mirror of
https://github.com/mauiaaron/apple2.git
synced 2024-12-28 12:33:04 +00:00
Refactor : style and API cleanups
This commit is contained in:
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b5ebec1939
commit
7b0c5be7c8
@ -73,11 +73,9 @@ static long OpenALDestroySoundBuffer(INOUT AudioBuffer_s **soundbuf_struct);
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// ----------------------------------------------------------------------------
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// uthash of OpenAL buffers
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static ALPlayBuf *PlaylistEnqueue(ALVoice *voice, ALuint bytes)
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{
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static ALPlayBuf *PlaylistEnqueue(ALVoice *voice, ALuint bytes) {
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ALPlayBuf *node = voice->avail_buffers;
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if (node == NULL)
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{
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if (node == NULL) {
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ERRLOG("OOPS, sound playback overflow!");
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return NULL;
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}
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@ -85,8 +83,7 @@ static ALPlayBuf *PlaylistEnqueue(ALVoice *voice, ALuint bytes)
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ALPlayBuf *node2 = NULL;
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HASH_FIND_INT(voice->queued_buffers, &node->bufid, node2);
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if (node2 != NULL)
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{
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if (node2 != NULL) {
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ERRLOG("OOPS, confused ... ALPlayBuf already added!");
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return NULL;
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}
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@ -106,8 +103,7 @@ static ALPlayBuf *PlaylistEnqueue(ALVoice *voice, ALuint bytes)
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ALPlayBuf *tmp = voice->queued_buffers;
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unsigned int count = HASH_COUNT(voice->queued_buffers);
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LOG("\t(numqueued: %d)", count);
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for (unsigned int i = 0; i < count; i++, tmp = tmp->hh.next)
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{
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for (unsigned int i = 0; i < count; i++, tmp = tmp->hh.next) {
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LOG("\t(bufid : %u)", tmp->bufid);
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}
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#endif
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@ -115,15 +111,13 @@ static ALPlayBuf *PlaylistEnqueue(ALVoice *voice, ALuint bytes)
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return node;
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}
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static ALPlayBuf *PlaylistGet(ALVoice *voice, ALuint bufid)
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{
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static ALPlayBuf *PlaylistGet(ALVoice *voice, ALuint bufid) {
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ALPlayBuf *node = NULL;
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HASH_FIND_INT(voice->queued_buffers, &bufid, node);
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return node;
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}
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static void PlaylistDequeue(ALVoice *voice, ALPlayBuf *node)
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{
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static void PlaylistDequeue(ALVoice *voice, ALPlayBuf *node) {
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//LOG("Dequeing OpenAL buffer %u", node->bufid);
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// remove from hash / place on list
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@ -139,8 +133,7 @@ static void PlaylistDequeue(ALVoice *voice, ALPlayBuf *node)
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ALPlayBuf *tmp = voice->queued_buffers;
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unsigned int count = HASH_COUNT(voice->queued_buffers);
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LOG("\t(numqueued: %d)", count);
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for (unsigned int i = 0; i < count; i++, tmp = tmp->hh.next)
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{
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for (unsigned int i = 0; i < count; i++, tmp = tmp->hh.next) {
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LOG("\t(bufid : %u)", tmp->bufid);
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}
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#endif
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@ -148,8 +141,7 @@ static void PlaylistDequeue(ALVoice *voice, ALPlayBuf *node)
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// ----------------------------------------------------------------------------
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static long openal_systemSetup(INOUT AudioContext_s **audio_context)
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{
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static long openal_systemSetup(INOUT AudioContext_s **audio_context) {
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assert(*audio_context == NULL);
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assert(voices == NULL);
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@ -157,23 +149,18 @@ static long openal_systemSetup(INOUT AudioContext_s **audio_context)
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do {
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if ((ctx = InitAL()) == NULL)
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{
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if ((ctx = InitAL()) == NULL) {
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ERRLOG("OOPS, OpenAL initialize failed");
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break;
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}
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if (alIsExtensionPresent("AL_SOFT_buffer_samples"))
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{
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if (alIsExtensionPresent("AL_SOFT_buffer_samples")) {
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LOG("AL_SOFT_buffer_samples supported, good!");
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}
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else
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{
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} else {
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LOG("WARNING - AL_SOFT_buffer_samples extension not supported... Proceeding anyway...");
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}
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if ((*audio_context = malloc(sizeof(AudioContext_s))) == NULL)
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{
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if ((*audio_context = malloc(sizeof(AudioContext_s))) == NULL) {
