *fd = [font fontDescriptor];
NSFontDescriptor *fd2 = [fd fontDescriptorWithSymbolicTraits: NSFontDescriptorTraitItalic];
return [NSFont fontWithDescriptor: fd2 size: [font pointSize]];
}
static NSAttributedString *ItalicMenuString(NSString *s) {
static NSDictionary *attr = nil;
if (!attr) {
attr = @{
NSFontAttributeName: ItalicMenuFont()
};
}
return [[NSAttributedString alloc] initWithString: s attributes: attr];
}
@implementation SlotTableCellView
@end
@implementation SlotItem
-(id)init {
_defaultIndex = -1;
_selectedIndex = -1;
return self;
}
-(NSString *)label {
static NSString *Names[] = {
@"RAM:",
@"Slot 0:",
@"Slot 1:",
@"Slot 2:",
@"Slot 3:",
@"Slot 4:",
@"Slot 5:",
@"Slot 6:",
@"Slot 7:",
@"Expansion:",
@"Auxiliary:",
@"RS232:",
@"Game I/O:",
@"Modem:",
@"Printer:"
};
return Names[_index];
}
-(NSString *)flag {
static NSString *Names[] = {
@"-ramsize",
@"-sl0",
@"-sl1",
@"-sl2",
@"-sl3",
@"-sl4",
@"-sl5",
@"-sl6",
@"-sl7",
@"-exp",
@"-aux",
@"-rs232",
@"-gameio",
@"-modem",
@"-printer"
};
return Names[_index];
}
-(void)buildMenuWithSelectedValue: (NSString *)value {
NSMutableArray *tmp = [NSMutableArray arrayWithCapacity: [_children count]];
_defaultIndex = -1;
_selectedIndex = -1;
int ix = 0;
for (NSDictionary *d in _children) {
NSString *title = [d objectForKey: @"description"];
NSMenuItem *mi = [[NSMenuItem alloc] initWithTitle: title action: NULL keyEquivalent: @""];
// row 0 for slots is -- None -- which should be nil...
[mi setRepresentedObject: d];
BOOL disabled = [(NSNumber *)[d objectForKey: @"disabled"] boolValue];
if (disabled) {
[mi setEnabled: NO];
}
BOOL def = [(NSNumber *)[d objectForKey: @"default"] boolValue];
if (def) {
[mi setAttributedTitle: ItalicMenuString(title)];
_defaultIndex = ix;
}
if (value) {
NSString *v = [d objectForKey: @"value"];
if ([value compare: v] == NSOrderedSame) {
_selectedIndex = ix;
}
}
[tmp addObject: mi];
++ix;
}
[self setMenuItems: tmp];
if (_selectedIndex < 0) _selectedIndex = _defaultIndex;
if (_selectedIndex < 0) _selectedIndex = 0;
}
-(void)reset {
[self setSelectedIndex: _defaultIndex >= 0 ? _defaultIndex : 0];
}
-(NSDictionary *)selectedItem {
if (_selectedIndex < 0) return nil;
return [_children objectAtIndex: _selectedIndex];
}
-(NSDictionary *)selectedMedia {
if (_selectedIndex < 0) return nil;
NSDictionary *d = [_children objectAtIndex: _selectedIndex];
return [d objectForKey: @"media"];
}
-(BOOL)hasDefault {
return _defaultIndex >= 0;
}
-(void)prepareView: (SlotTableCellView *)view {
NSPopUpButton *button = [view menuButton];
NSTextField *text = [view textField];
[text setObjectValue: [self label]];
[button unbind: @"selectedIndex"];
[[button menu] setItemArray: _menuItems];
[button bind: @"selectedIndex" toObject: self withKeyPath: @"selectedIndex" options: nil];
[button setTag: _index];
}
@end
@interface NewSlotViewController ()
@property (weak) IBOutlet NSOutlineView *outlineView;
@end
@implementation NewSlotViewController {
NSMutableArray *_root;
unsigned _slots_explicit;
unsigned _slots_valid;
unsigned _slots_default;
NSDictionary *_slot_object[16];
NSDictionary *_slot_media[16];
NSString *_slot_value[16]; // when explicitely set.
