Do not free the model positions prematurely ... since we occasionally change them

This commit is contained in:
Aaron Culliney 2016-01-05 00:11:16 -08:00
parent c5256dde85
commit 086f7d0da2

View File

@ -384,7 +384,6 @@ static void _quadCreateVAOAndVBOs(GLModel *model) {
// We're using VAOs we can destroy certain buffers since they are already
// loaded into GL and we've saved anything else we need
FREE(model->elements);
FREE(model->positions);
//FREE(model->normals);
FREE(model->texCoords);
#endif