Better contrast for messages

This commit is contained in:
Aaron Culliney 2015-09-05 00:15:24 -07:00
parent 4985d52169
commit 4f19ad3735

View File

@ -30,8 +30,8 @@ static void *_create_alert(void) {
GLModelHUDElement *hudElement = (GLModelHUDElement *)calloc(sizeof(GLModelHUDElement), 1);
if (hudElement) {
hudElement->colorScheme = RED_ON_BLACK;
hudElement->blackIsTransparent = true;
hudElement->opaquePixelHalo = true;
hudElement->blackIsTransparent = false;
hudElement->opaquePixelHalo = false;
}
return hudElement;
}
@ -148,7 +148,7 @@ static void alert_reshape(int w, int h) {
}
#if INTERFACE_TOUCH
static bool alert_onTouchEvent(interface_touch_event_t action, int pointer_count, int pointer_idx, float *x_coords, float *y_coords) {
static int64_t alert_onTouchEvent(interface_touch_event_t action, int pointer_count, int pointer_idx, float *x_coords, float *y_coords) {
return false; // non-interactive element ...
}
#endif