mirror of
https://github.com/freewilll/apple2-go.git
synced 2024-09-29 14:57:33 +00:00
279 lines
7.5 KiB
Go
279 lines
7.5 KiB
Go
package video
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import (
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"fmt"
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"image"
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"image/color"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/freewilll/apple2/mmu"
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)
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const (
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ScreenSizeFactor = 1 // Factor by which the whole screen is resized
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textVideoMemory = 0x400 // Base location of page 1 text video memory
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flashFrames = 11 // Number of frames when FLASH mode is toggled
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)
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// drawTextLoresByte is a function definition used for mixed text/lores rendering
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type drawTextLoresByte func(*ebiten.Image, int, int, uint8) error
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var (
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charMap *ebiten.Image // Character map for text screen
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flashCounter int // Counter used for flashing characters on the text screen
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flashOn bool // Are we currently flashing?
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loresSquares [16]*ebiten.Image // Colored blocks for lores rendering
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ShowFPS bool // Show FPS in corner?
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)
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// initTextCharMap initializes the text character map
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func initTextCharMap() {
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// The character map pr-latin1.png was downloaded from
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// http://www.kreativekorp.com/software/fonts/apple2.shtml
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var err error
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charMap, _, err = ebitenutil.NewImageFromFile("video/pr-latin1.png", ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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// initLoresSquares creates 16 colored squares for the lores renderer
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func initLoresSquares() {
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var err error
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for i := 0; i < 16; i++ {
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loresSquares[i], err = ebiten.NewImage(7, 4, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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// From
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// https://mrob.com/pub/xgithub.com/freewilll/apple2/colors.html
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// https://archive.org/details/IIgs_2523063_Master_Color_Values
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alpha := uint8(0xff)
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loresSquares[0x00].Fill(color.NRGBA{0, 0, 0, alpha})
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loresSquares[0x01].Fill(color.NRGBA{221, 0, 51, alpha})
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loresSquares[0x02].Fill(color.NRGBA{0, 0, 153, alpha})
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loresSquares[0x03].Fill(color.NRGBA{221, 34, 221, alpha})
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loresSquares[0x04].Fill(color.NRGBA{0, 119, 34, alpha})
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loresSquares[0x05].Fill(color.NRGBA{85, 85, 85, alpha})
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loresSquares[0x06].Fill(color.NRGBA{34, 34, 255, alpha})
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loresSquares[0x07].Fill(color.NRGBA{102, 170, 255, alpha})
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loresSquares[0x08].Fill(color.NRGBA{136, 85, 0, alpha})
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loresSquares[0x09].Fill(color.NRGBA{255, 102, 0, alpha})
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loresSquares[0x0A].Fill(color.NRGBA{170, 170, 170, alpha})
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loresSquares[0x0B].Fill(color.NRGBA{255, 153, 136, alpha})
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loresSquares[0x0C].Fill(color.NRGBA{17, 221, 0, alpha})
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loresSquares[0x0D].Fill(color.NRGBA{255, 255, 0, alpha})
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loresSquares[0x0E].Fill(color.NRGBA{68, 255, 153, alpha})
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loresSquares[0x0F].Fill(color.NRGBA{255, 255, 255, alpha})
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}
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// Init the video data structures used for rendering
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func Init() {
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ShowFPS = false
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initTextCharMap()
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initLoresSquares()
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}
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// drawText draws a single text character at x, y. The characters are either normal, inverted or flashing
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func drawText(screen *ebiten.Image, x int, y int, value uint8) error {
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// Determine if the character is inverted
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inverted := false
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if (value & 0xc0) == 0 {
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// Inverted
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inverted = true
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} else if (value & 0x80) == 0 {
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// Flashing
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value = value & 0x3f
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inverted = flashOn
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}
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// Convert the value to a index for the charMap
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if !inverted {
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value = value & 0x7f
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}
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if value < 0x20 {
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value += 0x40
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}
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(ScreenSizeFactor, ScreenSizeFactor)
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op.GeoM.Translate(ScreenSizeFactor*7*float64(x), ScreenSizeFactor*8*float64(y))
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// Grab the image from the font image
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fontRow := value % 16
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fontCol := value / 16
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var fontX = (int)(15 + fontCol*12)
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var fontY = (int)(32 + fontRow*11)
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r := image.Rect(fontX, fontY, fontX+7, fontY+8)
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op.SourceRect = &r
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// The charMap is already inverted. Invert it back if we ourselves aren't inverted.
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if !inverted {
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op.ColorM.Scale(-1, -1, -1, 1)
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op.ColorM.Translate(1, 1, 1, 0)
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}
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// Make it look greenish
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op.ColorM.Scale(0.20, 0.75, 0.20, 1)
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return screen.DrawImage(charMap, op)
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}
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// drawLores draws two colored lores squares at the equivalent text location x,y.
