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Do not free the model positions prematurely ... since we occasionally change them
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@ -384,7 +384,6 @@ static void _quadCreateVAOAndVBOs(GLModel *model) {
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// We're using VAOs we can destroy certain buffers since they are already
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// loaded into GL and we've saved anything else we need
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FREE(model->elements);
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FREE(model->positions);
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//FREE(model->normals);
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FREE(model->texCoords);
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#endif
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