Refactor : kill ds-shim.h

This commit is contained in:
Aaron Culliney 2015-06-13 13:23:49 -07:00
parent 93a578d40a
commit 27a3fea005
2 changed files with 64 additions and 83 deletions

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@ -1,82 +0,0 @@
/*
* Apple // emulator for *nix
*
* This software package is subject to the GNU General Public License
* version 2 or later (your choice) as published by the Free Software
* Foundation.
*
* THERE ARE NO WARRANTIES WHATSOEVER.
*
*/
#ifndef _DS_SHIM_H_
#define _DS_SHIM_H_
// 2013/09/19 - http://msdn.microsoft.com/en-us/library/ms897820.aspx
typedef struct IDirectSoundBuffer {
void *_this;
int (*SetVolume)(void* _this, long lVolume);
int (*GetVolume)(void* _this, long *lplVolume);
int (*GetCurrentPosition)(void* _this, unsigned long *lpdwCurrentPlayCursor, unsigned long *lpdwCurrentWriteCursor);
int (*Stop)(void* _this);
// This method restores the memory allocation for a lost sound buffer for the specified DirectSoundBuffer object.
int (*Restore)(void *_this);
int (*Play)(void* _this, unsigned long dwReserved1, unsigned long dwReserved2, unsigned long dwFlags);
// This method obtains a valid write pointer to the sound buffer's audio data
int (*Lock)(void* _this, unsigned long dwWriteCursor, unsigned long dwWriteBytes, void **lplpvAudioPtr1, unsigned long *lpdwAudioBytes1, void **lplpvAudioPtr2, unsigned long *lpdwAudioBytes2, unsigned long dwFlags);
// This method releases a locked sound buffer.
int (*Unlock)(void* _this, void *lpvAudioPtr1, unsigned long dwAudioBytes1, void *lpvAudioPtr2, unsigned long dwAudioBytes2);
int (*GetStatus)(void* _this, unsigned long *lpdwStatus);
int (*UnlockStaticBuffer)(void* _this, unsigned long dwAudioBytes);
int (*Replay)(void* _this);
} IDirectSoundBuffer, *LPDIRECTSOUNDBUFFER, **LPLPDIRECTSOUNDBUFFER;
#define DS_OK 0
#define DSBSTATUS_LOOPING 0x00000004
#define DSBSTATUS_PLAYING 0x00000001
#define _DSBSTATUS_NOTPLAYING 0x08000000
#define DSBPLAY_LOOPING 0x00000001
#define DSBVOLUME_MIN -10000
#define DSBVOLUME_MAX 0
#if defined(FAILED)
#undef FAILED
#endif
#if defined(SUCCEEDED)
#undef SUCCEEDED
#endif
static inline bool FAILED(int x) { return x != DS_OK; }
static inline bool SUCCEEDED(int x) { return x == DS_OK; }
typedef struct AudioParams_s {
uint16_t nChannels;
unsigned long nSamplesPerSec;
unsigned long nAvgBytesPerSec;
uint16_t nBlockAlign;
uint16_t wBitsPerSample;
unsigned long dwBufferBytes;
} AudioParams_s;
typedef struct IDirectSound {
void *implementation_specific;
int (*CreateSoundBuffer)(AudioParams_s *pcDSBufferDesc, LPDIRECTSOUNDBUFFER * ppDSBuffer, void *pUnkOuter);
int (*DestroySoundBuffer)(LPDIRECTSOUNDBUFFER * ppDSBuffer);
} IDirectSound, *LPDIRECTSOUND;
#endif /* whole file */

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@ -17,7 +17,70 @@
#ifndef _SOUNDCORE_H_
#define _SOUNDCORE_H_
#include "audio/ds-shim.h"
typedef struct IDirectSoundBuffer {
void *_this;
int (*SetVolume)(void* _this, long lVolume);
int (*GetVolume)(void* _this, long *lplVolume);
int (*GetCurrentPosition)(void* _this, unsigned long *lpdwCurrentPlayCursor, unsigned long *lpdwCurrentWriteCursor);
int (*Stop)(void* _this);
// This method restores the memory allocation for a lost sound buffer for the specified DirectSoundBuffer object.
int (*Restore)(void *_this);
int (*Play)(void* _this, unsigned long dwReserved1, unsigned long dwReserved2, unsigned long dwFlags);
// This method obtains a valid write pointer to the sound buffer's audio data
int (*Lock)(void* _this, unsigned long dwWriteCursor, unsigned long dwWriteBytes, void **lplpvAudioPtr1, unsigned long *lpdwAudioBytes1, void **lplpvAudioPtr2, unsigned long *lpdwAudioBytes2, unsigned long dwFlags);
// This method releases a locked sound buffer.
int (*Unlock)(void* _this, void *lpvAudioPtr1, unsigned long dwAudioBytes1, void *lpvAudioPtr2, unsigned long dwAudioBytes2);
int (*GetStatus)(void* _this, unsigned long *lpdwStatus);
int (*UnlockStaticBuffer)(void* _this, unsigned long dwAudioBytes);
int (*Replay)(void* _this);
} IDirectSoundBuffer, *LPDIRECTSOUNDBUFFER, **LPLPDIRECTSOUNDBUFFER;
#define DS_OK 0
#define DSBSTATUS_LOOPING 0x00000004
#define DSBSTATUS_PLAYING 0x00000001
#define _DSBSTATUS_NOTPLAYING 0x08000000
#define DSBPLAY_LOOPING 0x00000001
#define DSBVOLUME_MIN -10000
#define DSBVOLUME_MAX 0
#if defined(FAILED)
#undef FAILED
#endif
#if defined(SUCCEEDED)
#undef SUCCEEDED
#endif
static inline bool FAILED(int x) { return x != DS_OK; }
static inline bool SUCCEEDED(int x) { return x == DS_OK; }
typedef struct AudioParams_s {
uint16_t nChannels;
unsigned long nSamplesPerSec;
unsigned long nAvgBytesPerSec;
uint16_t nBlockAlign;
uint16_t wBitsPerSample;
unsigned long dwBufferBytes;
} AudioParams_s;
typedef struct IDirectSound {
void *implementation_specific;
int (*CreateSoundBuffer)(AudioParams_s *pcDSBufferDesc, LPDIRECTSOUNDBUFFER * ppDSBuffer, void *pUnkOuter);
int (*DestroySoundBuffer)(LPDIRECTSOUNDBUFFER * ppDSBuffer);
} IDirectSound, *LPDIRECTSOUND;
#define MAX_SAMPLES (8*1024)