apple2ix/src/video/gltouchkbd.c

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/*
* Apple // emulator for *nix
*
* This software package is subject to the GNU General Public License
* version 2 or later (your choice) as published by the Free Software
* Foundation.
*
* THERE ARE NO WARRANTIES WHATSOEVER.
*
*/
#include "common.h"
#include "video/glvideo.h"
#include "video/glhudmodel.h"
#include "video/glnode.h"
#if !INTERFACE_TOUCH
#error this is a touch interface module, possibly you mean to not compile this at all?
#endif
#define MODEL_DEPTH -1/32.f
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#define KBD_TEMPLATE_COLS 10
#define KBD_TEMPLATE_ROWS 6
#define DEFAULT_CTRL_COL 2
#define ROW_WITH_ADJACENTS (KBD_TEMPLATE_ROWS-1)
#define _ROWOFF 2 // main keyboard row offset
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#define KBD_FB_WIDTH (KBD_TEMPLATE_COLS * FONT80_WIDTH_PIXELS)
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#define KBD_FB_HEIGHT (KBD_TEMPLATE_ROWS * FONT_HEIGHT_PIXELS)
#define KBD_OBJ_W 2.0
#define KBD_OBJ_H 1.5
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HUD_CLASS(GLModelHUDKeyboard,
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uint8_t *pixelsAlt; // alternate color pixels
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);
static bool isAvailable = false; // Were there any OpenGL/memory errors on gltouchkbd initialization?
static bool isEnabled = true; // Does player want touchkbd enabled?
static bool ownsScreen = false; // Does the touchkbd currently own the screen to the exclusion?
static bool allowLowercase = false; // show lowercase keyboard
static float minAlphaWhenOwnsScreen = 1/4.f;
static float minAlpha = 0.f;
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static char kbdTemplateUCase[KBD_TEMPLATE_ROWS][KBD_TEMPLATE_COLS+1] = {
"@ @ @ @ @ ",
"1234567890",
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"QWERTYUIOP",
"ASDFG@HJKL",
" ZXCVBNM @",
" spa. @@",
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};
static char kbdTemplateLCase[KBD_TEMPLATE_ROWS][KBD_TEMPLATE_COLS+1] = {
"@ @ @ @ @ ",
"1234567890",
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"qwertyuiop",
"asdfg@hjkl",
" zxcvbnm @",
" SPA. @@",
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};
static char kbdTemplateAlt[KBD_TEMPLATE_ROWS][KBD_TEMPLATE_COLS+1] = {
"@ @ @ @ @ ",
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"1234567890",
"@#%&*/-+()",
"~=_<>X{}[]",
"?!\"'`:;, X",
"$|\\XXX.^XX",
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};
static char kbdTemplateArrow[KBD_TEMPLATE_ROWS][KBD_TEMPLATE_COLS+1] = {
"@ @ @ @ @ ",
" ",
" T@ ",
"A @@@ ",
" C@ ",
" ",
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};
// touch viewport
static struct {
int width;
int height;
// Keyboard box
int kbdX;
int kbdXMax;
int kbdY;
int kbdYMax;
int kbdW;
int kbdH;
} touchport = { 0 };
// keyboard variables
static struct {
GLModel *model;
bool modelDirty; // TODO : movement animation
int selectedCol;
int selectedRow;
int ctrlCol;
int ctrlRow;
bool ctrlPressed;
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struct timespec timingBegin;
} kbd = { 0 };
