Update README.md

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Aaron Culliney 2016-10-26 21:31:42 -07:00
parent 9cc3603d73
commit 6a630714ed

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@ -10,7 +10,7 @@ Apple2ix derives from the apple2-emul-linux project originally coded by various
The original software was designed to work from the Linux console rendering via SVGAlib. It ran on par to the 1MHz Apple //e on an i386 (Pentium 100 class) or better machine. Later ports added X11 graphics support based on the original X11 DOOM source code drop, ty JC!
As of June 2016, the resurrected Apple2ix runs on x64 MacOSX 10.9+, x64 Debian GNU/Linux, and x86 and ARM Android devices
As of October 2016, the resurrected Apple2ix runs on x86 and ARM Android devices, x64 MacOSX 10.9+, and x64 GNU/Linux
Project Goals
-------------
@ -42,45 +42,25 @@ Running at 30FPS on ancient Gingerbread (Android 2.3.3) devices:
Running at 60FPS on modern Android devices:
![Apple2ix on Nexus 6](https://raw.github.com/mauiaaron/apple2/develop/docs/android-nexus6.png "Apple //ix")
Mac Package
-----------
Other Maintained Ports
----------------------
![Apple2Mac](https://raw.github.com/mauiaaron/apple2/master/docs/Apple2Mac.png "Apple2Mac")
A dated binary package for Macintosh is available at [deadc0de.org](https://deadc0de.org/Apple2Mac/Apple2Mac-0.9.dmg)
Size : 10240000 (10MB)
SHASUM : 81f2d55c2daaa0d3f9b33af9b50f69f6789738bf
Alt Size : 76820480 (75MB)
ALTSUM : 488a40d7f1187bcfd16d0045258f606a95f448cb
Due to Apple's policy about emulators we are unlikely to ship this in the App Store any time soon.
iOS port in progress 2016, check this repo and fork(s) too!
Linux/POSIX
-----------
For Linux and *BSD, I do not personally relish being a package/port maintainer, so you should `./configure --prefix=...`, `make`, `make install` like it's 1999 ;-)
You will need GCC or Clang compiler and other tools as determined by the `configure` script. Use the source!
![Apple //ix](https://raw.github.com/mauiaaron/apple2/master/docs/Apple2ix.png "Apple //ix")
* Desktop GNU/Linux (GNU build)
* macOS/iOS (Xcode build)
Semi-Ordered TODO
-----------------
* Mockingboard is buggy. Need to research/check upstream (AppleWin and beyond) for bugfixes and refactor.
* Double-LORES graphics (used in Dagen Brock's Flappy Bird clone) are ugly/incorrect ... fix 'em
* Double-HIRES graphics are also ugly/icorrect ... fix 'em
* Improved VBL timing and vSync matching to the device/system refresh rate
* Improve VBL timing and vSync matching to the device/system refresh rate
* CPU module ports: aarch64, Clang IR (bitcode)
* iOS/iWatch/TVos ports. (iOS in progress 2016)
* Android TV and Android wear
* iOS/iDevice ports. (in progress)
* Net/Open/Free-BSD port
* OpenGL shaders/tricks for style (emulating of various NTSC screen artifacts)
* Emulator save/restore image compatibility with AppleWin
* Emulation features ... (3.5" disk, AppleHD, Phasor, printer, ethernet, ...)
* Debugger rewrite with tests ... improved debugger routines (CLI/curses debugger? GDB/LLDB module?)
* Port to web ... emscripten/asmjs/web assembly
![DOS 3.3](https://raw.github.com/mauiaaron/apple2/master/docs/DOS33.png "DOS 3.3 Applesoft BASIC and //e monitor")