Refactor : rename variable for clarity

This commit is contained in:
Aaron Culliney 2015-06-15 22:33:18 -07:00
parent 6a12ae4081
commit 7552d64d74

View File

@ -70,7 +70,7 @@ static ALVoices *voices = NULL;
static AudioBackend_s openal_audio_backend = { 0 };
static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *sound_struct);
static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *audio_context);
static long OpenALDestroySoundBuffer(INOUT AudioBuffer_s **soundbuf_struct);
// ----------------------------------------------------------------------------
@ -151,9 +151,9 @@ static void PlaylistDequeue(ALVoice *voice, ALPlayBuf *node)
// ----------------------------------------------------------------------------
static long openal_systemInit(const char *sound_device, AudioContext_s **sound_struct)
static long openal_systemInit(const char *sound_device, AudioContext_s **audio_context)
{
assert(*sound_struct == NULL);
assert(*audio_context == NULL);
assert(voices == NULL);
ALCcontext *ctx = NULL;
@ -175,36 +175,36 @@ static long openal_systemInit(const char *sound_device, AudioContext_s **sound_s
LOG("WARNING - AL_SOFT_buffer_samples extension not supported... Proceeding anyway...");
}
if ((*sound_struct = malloc(sizeof(AudioContext_s))) == NULL)
if ((*audio_context = malloc(sizeof(AudioContext_s))) == NULL)
{
ERRLOG("OOPS, Not enough memory");
break;
}
(*sound_struct)->implementation_specific = ctx;
(*sound_struct)->CreateSoundBuffer = &OpenALCreateSoundBuffer;
(*sound_struct)->DestroySoundBuffer = &OpenALDestroySoundBuffer;
(*audio_context)->implementation_specific = ctx;
(*audio_context)->CreateSoundBuffer = &OpenALCreateSoundBuffer;
(*audio_context)->DestroySoundBuffer = &OpenALDestroySoundBuffer;
return 0;
} while(0);
// ERRQUIT
if (*sound_struct)
if (*audio_context)
{
FREE(*sound_struct);
FREE(*audio_context);
}
return -1;
}
static long openal_systemShutdown(AudioContext_s **sound_struct)
static long openal_systemShutdown(AudioContext_s **audio_context)
{
assert(*sound_struct != NULL);
assert(*audio_context != NULL);
ALCcontext *ctx = (ALCcontext*) (*sound_struct)->implementation_specific;
ALCcontext *ctx = (ALCcontext*) (*audio_context)->implementation_specific;
assert(ctx != NULL);
(*sound_struct)->implementation_specific = NULL;
FREE(*sound_struct);
(*audio_context)->implementation_specific = NULL;
FREE(*audio_context);
CloseAL();
@ -730,12 +730,12 @@ static long ALGetStatus(void *_this, unsigned long *status)
return 0;
}
static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *sound_struct)
static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *audio_context)
{
LOG("OpenALCreateSoundBuffer ...");
assert(*soundbuf_struct == NULL);
ALCcontext *ctx = (ALCcontext*)(sound_struct->implementation_specific);
ALCcontext *ctx = (ALCcontext*)(audio_context->implementation_specific);
assert(ctx != NULL);
ALVoice *voice = NULL;