// ----------------------------------------------------------------------------
// Misc internal methods
static inline void _switch_keyboard(GLModel *parent, char *template) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)parent->custom;
memcpy(hudKeyboard->tpl, template, sizeof(kbdTemplateUCase/* assuming all the same size */));
// setup the alternate color (AKA selected) pixels
hudKeyboard->colorScheme = GREEN_ON_BLACK;
glhud_setupDefault(parent);
memcpy(hudKeyboard->pixelsAlt, hudKeyboard->pixels, (hudKeyboard->pixWidth * hudKeyboard->pixHeight));
// setup normal color pixels
hudKeyboard->colorScheme = RED_ON_BLACK;
glhud_setupDefault(parent);
}
static inline void _switch_to_next_keyboard(void) {
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GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)kbd.model->custom;
char c = hudKeyboard->tpl[_ROWOFF*(KBD_TEMPLATE_COLS+1)];
if (c == 'q') {
_switch_keyboard(kbd.model, kbdTemplateUCase[0]);
} else if (c == 'Q') {
_switch_keyboard(kbd.model, kbdTemplateAlt [0]);
} else if (allowLowercase) {
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_switch_keyboard(kbd.model, kbdTemplateLCase[0]);
} else {
_switch_keyboard(kbd.model, kbdTemplateUCase[0]);
}
}
static inline void _toggle_arrows(void) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)kbd.model->custom;
char c = hudKeyboard->tpl[_ROWOFF*(KBD_TEMPLATE_COLS+1)];
if (c == ICONTEXT_NONACTIONABLE) {
_switch_keyboard(kbd.model, kbdTemplateUCase[0]);
} else {
_switch_keyboard(kbd.model, kbdTemplateArrow[0]);
}
}
#warning FIXME TODO ... this can become a common helper function ...
static inline float _get_keyboard_visibility(void) {
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struct timespec now = { 0 };
struct timespec deltat = { 0 };
clock_gettime(CLOCK_MONOTONIC, &now);
float alpha = minAlpha;
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deltat = timespec_diff(kbd.timingBegin, now, NULL);
if (deltat.tv_sec == 0) {
alpha = 1.0;
if (deltat.tv_nsec >= NANOSECONDS_PER_SECOND/2) {
alpha -= ((float)deltat.tv_nsec-(NANOSECONDS_PER_SECOND/2)) / (float)(NANOSECONDS_PER_SECOND/2);
if (alpha < minAlpha) {
alpha = minAlpha;
}
}
}
return alpha;
}
static void _rerender_character(int col, int row, uint8_t *fb) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)(kbd.model->custom);
// re-generate texture from indexed color
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const unsigned int colCount = 1;
const unsigned int pixCharsWidth = FONT80_WIDTH_PIXELS*colCount;
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const unsigned int rowStride = hudKeyboard->pixWidth - pixCharsWidth;
unsigned int srcIndex = (row * hudKeyboard->pixWidth * FONT_HEIGHT_PIXELS) + (col * FONT80_WIDTH_PIXELS);
unsigned int dstIndex = srcIndex * sizeof(PIXEL_TYPE);
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for (unsigned int i=0; i<FONT_HEIGHT_PIXELS; i++) {
for (unsigned int j=0; j<pixCharsWidth; j++) {
uint8_t colorIndex = fb[srcIndex];
uint32_t rgb = (((uint32_t)(colormap[colorIndex].red) << SHIFT_R) |
((uint32_t)(colormap[colorIndex].green) << SHIFT_G) |
((uint32_t)(colormap[colorIndex].blue) << SHIFT_B));
