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Refactor : rename variable for clarity
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6a12ae4081
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@ -70,7 +70,7 @@ static ALVoices *voices = NULL;
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static AudioBackend_s openal_audio_backend = { 0 };
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static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *sound_struct);
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static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *audio_context);
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static long OpenALDestroySoundBuffer(INOUT AudioBuffer_s **soundbuf_struct);
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// ----------------------------------------------------------------------------
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@ -151,9 +151,9 @@ static void PlaylistDequeue(ALVoice *voice, ALPlayBuf *node)
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// ----------------------------------------------------------------------------
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static long openal_systemInit(const char *sound_device, AudioContext_s **sound_struct)
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static long openal_systemInit(const char *sound_device, AudioContext_s **audio_context)
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{
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assert(*sound_struct == NULL);
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assert(*audio_context == NULL);
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assert(voices == NULL);
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ALCcontext *ctx = NULL;
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@ -175,36 +175,36 @@ static long openal_systemInit(const char *sound_device, AudioContext_s **sound_s
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LOG("WARNING - AL_SOFT_buffer_samples extension not supported... Proceeding anyway...");
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}
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if ((*sound_struct = malloc(sizeof(AudioContext_s))) == NULL)
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if ((*audio_context = malloc(sizeof(AudioContext_s))) == NULL)
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{
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ERRLOG("OOPS, Not enough memory");
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break;
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}
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(*sound_struct)->implementation_specific = ctx;
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(*sound_struct)->CreateSoundBuffer = &OpenALCreateSoundBuffer;
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(*sound_struct)->DestroySoundBuffer = &OpenALDestroySoundBuffer;
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(*audio_context)->implementation_specific = ctx;
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(*audio_context)->CreateSoundBuffer = &OpenALCreateSoundBuffer;
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(*audio_context)->DestroySoundBuffer = &OpenALDestroySoundBuffer;
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return 0;
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} while(0);
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// ERRQUIT
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if (*sound_struct)
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if (*audio_context)
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{
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FREE(*sound_struct);
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FREE(*audio_context);
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}
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return -1;
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}
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static long openal_systemShutdown(AudioContext_s **sound_struct)
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static long openal_systemShutdown(AudioContext_s **audio_context)
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{
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assert(*sound_struct != NULL);
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assert(*audio_context != NULL);
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ALCcontext *ctx = (ALCcontext*) (*sound_struct)->implementation_specific;
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ALCcontext *ctx = (ALCcontext*) (*audio_context)->implementation_specific;
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assert(ctx != NULL);
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(*sound_struct)->implementation_specific = NULL;
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FREE(*sound_struct);
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(*audio_context)->implementation_specific = NULL;
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FREE(*audio_context);
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CloseAL();
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@ -730,12 +730,12 @@ static long ALGetStatus(void *_this, unsigned long *status)
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return 0;
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}
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static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *sound_struct)
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static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *audio_context)
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{
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LOG("OpenALCreateSoundBuffer ...");
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assert(*soundbuf_struct == NULL);
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ALCcontext *ctx = (ALCcontext*)(sound_struct->implementation_specific);
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ALCcontext *ctx = (ALCcontext*)(audio_context->implementation_specific);
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assert(ctx != NULL);
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ALVoice *voice = NULL;
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