NSDictionary *_machine_media;
NSDictionary *_machine_data;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do view setup here.
_root = [NSMutableArray new];
}
-(void)resetMachine {
[_root removeAllObjects];
[_outlineView reloadData];
_slots_valid = 0;
_slots_explicit = 0;
_slots_default = 0;
_machine_media = nil;
_machine_data = nil;
for (unsigned i = 0; i < 16; ++i) {
_slot_media[i] = nil;
_slot_object[i] = nil;
_slot_value[i] = nil;
}
[self setResolution: NSMakeSize(0, 0)];
[self setArgs: @[]];
[self setMedia: @{}];
}
-(void)loadMachine {
static NSString *Keys[] = {
@"ram",
@"sl0", @"sl1", @"sl2", @"sl3",
@"sl4", @"sl5", @"sl6", @"sl7",
@"exp", @"aux", @"rs232",
@"gameio", @"printer", @"modem",
};
static unsigned SizeofKeys = sizeof(Keys)/sizeof(Keys[0]);
NSBundle *bundle = [NSBundle mainBundle];
NSURL *url= [bundle URLForResource: _machine withExtension: @"plist"];
NSDictionary *d = [NSDictionary dictionaryWithContentsOfURL: url];
if (!d) {
[self resetMachine];
return;
}
NSArray *r = [d objectForKey: @"resolution"];
NSSize res = NSMakeSize(0, 0);
if (r) {
res.width = [(NSNumber *)[r objectAtIndex: 0 /*@"width"*/] doubleValue];
res.height = [(NSNumber *)[r objectAtIndex: 1 /*@"height"*/] doubleValue];
}
[self setResolution: res];
_slots_valid = 0;
//_slots_explicit = 0;
_slots_default = 0;
_machine_media = [d objectForKey: @"media"];
_machine_data = d;
[_root removeAllObjects];
unsigned mask = 1;
for (unsigned i = 0; i < SizeofKeys; ++i, mask <<= 1) {
NSString *v = [_slot_object[i] objectForKey: @"value"];
_slot_media[i] = nil;
_slot_object[i] = nil;
if (v) _slot_value[i] = v;
NSArray *options = [d objectForKey: Keys[i]];
if (!options) continue;
_slots_valid |= mask;
SlotItem *item = [SlotItem new];
[item setIndex: i];
[item setChildren: options];
[item buildMenuWithSelectedValue: _slot_value[i]];
if ([item defaultIndex] >= 0) {
_slots_default |= mask;
}
// default media...
_slot_media[i] = [item selectedMedia];
[_root addObject: item];
}
[_outlineView reloadData];
[self rebuildMedia];
[self rebuildArgs];
}
-(void)setMachine: (NSString *)machine {
if (_machine == machine) return;
if (_machine && machine && [machine compare: _machine] == NSOrderedSame) return;
_machine = machine;
if (!machine) {
[self resetMachine];
return;
}
[self loadMachine];
}
-(void)rebuildMedia {
#define _(var, o) var += [[o objectForKey: @ # var ] unsignedIntValue]
unsigned cass = 0;
unsigned cdrm = 0;
unsigned hard = 0;
unsigned flop_5_25 = 0;
unsigned flop_3_5 = 0;
#if 0
for (SlotItem *item in _root) {
NSDictionary *tmp = [item selectedMedia];
if (tmp) {
_(cass, tmp);
_(cdrm, tmp);
_(hard, tmp);
_(flop_5_25, tmp);
_(flop_3_5, tmp);
}
}
#endif
#if 1
unsigned mask = 1;
for (unsigned i = 0; i < 16; ++i, mask <<= 1) {
if (_slots_valid & mask) {
NSDictionary *tmp = _slot_media[i];
if (tmp) {
_(cass, tmp);
_(cdrm, tmp);
_(hard, tmp);
_(flop_5_25, tmp);
_(flop_3_5, tmp);
}
}
}
#endif
NSDictionary *tmp = _machine_media;
if (tmp) {
_(cass, tmp);
_(cdrm, tmp);
_(hard, tmp);
_(flop_5_25, tmp);
_(flop_3_5, tmp);
}
[self setMedia: @{
@"cass": @(cass),
@"cdrm": @(cdrm),
@"hard": @(hard),
@"flop_5_25": @(flop_5_25),
@"flop_3_5": @(flop_3_5),
}];
}
static NSString *SlotFlagForIndex(unsigned index){
static NSString *Names[] = {
@"-ramsize",
@"-sl0",
@"-sl1",
@"-sl2",
@"-sl3",
@"-sl4",
@"-sl5",
@"-sl6",
@"-sl7",
@"-exp",
@"-aux",
@"-rs232",
@"-gameio",
@"-modem",
@"-printer"
};
return Names[index];
}
-(void)rebuildArgs {
NSMutableArray *args = [NSMutableArray new];
for (SlotItem *item in _root) {
NSDictionary *d = [item selectedItem];
if ([(NSNumber *)[d objectForKey: @"default"] boolValue]) {
continue; // default, don't include it.