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if (rgb == 0 && hudKeyboard->blackIsTransparent) {
// make black transparent
} else {
rgb |= ((uint32_t)MAX_SATURATION << SHIFT_A);
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}
*( (uint32_t*)(kbd.model->texPixels + dstIndex) ) = rgb;
srcIndex += 1;
dstIndex += sizeof(PIXEL_TYPE);
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}
srcIndex += rowStride;
dstIndex = srcIndex * sizeof(PIXEL_TYPE);
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}
kbd.model->texDirty = true;
}
static inline void _rerender_adjacents(int col, int row, uint8_t *fb) {
if (row != ROW_WITH_ADJACENTS) {
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return;
}
if ((col == 0) || (col == 3) || (col == 4) || (col == 8)) {
_rerender_character(col+1, row, fb);
}
if ((col == 1) || (col == 4) || (col == 5) || (col == 9)) {
_rerender_character(col-1, row, fb);
}
if (col == 3) {
_rerender_character(col+2, row, fb);
}
if (col == 5) {
_rerender_character(col-2, row, fb);
}
}
static inline bool _is_point_on_keyboard(float x, float y) {
return (x >= touchport.kbdX && x <= touchport.kbdXMax && y >= touchport.kbdY && y <= touchport.kbdYMax);
}
static inline void _screen_to_keyboard(float x, float y, OUTPARM int *col, OUTPARM int *row) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)(kbd.model->custom);
const unsigned int keyW = touchport.kbdW / hudKeyboard->tplWidth;
const unsigned int keyH = touchport.kbdH / hudKeyboard->tplHeight;
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*col = (x - touchport.kbdX) / keyW;
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if (*col < 0) {
*col = 0;
} else if (*col >= hudKeyboard->tplWidth) {
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*col = hudKeyboard->tplWidth-1;
}
*row = (y - touchport.kbdY) / keyH;
if (*row < 0) {
*row = 0;
}
LOG("SCREEN TO KEYBOARD : kbdX:%d kbdXMax:%d kbdW:%d keyW:%d ... scrn:(%f,%f)->kybd:(%d,%d)", touchport.kbdX, touchport.kbdXMax, touchport.kbdW, keyW, x, y, *col, *row);
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}
static inline void _redraw_unselected(int col, int row) {
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GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)kbd.model->custom;
if ((col >= 0) && (row >= 0)) {
_rerender_character(col, row, hudKeyboard->pixels);
if (row == ROW_WITH_ADJACENTS) {
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_rerender_adjacents(col, row, hudKeyboard->pixels);
}
}
}
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static inline void _redraw_selected(int col, int row) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)kbd.model->custom;
if ((col >= 0) && (row >= 0)) {
_rerender_character(col, row, hudKeyboard->pixelsAlt);
if (row == ROW_WITH_ADJACENTS) {
_rerender_adjacents(col, row, hudKeyboard->pixelsAlt);
}
}
}
static inline void _tap_key_at_point(float x, float y) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)kbd.model->custom;
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if (!_is_point_on_keyboard(x, y)) {
joy_button0 = 0x0;
joy_button1 = 0x0;
// CTRL key is "sticky"
