Yes, it work !

https://youtu.be/C5no96qnCNQ
This commit is contained in:
jvernet 2016-01-01 13:19:17 +01:00 committed by Aaron Culliney
parent 4d89d173f4
commit 672d824946
27 changed files with 553 additions and 1 deletions

View File

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View File

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//
// AppDelegate.h
// Apple2etvOS
//
// Created by Jerome Vernet on 01/01/2016.
// Copyright © 2016 deadc0de.org. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end

View File

@ -0,0 +1,45 @@
//
// AppDelegate.m
// Apple2etvOS
//
// Created by Jerome Vernet on 01/01/2016.
// Copyright © 2016 deadc0de.org. All rights reserved.
//
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end

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@ -0,0 +1,12 @@
{
"images" : [
{
"idiom" : "tv",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
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"author" : "xcode"
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}

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{
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{
"filename" : "Front.imagestacklayer"
},
{
"filename" : "Middle.imagestacklayer"
},
{
"filename" : "Back.imagestacklayer"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
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"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
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"author" : "xcode"
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}

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{
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"scale" : "1x"
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"version" : 1,
"author" : "xcode"
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}

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{
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"author" : "xcode"
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}

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{
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{
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{
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}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
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}
],
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"author" : "xcode"
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}

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{
"images" : [
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"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

View File

@ -0,0 +1,26 @@
{
"assets" : [
{
"size" : "1280x768",
"idiom" : "tv",
"filename" : "App Icon - Large.imagestack",
"role" : "primary-app-icon"
},
{
"size" : "400x240",
"idiom" : "tv",
"filename" : "App Icon - Small.imagestack",
"role" : "primary-app-icon"
},
{
"size" : "1920x720",
"idiom" : "tv",
"filename" : "Top Shelf Image.imageset",
"role" : "top-shelf-image"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

View File

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{
"images" : [
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"scale" : "1x"
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"author" : "xcode"
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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"images" : [
{
"orientation" : "landscape",
"idiom" : "tv",
"extent" : "full-screen",
"minimum-system-version" : "9.0",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

View File

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder.AppleTV.Storyboard" version="3.0" toolsVersion="6185.10" systemVersion="14A360a" targetRuntime="AppleTV" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="NO" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6181.2"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="480" height="480"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="0.0" alpha="0.0" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

View File

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>GCSupportedGameControllers</key>
<array>
<dict>
<key>ProfileName</key>
<string>ExtendedGamepad</string>
</dict>
<dict>
<key>ProfileName</key>
<string>Gamepad</string>
</dict>
<dict>
<key>ProfileName</key>
<string>MicroGamepad</string>
</dict>
</array>
<key>GCSupportsControllerUserInteraction</key>
<true/>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>arm64</string>
</array>
</dict>
</plist>

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@ -0,0 +1,15 @@
//
// ViewController.h
// Apple2etvOS
//
// Created by Jerome Vernet on 01/01/2016.
// Copyright © 2016 deadc0de.org. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@end

View File

@ -0,0 +1,27 @@
//
// ViewController.m
// Apple2etvOS
//
// Created by Jerome Vernet on 01/01/2016.
// Copyright © 2016 deadc0de.org. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end

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@ -0,0 +1,16 @@
//
// main.m
// Apple2etvOS
//
// Created by Jerome Vernet on 01/01/2016.
// Copyright © 2016 deadc0de.org. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

View File

@ -22,6 +22,8 @@
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIFileSharingEnabled</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
@ -32,7 +34,8 @@
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>