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8284073beb
Every frame sends a bunch of audio samples in a channel. This channel is consumed by the audio Read() function which is called asynchronously. There's all kinds of timing issues where the audio/video are not aligned. Issues: - There's a large delay between the audio being produced and it being played - Something with the timing is wrong. The first not of lemonade stand and the system beep are both incorrect. Changing the CPU frequency fixes it for one but not for the other. This means something must be wrong in the cycle counting. Also added FPS display that can be toggled with ctrl-alt-F. |
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disk.go | ||
io.go | ||
mmu.go |