mirror of
https://github.com/mauiaaron/apple2.git
synced 2024-12-29 19:30:46 +00:00
Refactor : various style tweaks and optimizations
This commit is contained in:
parent
81941295e6
commit
b5ebec1939
@ -209,36 +209,32 @@ static long openal_systemShutdown(INOUT AudioContext_s **audio_context)
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}
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// pause all audio
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static long openal_systemPause(void)
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{
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static long openal_systemPause(void) {
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ALVoices *vnode = NULL;
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ALVoices *tmp = NULL;
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int err = 0;
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long err = 0;
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HASH_ITER(hh, voices, vnode, tmp) {
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alSourcePause(vnode->source);
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err = alGetError();
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if (err != AL_NO_ERROR)
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{
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ERRLOG("OOPS, Failed to pause source : 0x%08x", err);
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if (err != AL_NO_ERROR) {
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ERRLOG("OOPS, Failed to pause source : 0x%08lx", err);
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}
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}
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return 0;
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}
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static long openal_systemResume(void)
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{
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static long openal_systemResume(void) {
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ALVoices *vnode = NULL;
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ALVoices *tmp = NULL;
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int err = 0;
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long err = 0;
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HASH_ITER(hh, voices, vnode, tmp) {
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alSourcePlay(vnode->source);
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err = alGetError();
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if (err != AL_NO_ERROR)
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{
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ERRLOG("OOPS, Failed to pause source : 0x%08x", err);
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if (err != AL_NO_ERROR) {
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ERRLOG("OOPS, Failed to pause source : 0x%08lx", err);
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}
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}
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@ -398,59 +394,55 @@ static ALVoice *NewVoice(const AudioParams_s *params)
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// ----------------------------------------------------------------------------
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static int _ALProcessPlayBuffers(ALVoice *voice, ALuint *bytes_queued)
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{
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static long _ALProcessPlayBuffers(ALVoice *voice, ALuint *bytes_queued) {
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ALint processed = 0;
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int err = 0;
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long err = 0;
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*bytes_queued = 0;
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do {
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alGetSourcei(voice->source, AL_BUFFERS_PROCESSED, &processed);
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if ((err = alGetError()) != AL_NO_ERROR)
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{
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ERRLOG("OOPS, error in checking processed buffers : 0x%08x", err);
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return err;
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if ((err = alGetError()) != AL_NO_ERROR) {
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ERRLOG("OOPS, error in checking processed buffers : 0x%08lx", err);
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break;
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}
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if ((processed == 0) && (HASH_COUNT(voice->queued_buffers) >= OPENAL_NUM_BUFFERS))
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{
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//LOG("All audio buffers processing...");
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#if 0
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if ((processed == 0) && (HASH_COUNT(voice->queued_buffers) >= OPENAL_NUM_BUFFERS)) {
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LOG("All audio buffers processing...");
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}
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#endif
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while (processed > 0)
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{
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while (processed > 0) {
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--processed;
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ALuint bufid = 0;
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alSourceUnqueueBuffers(voice->source, 1, &bufid);
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if ((err = alGetError()) != AL_NO_ERROR)
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{
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ERRLOG("OOPS, OpenAL error dequeuing buffer : 0x%08x", err);
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return err;
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if ((err = alGetError()) != AL_NO_ERROR) {
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ERRLOG("OOPS, OpenAL error dequeuing buffer : 0x%08lx", err);
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break;
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}
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//LOG("Attempting to dequeue %u ...", bufid);
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ALPlayBuf *node = PlaylistGet(voice, bufid);
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if (!node)
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{
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if (node) {
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PlaylistDequeue(voice, node);
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} else {
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ERRLOG("OOPS, OpenAL bufid %u not found in playlist...", bufid);
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#if 0
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ALPlayBuf *tmp = voice->queued_buffers;
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unsigned int count = HASH_COUNT(voice->queued_buffers);
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LOG("\t(numqueued: %d)", count);
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for (unsigned int i = 0; i < count; i++, tmp = tmp->hh.next)
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{
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for (unsigned int i = 0; i < count; i++, tmp = tmp->hh.next) {
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LOG("\t(bufid : %u)", tmp->bufid);
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}
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continue;
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#endif
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}
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PlaylistDequeue(voice, node);
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}
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ALint play_offset = 0;
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alGetSourcei(voice->source, AL_BYTE_OFFSET, &play_offset);
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if ((err = alGetError()) != AL_NO_ERROR)
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{
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ERRLOG("OOPS, alGetSourcei AL_BYTE_OFFSET : 0x%08x", err);
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return err;
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if ((err = alGetError()) != AL_NO_ERROR) {
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ERRLOG("OOPS, alGetSourcei AL_BYTE_OFFSET : 0x%08lx", err);
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break;
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}
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assert((play_offset >= 0)/* && (play_offset < voice->buffersize)*/);
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@ -459,219 +451,196 @@ static int _ALProcessPlayBuffers(ALVoice *voice, ALuint *bytes_queued)
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if (q >= 0) {
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*bytes_queued = (ALuint)q;
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}
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} while (0);
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return 0;
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return err;
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}
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// returns queued+working sound buffer size in bytes
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static long ALGetPosition(AudioBuffer_s *_this, unsigned long *bytes_queued)
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{
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static long ALGetPosition(AudioBuffer_s *_this, unsigned long *bytes_queued) {
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long err = 0;
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do {
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ALVoice *voice = (ALVoice*)_this->_internal;
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*bytes_queued = 0;
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ALuint queued = 0;
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int err = _ALProcessPlayBuffers(voice, &queued);
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if (err)
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{
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return err;
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long err = _ALProcessPlayBuffers(voice, &queued);
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if (err) {
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break;
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}
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static int last_queued = 0;
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if (queued != last_queued)
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{
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if (queued != last_queued) {
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last_queued = queued;
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//LOG("OpenAL bytes queued : %u", queued);
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}
