Apple2ix derives from the apple2-emul-linux project originally coded by various developers in the mid 1990's and FTP-uploaded as source tarballs to the original `tsx-11.mit.edu` Linux archive.
The original software was designed to work from the Linux console rendering via SVGAlib. It ran on par to the 1MHz Apple //e on an i386 (Pentium 100 class) or better machine. Later ports added X11 graphics support based on the original X11 DOOM source code drop, ty JC!
* Portability and code resilience across a wide range of modern POSIXy systems including MacOSX, desktop Linux/BSD, iOS, Android. *If you are on Windows, just use the excellent [AppleWin](https://github.com/AppleWin/AppleWin) emulator!*
* Language/platform/API minimalism for core emulation modules (prefer coding to POSIX APIs and using C99 over all other choices)
* Good platform citizenship for each port (prefer coding in language-of-choice promoted by platform--e.g.: Objective-C/Swift on Darwin, Java on Android, ...)
Project Tech
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* C99 dialect of the C programming language for the majority of the project
* x86 and ARM assembly language for 65c02 CPU emulation loop
* Extensive tests for 65c02 CPU, Apple //e VM, disks, and display (expected framebuffer output)
* OpenGLES 2.x graphics with simple portable GLSL shaders
* OpenAL and OpenSLES audio (emulated speaker and emulated Mockingboard/Phasor soundcards)
For Linux and *BSD, I do not personally relish being a package/port maintainer, so you should `./configure --prefix=...`, `make`, `make install` like it's 1999 ;-)
You will need GCC or Clang compiler and other tools as determined by the `configure` script. Use the source!