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Minimally begin to support UTF8
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@ -15,6 +15,8 @@
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#include "common.h"
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#include <locale.h>
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#define SAVE_MAGICK "A2VM"
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#define SAVE_MAGICK2 "A2V2"
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#define SAVE_VERSION 2
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@ -32,6 +34,7 @@ static bool emulatorShuttingDown = false;
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const char *data_dir = NULL;
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char **argv = NULL;
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int argc = 0;
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const char *locale = NULL;
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CrashHandler_s *crashHandler = NULL;
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#if defined(CONFIG_DATADIR)
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@ -80,7 +83,6 @@ static void _cli_argsToPrefs(void) {
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}
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}
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}
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#elif defined(ANDROID) || (TARGET_OS_MAC || TARGET_OS_PHONE)
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// data_dir is set up elsewhere
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#else
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@ -440,6 +442,9 @@ int main(int _argc, char **_argv) {
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argc = _argc;
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argv = _argv;
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locale = setlocale(LC_ALL, "");
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LOG("locale is : %s", locale);
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#if TESTING
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# if TEST_CPU
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// Currently this test is the only one that blocks current thread and runs as a black screen
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@ -35,6 +35,9 @@ extern const char *data_dir;
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extern char **argv;
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extern int argc;
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// locale
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extern const char *locale;
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//
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// Emulator lifecycle
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//
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