_redraw_unselected(kbd.selectedCol, kbd.selectedRow);
kbd.selectedCol = -1;
kbd.selectedRow = -1;
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return;
}
// get current key, col, row
int col = -1;
int row = -1;
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_screen_to_keyboard(x, y, &col, &row);
const unsigned int indexRow = (hudKeyboard->tplWidth+1) * row;
int key = (hudKeyboard->tpl+indexRow)[col];
// handle key
bool isASCII = false;
bool isCTRL = false;
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switch (key) {
case ICONTEXT_LOWERCASE:
case ICONTEXT_UPPERCASE:
case ICONTEXT_SHOWALT1:
key = -1;
_switch_to_next_keyboard();
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break;
case ICONTEXT_NONACTIONABLE:
key = -1;
break;
case ICONTEXT_CTRL:
isCTRL = true;
kbd.ctrlPressed = !kbd.ctrlPressed;
_rerender_character(kbd.ctrlCol, kbd.ctrlRow, kbd.ctrlPressed ? hudKeyboard->pixelsAlt : hudKeyboard->pixels);
col = -1;
row = -1;
key = SCODE_L_CTRL;
break;
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case ICONTEXT_RETURN_L:
case ICONTEXT_RETURN_R:
key = SCODE_RET;
break;
case ICONTEXT_ESC:
key = SCODE_ESC;
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break;
case MOUSETEXT_LEFT:
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case ICONTEXT_BACKSPACE:
key = SCODE_L;
break;
case MOUSETEXT_RIGHT:
key = SCODE_R;
break;
case MOUSETEXT_UP:
key = SCODE_U;
break;
case MOUSETEXT_DOWN:
key = SCODE_D;
break;
case MOUSETEXT_OPENAPPLE:
joy_button0 = joy_button0 ? 0x0 : 0x80;
key = -1;
break;
case MOUSETEXT_CLOSEDAPPLE:
joy_button1 = joy_button1 ? 0x0 : 0x80;
key = -1;
break;
case ICONTEXT_MENU_SPROUT:
key = -1;
_toggle_arrows();
break;
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case ICONTEXT_LEFTSPACE:
case ICONTEXT_MIDSPACE:
case ICONTEXT_RIGHTSPACE:
key = ' ';
default: // ASCII
isASCII = true;
break;
}
assert(key < 0x80);
if (isASCII) {
if (kbd.ctrlPressed) {
key = c_keys_ascii_to_scancode(key);
c_keys_handle_input(key, /*pressed*/true, /*ASCII:*/false);
c_keys_handle_input(key, /*pressed*/false, /*ASCII:*/false);
} else {
c_keys_handle_input(key, /*pressed:*/true, /*ASCII:*/true);
}
} else if (isCTRL) {
c_keys_handle_input(key, /*pressed:*/kbd.ctrlPressed, /*ASCII:*/false);
} else if (key != -1) {
// perform a press of other keys (ESC, Arrows, etc)
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c_keys_handle_input(key, /*pressed:*/true, /*ASCII:*/false);
c_keys_handle_input(key, /*pressed:*/false, /*ASCII:*/false);
}
// redraw previous selected key
_redraw_unselected(kbd.selectedCol, kbd.selectedRow);
kbd.selectedCol = col;
kbd.selectedRow = row;
// draw current selected key
_redraw_selected(kbd.selectedCol, kbd.selectedRow);
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}
// ----------------------------------------------------------------------------
// GLCustom functions
static void _setup_touchkbd_hud(GLModel *parent) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)parent->custom;
for (unsigned int i=0; i<(_ROWOFF-1); i++) {
for (unsigned int j=0; j<KBD_TEMPLATE_COLS; j++) {
kbdTemplateUCase[i][j] = ICONTEXT_NONACTIONABLE;
kbdTemplateLCase[i][j] = ICONTEXT_NONACTIONABLE;
