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Better comment for the current serious deficiency
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@ -116,20 +116,14 @@ static inline void _touch_sourceBegin(volatile int *source) {
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static void touchkpad_keyboardReadCallback(void) {
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static void touchkpad_keyboardReadCallback(void) {
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assert(pthread_self() == cpu_thread_id);
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assert(pthread_self() == cpu_thread_id);
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// HACK: filter out a certain number of callbacks to be assured that emulated software is actually ready for a new
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// HACK FIXME TODO :
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// key.
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// * J---- appears to work best everytime
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// * S---B----- works better every other time (otherwise it misses flip-flop values)
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// * DOS3.3 AppleSoft BASIC shell appears to need a much larger value ...
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////static unsigned int callbackCounter = 0;
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////++callbackCounter;
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////if ((callbackCounter % kpad.callbackIgnoreThreshold) != 0) {
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//// return;
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////}
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//
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//
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// Arguably the proper fix HERE to understand the Apple //e keyboard hardware itself and what the maximum rate allowed
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// There are a number of cases where the emulated software is reading the keyboard state but not using the value.
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// for changing keys. Then this callback would be called by the underlying VM at that rate (by perform the
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// This is quite noticeable in a number of games that take keyboard input.
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// appropriate machine cycle counting -- same as for joystick handling)
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//
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// This indicates that we are incorrectly emulating the keyboard hardware. The proper fix for this touch keypad
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// joystick will be to properly emulate the original hardware timing, using the existing facility to count 65c02 CPU
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// machine cyles.
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#warning FIXME TODO : implement proper keyboard repeat callback timing
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#warning FIXME TODO : implement proper keyboard repeat callback timing
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if (kpad.lastScancode >= 0) {
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if (kpad.lastScancode >= 0) {
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