Skeleton project for Android NDK

This commit is contained in:
Aaron Culliney 2015-02-15 09:52:27 -08:00
parent 0801050455
commit 6947240d97
20 changed files with 302 additions and 0 deletions

6
.gitignore vendored
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@ -64,3 +64,9 @@ man6
xcuserdata
.DS_Store
xcshareddata
# Android builds
Android/bin
Android/gen
Android/libs

9
Android/.classpath Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="src" path="gen"/>
<classpathentry kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
<classpathentry kind="output" path="bin/classes"/>
</classpath>

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.deadc0de.apple2"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="10"/>
<supports-screens android:resizeable="true" android:normalScreens="true" android:largeScreens="true" android:smallScreens="false"/>
<uses-permission android:name="android.permission.INTERNET"></uses-permission>
<application
android:debuggable="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name">
<activity
android:name=".Apple2Activity"
android:label="@string/app_name"
android:screenOrientation="portrait"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|screenLayout|fontScale|uiMode|orientation|screenSize|smallestScreenSize"
android:windowSoftInputMode="adjustPan">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

83
Android/build.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project name="apple2ix" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through an env var"
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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Android/jni/Android.mk Normal file
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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := apple2ix
LOCAL_SRC_FILES := jnihooks.c
LOCAL_LDLIBS := -llog -landroid
# Build a shared library and let Java/Dalvik drive
include $(BUILD_SHARED_LIBRARY)
# --OR-- Build an executable so native can drive this show
#include $(BUILD_EXECUTABLE)

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Android/jni/jnihooks.c Normal file
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/*
* Apple // emulator for *nix
*
* This software package is subject to the GNU General Public License
* version 2 or later (your choice) as published by the Free Software
* Foundation.
*
* THERE ARE NO WARRANTIES WHATSOEVER.
*
*/
#include <jni.h>
#include <android/log.h>
#define LOG(fmt, ...) __android_log_print(ANDROID_LOG_ERROR, "apple2ix", fmt, __VA_ARGS__)
#define LAUNCH_WITHOUT_JAVA 0
#if LAUNCH_WITHOUT_JAVA
int main(int argc, char **argv) {
for (unsigned int i=0; i<10; i++) {
LOG("counter : %u", i);
sleep(1);
}
LOG("%s", "finished...");
}
#else
void Java_org_deadc0de_apple2_Apple2Activity_nativeOnCreate(JNIEnv *env, jobject obj) {
LOG("%s", "native onCreate...");
}
void Java_org_deadc0de_apple2_Apple2Activity_nativeOnResume(JNIEnv *env, jobject obj) {
LOG("%s", "native onResume...");
}
void Java_org_deadc0de_apple2_Apple2Activity_nativeOnPause(JNIEnv *env, jobject obj) {
LOG("%s", "native onPause...");
}
#endif

5
Android/jni/run.sh Executable file
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#!/bin/sh
ndk-build NDK_DEBUG=1 && \
ant -f ../build.xml debug install && \
adb shell am start -a android.intent.action.MAIN -n org.deadc0de.apple2/.Apple2Activity

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Android/local.properties Normal file
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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must *NOT* be checked into Version Control Systems,
# as it contains information specific to your local configuration.
# location of the SDK. This is only used by Ant
# For customization when using a Version Control System, please read the
# header note.
sdk.dir=/home/asc/Android/Sdk

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# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system edit
# "ant.properties", and override values to adapt the script to your
# project structure.
#
# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-18

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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello" />
<Button android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="UI thread button"/>
</LinearLayout>

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<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<Button
android:id="@+id/thread_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="BG thread button" />
</FrameLayout>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="hello">Hello Apple2!</string>
<string name="app_name">apple2ix</string>
</resources>

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Android/run.sh Executable file
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#!/bin/sh
pushd jni
. run.sh
popd

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/*
* Apple // emulator for *nix
*
* This software package is subject to the GNU General Public License
* version 2 or later (your choice) as published by the Free Software
* Foundation.
*
* THERE ARE NO WARRANTIES WHATSOEVER.
*
*/
package org.deadc0de.apple2;
import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;
public class Apple2Activity extends Activity {
static {
System.loadLibrary("apple2ix");
}
private native void nativeOnCreate();
private native void nativeOnResume();
private native void nativeOnPause();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
nativeOnCreate();
TextView tv = new TextView(this);
tv.setText("Hello Apple2!");
setContentView(tv);
}
@Override
protected void onResume() {
super.onResume();
nativeOnResume();
}
@Override
protected void onPause() {
super.onPause();
nativeOnPause();
}
}