kbdTemplateAlt [i][j] = ICONTEXT_NONACTIONABLE;
}
}
for (unsigned int i=0; i<KBD_TEMPLATE_ROWS; i++) {
for (unsigned int j=0; j<KBD_TEMPLATE_COLS; j++) {
if (kbdTemplateArrow[i][j] == ' ') {
kbdTemplateArrow[i][j] = ICONTEXT_NONACTIONABLE;
}
}
}
kbdTemplateLCase[0][0] = ICONTEXT_UPPERCASE;
kbdTemplateUCase[0][0] = ICONTEXT_SHOWALT1;
kbdTemplateAlt [0][0] = ICONTEXT_UPPERCASE;
kbdTemplateArrow[0][0] = ICONTEXT_UPPERCASE;
kbdTemplateUCase[0][2] = ICONTEXT_CTRL;
kbdTemplateLCase[0][2] = ICONTEXT_CTRL;
kbdTemplateAlt [0][2] = ICONTEXT_CTRL;
kbdTemplateArrow[0][2] = ICONTEXT_CTRL;
kbdTemplateUCase[0][4] = ICONTEXT_ESC;
kbdTemplateLCase[0][4] = ICONTEXT_ESC;
kbdTemplateAlt [0][4] = ICONTEXT_ESC;
kbdTemplateArrow[0][4] = ICONTEXT_ESC;
kbdTemplateUCase[0][6] = MOUSETEXT_OPENAPPLE;
kbdTemplateLCase[0][6] = MOUSETEXT_OPENAPPLE;
kbdTemplateAlt [0][6] = MOUSETEXT_OPENAPPLE;
kbdTemplateArrow[0][6] = MOUSETEXT_OPENAPPLE;
kbdTemplateUCase[0][8] = MOUSETEXT_CLOSEDAPPLE;
kbdTemplateLCase[0][8] = MOUSETEXT_CLOSEDAPPLE;
kbdTemplateAlt [0][8] = MOUSETEXT_CLOSEDAPPLE;
kbdTemplateArrow[0][8] = MOUSETEXT_CLOSEDAPPLE;
kbdTemplateArrow[2][5] = MOUSETEXT_UP;
kbdTemplateArrow[3][4] = MOUSETEXT_LEFT;
kbdTemplateArrow[3][6] = MOUSETEXT_RIGHT;
kbdTemplateArrow[4][5] = MOUSETEXT_DOWN;
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kbdTemplateUCase[3][5] = ICONTEXT_MENU_SPROUT;
kbdTemplateLCase[3][5] = ICONTEXT_MENU_SPROUT;
kbdTemplateAlt [3][5] = ICONTEXT_MENU_SPROUT;
kbdTemplateArrow[3][5] = ICONTEXT_MENU_SPROUT;
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kbdTemplateUCase[_ROWOFF+2][0] = ICONTEXT_NONACTIONABLE;
kbdTemplateLCase[_ROWOFF+2][0] = ICONTEXT_NONACTIONABLE;
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kbdTemplateUCase[_ROWOFF+2][8] = ICONTEXT_NONACTIONABLE;
kbdTemplateLCase[_ROWOFF+2][8] = ICONTEXT_NONACTIONABLE;
kbdTemplateAlt [_ROWOFF+2][8] = ICONTEXT_NONACTIONABLE;
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kbdTemplateUCase[_ROWOFF+2][9] = ICONTEXT_BACKSPACE;
kbdTemplateLCase[_ROWOFF+2][9] = ICONTEXT_BACKSPACE;
kbdTemplateAlt [_ROWOFF+2][9] = ICONTEXT_BACKSPACE;
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// last row specials
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kbdTemplateLCase[_ROWOFF+3][0] = ICONTEXT_NONACTIONABLE;
kbdTemplateUCase[_ROWOFF+3][0] = ICONTEXT_NONACTIONABLE;
kbdTemplateUCase[_ROWOFF+3][1] = ICONTEXT_NONACTIONABLE;
kbdTemplateLCase[_ROWOFF+3][1] = ICONTEXT_NONACTIONABLE;
kbdTemplateUCase[_ROWOFF+3][2] = ICONTEXT_NONACTIONABLE;
kbdTemplateLCase[_ROWOFF+3][2] = ICONTEXT_NONACTIONABLE;
kbdTemplateUCase[_ROWOFF+3][3] = ICONTEXT_LEFTSPACE;
kbdTemplateLCase[_ROWOFF+3][3] = ICONTEXT_LEFTSPACE;
kbdTemplateAlt [_ROWOFF+3][3] = ICONTEXT_LEFTSPACE;
kbdTemplateUCase[_ROWOFF+3][4] = ICONTEXT_MIDSPACE;
kbdTemplateLCase[_ROWOFF+3][4] = ICONTEXT_MIDSPACE;
kbdTemplateAlt [_ROWOFF+3][4] = ICONTEXT_MIDSPACE;
kbdTemplateUCase[_ROWOFF+3][5] = ICONTEXT_RIGHTSPACE;
kbdTemplateLCase[_ROWOFF+3][5] = ICONTEXT_RIGHTSPACE;
kbdTemplateAlt [_ROWOFF+3][5] = ICONTEXT_RIGHTSPACE;
kbdTemplateUCase[_ROWOFF+3][7] = ICONTEXT_NONACTIONABLE;
kbdTemplateLCase[_ROWOFF+3][7] = ICONTEXT_NONACTIONABLE;