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ERRLOG("OOPS, Not enough memory");
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break;
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}
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@ -186,16 +173,14 @@ static long openal_systemSetup(INOUT AudioContext_s **audio_context)
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} while(0);
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// ERRQUIT
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if (*audio_context)
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{
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if (*audio_context) {
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FREE(*audio_context);
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}
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return -1;
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}
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static long openal_systemShutdown(INOUT AudioContext_s **audio_context)
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{
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static long openal_systemShutdown(INOUT AudioContext_s **audio_context) {
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assert(*audio_context != NULL);
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ALCcontext *ctx = (ALCcontext*) (*audio_context)->_internal;
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@ -243,18 +228,17 @@ static long openal_systemResume(void) {
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// ----------------------------------------------------------------------------
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/* Destroys a voice object, deleting the source and buffers. No error handling
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* since these calls shouldn't fail with a properly-made voice object. */
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static void DeleteVoice(ALVoice *voice)
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{
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/*
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* Destroys a voice object, deleting the source and buffers. Minimal error
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* handling since these calls shouldn't fail with a properly-made voice object.
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*/
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static void DeleteVoice(ALVoice *voice) {
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alDeleteSources(1, &voice->source);
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if (alGetError() != AL_NO_ERROR)
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{
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if (alGetError() != AL_NO_ERROR) {
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ERRLOG("OOPS, Failed to delete source");
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}
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if (voice->data)
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{
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if (voice->data) {
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FREE(voice->data);
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}
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@ -264,12 +248,10 @@ static void DeleteVoice(ALVoice *voice)
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PlaylistDequeue(voice, node);
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}
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while (voice->avail_buffers)
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{
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while (voice->avail_buffers) {
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node = voice->avail_buffers;
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alDeleteBuffers(1, &node->bufid);
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if (alGetError() != AL_NO_ERROR)
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{
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if (alGetError() != AL_NO_ERROR) {
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ERRLOG("OOPS, Failed to delete object IDs");
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}
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voice->avail_buffers = node->_avail_next;
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@ -280,72 +262,64 @@ static void DeleteVoice(ALVoice *voice)
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FREE(voice);
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}
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/* Creates a new voice object, and allocates the needed OpenAL source and
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/*
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* Creates a new voice object, and allocates the needed OpenAL source and
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* buffer objects. Error checking is simplified for the purposes of this
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* example, and will cause an abort if needed. */
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static ALVoice *NewVoice(const AudioParams_s *params)
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{
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* example, and will cause an abort if needed.
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*/
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static ALVoice *NewVoice(const AudioParams_s *params) {
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ALVoice *voice = NULL;
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do {
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voice = calloc(1, sizeof(*voice));
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if (voice == NULL)
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{
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if (voice == NULL) {
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ERRLOG("OOPS, Out of memory!");
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break;
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}
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ALuint buffers[OPENAL_NUM_BUFFERS];
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alGenBuffers(OPENAL_NUM_BUFFERS, buffers);
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if (alGetError() != AL_NO_ERROR)
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{
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if (alGetError() != AL_NO_ERROR) {
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ERRLOG("OOPS, Could not create buffers");
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break;
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}
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alGenSources(1, &voice->source);
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if (alGetError() != AL_NO_ERROR)
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{
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if (alGetError() != AL_NO_ERROR) {
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ERRLOG("OOPS, Could not create source");
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break;
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}
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// Set parameters so mono sources play out the front-center speaker and won't distance attenuate.