}
NSString *value = [d objectForKey: @"value"];
if (!value || ![value length]) {
if (![item hasDefault]) continue;
value = @"";
}
[args addObject: [item flag]];
[args addObject: value];
}
#if 0
unsigned mask = 1;
for (unsigned i = 0 ; i < 16; ++i, mask <<= 1) {
if (!(_slots_valid & mask)) continue;
NSDictionary *d = _slot_object[i];
if ([(NSNumber *)[d objectForKey: @"default"] boolValue]) {
continue; // default, don't include it.
}
NSString *value = [d objectForKey: @"value"];
if (!value) {
// if slot has a default, need to overwrite it.
if (!(_slots_default & mask)) continue;
value = @"";
}
[args addObject: SlotFlagForIndex(i)];
[args addObject: value];
}
#endif
[self setArgs: args];
}
- (IBAction)menuChanged:(NSPopUpButton *)sender {
unsigned index = (unsigned)[sender tag];
unsigned mask = 1 << index;
// index 0 = ram = special case...
NSDictionary *d = [[sender selectedItem] representedObject];
_slots_explicit |= mask;
_slot_value[index] = [d objectForKey: @"value"];
//_slots_default &= ~mask;
//_slot_object[index] = d;
// media...
NSDictionary *newMedia = [d objectForKey: @"media"];
NSDictionary *oldMedia = _slot_media[index];
if (newMedia != oldMedia) {
_slot_media[index] = newMedia;
[self rebuildMedia];
}
[self rebuildArgs];
}
-(IBAction)resetSlots:(id)sender {
_slots_explicit = 0;
for (unsigned i = 0; i < 16; ++i) {
_slot_media[i] = nil;
_slot_object[i] = nil;
_slot_value[i] = nil;
}
for (SlotItem *item in _root) {
[item reset];
// if children, reset them too...
unsigned index = [item index];
_slot_media[index] = [item selectedMedia];
}
//[_outlineView reloadData]; // will need to reload if changing the default makes children disappear.
[self rebuildMedia];
[self rebuildArgs];
}
@end
@implementation NewSlotViewController (OutlineView)
- (NSInteger)outlineView:(NSOutlineView *)outlineView numberOfChildrenOfItem:(id)item {
if (!item) return [_root count];
return 0;
}
- (id)outlineView:(NSOutlineView *)outlineView child:(NSInteger)index ofItem:(id)item {
if (!item) return [_root objectAtIndex: index];
return nil;
}
- (BOOL)outlineView:(NSOutlineView *)outlineView isItemExpandable:(id)item {
return NO;
}
- (NSView *)outlineView:(NSOutlineView *)outlineView viewForTableColumn:(NSTableColumn *)tableColumn item:(SlotItem *)item {
SlotTableCellView *v = [outlineView makeViewWithIdentifier: @"MenuCell" owner: self];
[item prepareView: v];
return v;
}
@end