kbdTemplateUCase[_ROWOFF+3][8] = ICONTEXT_RETURN_L;
kbdTemplateLCase[_ROWOFF+3][8] = ICONTEXT_RETURN_L;
kbdTemplateAlt [_ROWOFF+3][8] = ICONTEXT_RETURN_L;
kbdTemplateUCase[_ROWOFF+3][9] = ICONTEXT_RETURN_R;
kbdTemplateLCase[_ROWOFF+3][9] = ICONTEXT_RETURN_R;
kbdTemplateAlt [_ROWOFF+3][9] = ICONTEXT_RETURN_R;
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hudKeyboard->tplWidth = KBD_TEMPLATE_COLS;
hudKeyboard->tplHeight = KBD_TEMPLATE_ROWS;
hudKeyboard->pixWidth = KBD_FB_WIDTH;
hudKeyboard->pixHeight = KBD_FB_HEIGHT;
const unsigned int size = sizeof(kbdTemplateUCase/* assuming all the same */);
hudKeyboard->tpl = calloc(size, 1);
hudKeyboard->pixels = calloc(KBD_FB_WIDTH * KBD_FB_HEIGHT, 1);
hudKeyboard->pixelsAlt = calloc(KBD_FB_WIDTH * KBD_FB_HEIGHT, 1);
_switch_keyboard(parent, kbdTemplateUCase[0]);
}
static void *_create_touchkbd_hud(void) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)calloc(sizeof(GLModelHUDKeyboard), 1);
if (hudKeyboard) {
hudKeyboard->blackIsTransparent = true;
hudKeyboard->opaquePixelHalo = true;
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}
return hudKeyboard;
}
static void _destroy_touchkbd_hud(GLModel *parent) {
GLModelHUDKeyboard *hudKeyboard = (GLModelHUDKeyboard *)parent->custom;
if (!hudKeyboard) {
return;
}
FREE(hudKeyboard->pixelsAlt);
glhud_destroyDefault(parent);
}
// ----------------------------------------------------------------------------
// GLNode functions
static void gltouchkbd_setup(void) {
LOG("gltouchkbd_setup ...");
mdlDestroyModel(&kbd.model);
kbd.model = mdlCreateQuad(-1.0, -1.0, KBD_OBJ_W, KBD_OBJ_H, MODEL_DEPTH, KBD_FB_WIDTH, KBD_FB_HEIGHT, (GLCustom){
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.create = &_create_touchkbd_hud,
.setup = &_setup_touchkbd_hud,
.destroy = &_destroy_touchkbd_hud,
});
if (!kbd.model) {
LOG("gltouchkbd initialization problem");
return;
}
if (!kbd.model->custom) {
LOG("gltouchkbd HUD initialization problem");
return;
}
clock_gettime(CLOCK_MONOTONIC, &kbd.timingBegin);
isAvailable = true;
}
static void gltouchkbd_shutdown(void) {
LOG("gltouchkbd_shutdown ...");
if (!isAvailable) {
return;
}
isAvailable = false;
mdlDestroyModel(&kbd.model);
}
static void gltouchkbd_render(void) {
if (!isAvailable) {
return;
}
if (!isEnabled) {
return;
}
float alpha = _get_keyboard_visibility();
if (alpha > 0.0) {
// draw touch keyboard
glViewport(0, 0, touchport.width, touchport.height); // NOTE : show these HUD elements beyond the A2 framebuffer dimensions
glUniform1f(alphaValue, alpha);
glActiveTexture(TEXTURE_ACTIVE_TOUCHKBD);
glBindTexture(GL_TEXTURE_2D, kbd.model->textureName);
if (kbd.model->texDirty) {
kbd.model->texDirty = false;
glTexImage2D(GL_TEXTURE_2D, /*level*/0, TEX_FORMAT_INTERNAL, kbd.model->texWidth, kbd.model->texHeight, /*border*/0, TEX_FORMAT, TEX_TYPE, kbd.model->texPixels);
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}
if (kbd.modelDirty) {
kbd.modelDirty = false;
glBindBuffer(GL_ARRAY_BUFFER, kbd.model->posBufferName);
glBufferData(GL_ARRAY_BUFFER, kbd.model->positionArraySize, kbd.model->positions, GL_DYNAMIC_DRAW);
}
glUniform1i(uniformTex2Use, TEXTURE_ID_TOUCHKBD);