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alSource3i(voice->source, AL_POSITION, 0, 0, -1);
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if (alGetError() != AL_NO_ERROR)
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{
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if (alGetError() != AL_NO_ERROR) {
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ERRLOG("OOPS, Could not set AL_POSITION source parameter");
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break;
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}
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alSourcei(voice->source, AL_SOURCE_RELATIVE, AL_TRUE);
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if (alGetError() != AL_NO_ERROR)
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{
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if (alGetError() != AL_NO_ERROR) {
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ERRLOG("OOPS, Could not set AL_SOURCE_RELATIVE source parameter");
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break;
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}
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alSourcei(voice->source, AL_ROLLOFF_FACTOR, 0);
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if (alGetError() != AL_NO_ERROR)
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{
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if (alGetError() != AL_NO_ERROR) {
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ERRLOG("OOPS, Could not set AL_ROLLOFF_FACTOR source parameter");
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break;
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}
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#if 0
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alSourcei(voice->source, AL_STREAMING, AL_TRUE);
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if (alGetError() != AL_NO_ERROR)
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{
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if (alGetError() != AL_NO_ERROR) {
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ERRLOG("OOPS, Could not set AL_STREAMING source parameter");
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break;
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}
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#endif
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voice->avail_buffers = NULL;
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for (unsigned int i=0; i<OPENAL_NUM_BUFFERS; i++)
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{
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ALPlayBuf immutableNode = { .bufid = buffers[i] };
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for (unsigned int i=0; i<OPENAL_NUM_BUFFERS; i++) {
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ALPlayBuf immutableNode = { /*const*/.bufid = buffers[i] };
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ALPlayBuf *node = calloc(1, sizeof(ALPlayBuf));
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if (!node)
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{
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if (!node) {
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ERRLOG("OOPS, Not enough memory");
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break;
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}
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@ -357,20 +331,16 @@ static ALVoice *NewVoice(const AudioParams_s *params)
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voice->rate = (ALuint)params->nSamplesPerSec;
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// Emulator supports only mono and stereo
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if (params->nChannels == 2)
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{
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if (params->nChannels == 2) {
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voice->format = AL_FORMAT_STEREO16;
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}
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else
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{
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} else {
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voice->format = AL_FORMAT_MONO16;
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}
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/* Allocate enough space for the temp buffer, given the format */
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voice->buffersize = (ALsizei)params->dwBufferBytes;
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voice->data = malloc(voice->buffersize);
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if (voice->data == NULL)
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{
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if (voice->data == NULL) {
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ERRLOG("OOPS, Error allocating %d bytes", voice->buffersize);
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break;
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}
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@ -384,8 +354,7 @@ static ALVoice *NewVoice(const AudioParams_s *params)
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} while(0);
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// ERR
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if (voice)
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{
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if (voice) {
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DeleteVoice(voice);
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}
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@ -395,11 +364,11 @@ static ALVoice *NewVoice(const AudioParams_s *params)
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// ----------------------------------------------------------------------------
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static long _ALProcessPlayBuffers(ALVoice *voice, ALuint *bytes_queued) {
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ALint processed = 0;
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long err = 0;
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*bytes_queued = 0;
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do {
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ALint processed = 0;
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alGetSourcei(voice->source, AL_BUFFERS_PROCESSED, &processed);
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if ((err = alGetError()) != AL_NO_ERROR) {
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ERRLOG("OOPS, error in checking processed buffers : 0x%08lx", err);
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@ -457,12 +426,12 @@ static long _ALProcessPlayBuffers(ALVoice *voice, ALuint *bytes_queued) {
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}
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// returns queued+working sound buffer size in bytes
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static long ALGetPosition(AudioBuffer_s *_this, unsigned long *bytes_queued) {
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static long ALGetPosition(AudioBuffer_s *_this, OUTPARM unsigned long *bytes_queued) {
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*bytes_queued = 0;
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long err = 0;
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do {
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ALVoice *voice = (ALVoice*)_this->_internal;
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*bytes_queued = 0;
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ALuint queued = 0;
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long err = _ALProcessPlayBuffers(voice, &queued);
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@ -481,7 +450,9 @@ static long ALGetPosition(AudioBuffer_s *_this, unsigned long *bytes_queued) {
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return err;
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}
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static long ALLockBuffer(AudioBuffer_s *_this, unsigned long write_bytes, INOUT int16_t **audio_ptr, INOUT unsigned long *audio_bytes) {
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static long ALLockBuffer(AudioBuffer_s *_this, unsigned long write_bytes, INOUT int16_t **audio_ptr, OUTPARM unsigned long *audio_bytes) {