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func drawLores(screen *ebiten.Image, x int, y int, value uint8) error {
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// Convert the 8 bit value to two 4 bit values
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var values [2]uint8 = [2]uint8{value & 0xf, value >> 4}
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// Render top & bottom squares
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for i := 0; i < 2; i++ {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(ScreenSizeFactor, ScreenSizeFactor)
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op.GeoM.Translate(ScreenSizeFactor*7*float64(x), ScreenSizeFactor*8*float64(y)+float64(i)*4)
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if err := screen.DrawImage(loresSquares[values[i]], op); err != nil {
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return err
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}
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}
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return nil
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}
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// drawTextLoresBlock draws a number of lines of text or lores from start to end
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func drawTextLoresBlock(screen *ebiten.Image, start int, end int, drawer drawTextLoresByte) error {
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for y := start; y < end; y++ {
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base := 128*(y%8) + 40*(y/8)
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// Flip to the 2nd page if so toggled
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if mmu.Page2 {
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base += 0x400
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}
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for x := 0; x < 40; x++ {
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offset := textVideoMemory + base + x
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value := mmu.ReadPageTable[offset>>8][offset&0xff]
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if err := drawer(screen, x, y, value); err != nil {
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return err
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}
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}
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}
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return nil
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}
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// drawTextBlock draws a number of lines of text from start to end
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func drawTextBlock(screen *ebiten.Image, start int, end int) error {
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drawTextLoresBlock(screen, start, end, drawText)
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return nil
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}
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// drawTextBlock draws a number of lores lines from the equivalent text start to end line
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func drawLoresBlock(screen *ebiten.Image, start int, end int) error {
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drawTextLoresBlock(screen, start, end, drawLores)
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return nil
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}
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// drawTextOrLoresScreen draws a text and/or lores screen depending on the VideoState
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func drawTextOrLoresScreen(screen *ebiten.Image) error {
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topHalfIsLowRes := !mmu.VideoState.TextMode
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bottomHalfIsLowRes := !mmu.VideoState.TextMode && !mmu.VideoState.Mixed
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if !topHalfIsLowRes {
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drawTextBlock(screen, 0, 20)
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} else {
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drawLoresBlock(screen, 0, 20)
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}
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if !bottomHalfIsLowRes {
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drawTextBlock(screen, 20, 24)
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} else {
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drawLoresBlock(screen, 20, 24)
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}
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return nil
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}
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// drawHiresScreen draws an entire hires screen. If it's in mixed mode, the lower end is drawn in text.
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func drawHiresScreen(screen *ebiten.Image) error {
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if ScreenSizeFactor != 1 {
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panic("Hires mode for ScreenSizeFactor != 1 not implemented")
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}
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pixels := make([]byte, 280*192*4)
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// Loop over all hires lines
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for y := 0; y < 192; y++ {
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if mmu.VideoState.Mixed && y >= 160 {
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continue
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}
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// Woz is a genius
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yOffset := 0x2000 - (0x3d8)*(y>>6) + 0x80*(y>>3) + 0x400*(y&0x7)
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// Flip to the 2nd page if so toggled
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if mmu.Page2 {
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yOffset += 0x2000
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}
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// For each byte, flip the 7 bits and write it to the pixels array
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for x := 0; x < 40; x++ {
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offset := yOffset + x
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value := mmu.ReadPageTable[offset>>8][offset&0xff]
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value &= 0x7f
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for bit := 0; bit < 7; bit++ {
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b := float64(value & 1)
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value = value >> 1
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p := (y*280 + x*7 + bit) * 4
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pixels[p+0] = byte(0xff * float64(0.20) * b)
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pixels[p+1] = byte(0xff * float64(0.75) * b)
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pixels[p+2] = byte(0xff * float64(0.20) * b)
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pixels[p+3] = 0xff
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}
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}
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}
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// The hires pixels are read, flush them to the screen
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screen.ReplacePixels(pixels)
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// Draw text bit at the bottom
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if mmu.VideoState.Mixed {
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drawTextBlock(screen, 20, 24)
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}
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return nil
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}
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// DrawScreen draws a text, lores, hires or combination screen
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func DrawScreen(screen *ebiten.Image) error {
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flashCounter--
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if flashCounter < 0 {
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flashCounter = flashFrames
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flashOn = !flashOn
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}
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if ebiten.IsRunningSlowly() {
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return nil
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}
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if !mmu.VideoState.HiresMode {
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drawTextOrLoresScreen(screen)
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} else {
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drawHiresScreen(screen)
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}
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if ShowFPS {
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msg := fmt.Sprintf(`FPS: %0.2f`, ebiten.CurrentFPS())
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ebitenutil.DebugPrint(screen, msg)
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}
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return nil
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}
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