glhud_renderDefault(kbd.model);
}
}
static void gltouchkbd_reshape(int w, int h) {
LOG("gltouchkbd_reshape(%d, %d)", w, h);
touchport.kbdX = 0;
if (w > touchport.width) {
touchport.width = w;
touchport.kbdXMax = w * (KBD_OBJ_W/2.f);
}
if (h > touchport.height) {
touchport.height = h;
touchport.kbdY = h * (1.f - (KBD_OBJ_H/2.f));
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touchport.kbdYMax = h;
}
touchport.kbdW = touchport.kbdXMax - touchport.kbdX;
touchport.kbdH = touchport.kbdYMax - touchport.kbdY;
}
static bool gltouchkbd_onTouchEvent(interface_touch_event_t action, int pointer_count, int pointer_idx, float *x_coords, float *y_coords) {
if (!isAvailable) {
return false;
}
if (!isEnabled) {
return false;
}
if (!ownsScreen) {
return false;
}
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float x = x_coords[pointer_idx];
float y = y_coords[pointer_idx];
switch (action) {
case TOUCH_DOWN:
case TOUCH_POINTER_DOWN:
break;
case TOUCH_MOVE:
break;
case TOUCH_UP:
case TOUCH_POINTER_UP:
_tap_key_at_point(x, y);
break;
case TOUCH_CANCEL:
LOG("---KBD TOUCH CANCEL");
return false;
default:
LOG("!!!KBD UNKNOWN TOUCH EVENT : %d", action);
return false;
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}
clock_gettime(CLOCK_MONOTONIC, &kbd.timingBegin);
return true;
}
// ----------------------------------------------------------------------------
// Animation and settings handling
static bool gltouchkbd_isTouchKeyboardAvailable(void) {
return isAvailable;
}
static void gltouchkbd_setTouchKeyboardEnabled(bool enabled) {
isEnabled = enabled;
}
static void gltouchkbd_setTouchKeyboardOwnsScreen(bool pwnd) {
ownsScreen = pwnd;
if (ownsScreen) {
minAlpha = minAlphaWhenOwnsScreen;
} else {
minAlpha = 0.0;
}
}
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static void _animation_showTouchKeyboard(void) {
if (!isAvailable) {
return;
}
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clock_gettime(CLOCK_MONOTONIC, &kbd.timingBegin);
}
static void _animation_hideTouchKeyboard(void) {
if (!isAvailable) {
return;
}
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kbd.timingBegin = (struct timespec){ 0 };
}
// ----------------------------------------------------------------------------
// Constructor
__attribute__((constructor(CTOR_PRIORITY_LATE)))
static void _init_gltouchkbd(void) {
LOG("Registering OpenGL software touch keyboard");
video_backend->animation_showTouchKeyboard = &_animation_showTouchKeyboard;
video_backend->animation_hideTouchKeyboard = &_animation_hideTouchKeyboard;
keydriver_isTouchKeyboardAvailable = &gltouchkbd_isTouchKeyboardAvailable;
keydriver_setTouchKeyboardEnabled = &gltouchkbd_setTouchKeyboardEnabled;
keydriver_setTouchKeyboardOwnsScreen = &gltouchkbd_setTouchKeyboardOwnsScreen;
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kbd.selectedCol = -1;
kbd.selectedRow = -1;
kbd.ctrlCol = DEFAULT_CTRL_COL;
kbd.ctrlRow = 0;
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glnode_registerNode(RENDER_LOW, (GLNode){
.setup = &gltouchkbd_setup,
.shutdown = &gltouchkbd_shutdown,
.render = &gltouchkbd_render,
.reshape = &gltouchkbd_reshape,
.onTouchEvent = &gltouchkbd_onTouchEvent,
});
}