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*audio_bytes = 0;
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*audio_ptr = NULL;
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long err = 0;
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do {
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@ -618,7 +589,8 @@ static long ALReplay(AudioBuffer_s *_this) {
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return err;
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}
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static long ALGetStatus(AudioBuffer_s *_this, unsigned long *status) {
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static long ALGetStatus(AudioBuffer_s *_this, OUTPARM unsigned long *status) {
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*status = -1;
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long err = 0;
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do {
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@ -642,8 +614,7 @@ static long ALGetStatus(AudioBuffer_s *_this, unsigned long *status) {
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// ----------------------------------------------------------------------------
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static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *audio_context)
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{
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static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *audio_context) {
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LOG("OpenALCreateSoundBuffer ...");
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assert(*soundbuf_struct == NULL);
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@ -654,16 +625,14 @@ static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuff
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do {
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if ((voice = NewVoice(params)) == NULL)
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{
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if ((voice = NewVoice(params)) == NULL) {
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ERRLOG("OOPS, Cannot create new voice");
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break;
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}
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ALVoices immutableNode = { .source = voice->source };
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ALVoices immutableNode = { /*const*/.source = voice->source };
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ALVoices *vnode = calloc(1, sizeof(ALVoices));
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if (!vnode)
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{
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if (!vnode) {
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ERRLOG("OOPS, Not enough memory");
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break;
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}
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@ -671,8 +640,7 @@ static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuff
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vnode->voice = voice;
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HASH_ADD_INT(voices, source, vnode);
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if ((*soundbuf_struct = malloc(sizeof(AudioBuffer_s))) == NULL)
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{
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if ((*soundbuf_struct = malloc(sizeof(AudioBuffer_s))) == NULL) {
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ERRLOG("OOPS, Not enough memory");
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break;
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}
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@ -689,24 +657,21 @@ static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuff
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return 0;
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} while(0);
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if (*soundbuf_struct)
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{
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if (*soundbuf_struct) {
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OpenALDestroySoundBuffer(soundbuf_struct);
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}
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else if (voice)
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{
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} else if (voice) {
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DeleteVoice(voice);
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}
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return -1;
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}
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static long OpenALDestroySoundBuffer(INOUT AudioBuffer_s **soundbuf_struct)
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{
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static long OpenALDestroySoundBuffer(INOUT AudioBuffer_s **soundbuf_struct) {
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if (!*soundbuf_struct) {
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// already dealloced
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return 0;
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}
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LOG("OpenALDestroySoundBuffer ...");
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ALVoice *voice = (ALVoice *)((*soundbuf_struct)->_internal);
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ALint source = voice->source;
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@ -728,7 +693,7 @@ __attribute__((constructor(CTOR_PRIORITY_EARLY)))
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static void _init_openal(void) {
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LOG("Initializing OpenAL sound system");
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assert(audio_backend == NULL && "there can only be one!");
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assert((audio_backend == NULL) && "there can only be one!");
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openal_audio_backend.setup = &openal_systemSetup;
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openal_audio_backend.shutdown = &openal_systemShutdown;
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@ -32,16 +32,16 @@ typedef struct AudioBuffer_s {
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PRIVATE void *_internal;
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// Get current number of queued bytes
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long (*GetCurrentPosition)(struct AudioBuffer_s *_this, unsigned long *bytes_queued);
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long (*GetCurrentPosition)(struct AudioBuffer_s *_this, OUTPARM unsigned long *bytes_queued);
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// This method obtains a valid write pointer to the sound buffer's audio data
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long (*Lock)(struct AudioBuffer_s *_this, unsigned long write_bytes, INOUT int16_t **audio_ptr, INOUT unsigned long *audio_bytes);
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long (*Lock)(struct AudioBuffer_s *_this, unsigned long write_bytes, INOUT int16_t **audio_ptr, OUTPARM unsigned long *audio_bytes);
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// This method releases a locked sound buffer.
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long (*Unlock)(struct AudioBuffer_s *_this, unsigned long audio_bytes);
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// Get status (playing or not)
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long (*GetStatus)(struct AudioBuffer_s *_this, unsigned long *status);
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long (*GetStatus)(struct AudioBuffer_s *_this, OUTPARM unsigned long *status);
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// Mockingboard-specific buffer replay
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long (*UnlockStaticBuffer)(struct AudioBuffer_s *_this, unsigned long audio_bytes);
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