ample/Ample/SlotViewController.h
Kelvin Sherlock aa808aea31 commentary
2020-08-29 23:31:54 -04:00

51 lines
1.0 KiB
Objective-C

//
// SlotViewController.h
// Ample
//
// Created by Kelvin Sherlock on 8/18/2020.
// Copyright © 2020 Kelvin Sherlock. All rights reserved.
//
#import <Cocoa/Cocoa.h>
NS_ASSUME_NONNULL_BEGIN
@interface SlotViewController : NSViewController
@property (nonatomic) NSString *model;
@property (nonatomic) NSDictionary *machine;
@property NSString *memory;
@property NSUInteger memoryBytes;
@property NSString *sl0;
@property NSString *sl1;
@property NSString *sl2;
@property NSString *sl3;
@property NSString *sl4;
@property NSString *sl5;
@property NSString *sl6;
@property NSString *sl7;
@property NSString *rs232;
@property NSString *aux;
@property NSString *exp;
@property NSString *gameio;
@property NSString *printer;
@property NSString *modem;
@property NSSize resolution;
@property NSArray *args;
@property NSDictionary *media;
//-(void)setMachine: (NSDictionary *)machine;
- (IBAction)menuChanged:(id)sender;
- (IBAction)memoryMenuChanged:(id)sender;
-(IBAction)resetSlots: (id)sender;
@end
NS_ASSUME_NONNULL_END