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*bytes_queued = queued + voice->index;
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} while (0);
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return 0;
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return err;
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}
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// DS->Lock()
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static long ALBegin(AudioBuffer_s *_this, unsigned long write_bytes, INOUT int16_t **audio_ptr, INOUT unsigned long *audio_bytes)
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{
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static long ALLockBuffer(AudioBuffer_s *_this, unsigned long write_bytes, INOUT int16_t **audio_ptr, INOUT unsigned long *audio_bytes) {
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long err = 0;
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do {
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ALVoice *voice = (ALVoice*)_this->_internal;
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if (write_bytes == 0)
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{
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if (write_bytes == 0) {
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write_bytes = voice->buffersize;
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}
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ALuint bytes_queued = 0;
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int err = _ALProcessPlayBuffers(voice, &bytes_queued);
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if (err)
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{
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return err;
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err = _ALProcessPlayBuffers(voice, &bytes_queued);
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if (err) {
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break;
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}
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if ((bytes_queued == 0) && (voice->index == 0))
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{
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if ((bytes_queued == 0) && (voice->index == 0)) {
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LOG("Buffer underrun ... queuing quiet samples ...");
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int quiet_size = voice->buffersize>>2/* 1/4 buffer */;
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memset(voice->data, 0x0, quiet_size);
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voice->index += quiet_size;
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}
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#if 0
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else if (bytes_queued + voice->index < (voice->buffersize>>3)/* 1/8 buffer */)
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{
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LOG("Potential underrun ...");
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}
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#endif
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ALsizei remaining = voice->buffersize - voice->index;
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if (write_bytes > remaining)
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{
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if (write_bytes > remaining) {
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write_bytes = remaining;
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}
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*audio_ptr = (int16_t *)(voice->data+voice->index);
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*audio_bytes = write_bytes;
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} while (0);
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return 0;
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return err;
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}
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static int _ALSubmitBufferToOpenAL(ALVoice *voice)
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{
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int err = 0;
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static long _ALSubmitBufferToOpenAL(ALVoice *voice) {
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long err = 0;
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do {
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ALPlayBuf *node = PlaylistEnqueue(voice, voice->index);
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if (!node)
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{
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return -1;
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if (!node) {
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err = -1;
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break;
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}
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//LOG("Enqueing OpenAL buffer %u (%u bytes)", node->bufid, node->bytes);
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alBufferData(node->bufid, voice->format, voice->data, node->bytes, voice->rate);
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if ((err = alGetError()) != AL_NO_ERROR)
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{
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if ((err = alGetError()) != AL_NO_ERROR) {
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PlaylistDequeue(voice, node);
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ERRLOG("OOPS, Error alBufferData : 0x%08x", err);
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return err;
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ERRLOG("OOPS, Error alBufferData : 0x%08lx", err);
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break;
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}
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alSourceQueueBuffers(voice->source, 1, &node->bufid);
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if ((err = alGetError()) != AL_NO_ERROR)
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{
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if ((err = alGetError()) != AL_NO_ERROR) {
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PlaylistDequeue(voice, node);
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ERRLOG("OOPS, Error buffering data : 0x%08x", err);
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return err;
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ERRLOG("OOPS, Error buffering data : 0x%08lx", err);
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break;
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}
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ALint state = 0;
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alGetSourcei(voice->source, AL_SOURCE_STATE, &state);
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if ((err = alGetError()) != AL_NO_ERROR)
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{
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ERRLOG("OOPS, Error checking source state : 0x%08x", err);
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return err;
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if ((err = alGetError()) != AL_NO_ERROR) {
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ERRLOG("OOPS, Error checking source state : 0x%08lx", err);
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break;
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}
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if ((state != AL_PLAYING) && (state != AL_PAUSED))
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{
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if ((state != AL_PLAYING) && (state != AL_PAUSED)) {
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// 2013/11/17 NOTE : alSourcePlay() is expensive and causes audio artifacts, only invoke if needed
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LOG("Restarting playback (was 0x%08x) ...", state);
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alSourcePlay(voice->source);
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if ((err = alGetError()) != AL_NO_ERROR)
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{
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LOG("Error starting playback : 0x%08x", err);
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if ((err = alGetError()) != AL_NO_ERROR) {
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LOG("Error starting playback : 0x%08lx", err);
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break;
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}
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}
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} while (0);
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return err;
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}
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}
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return 0;
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}
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static long ALUnlockBuffer(AudioBuffer_s *_this, unsigned long audio_bytes) {
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long err = 0;
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// DS->Unlock()
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static long ALCommit(AudioBuffer_s *_this, unsigned long audio_bytes)
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{
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do {
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ALVoice *voice = (ALVoice*)_this->_internal;
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int err = 0;
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ALuint bytes_queued = 0;
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err = _ALProcessPlayBuffers(voice, &bytes_queued);
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if (err)
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{
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return err;
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if (err) {
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break;
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}
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voice->index += audio_bytes;
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while (voice->index > voice->buffersize)
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{
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// hopefully this is DEADC0DE or we've overwritten voice->data buffer ...
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ERRLOG("OOPS, overflow in queued sound data");
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assert(false);
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}
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assert((voice->index < voice->buffersize) && "OOPS, overflow in queued sound data");
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if (bytes_queued >= (voice->buffersize>>2)/*quarter buffersize*/)
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{
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if (bytes_queued >= (voice->buffersize>>2)/*quarter buffersize*/) {
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// keep accumulating data into working buffer
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return 0;
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break;
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}
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if (HASH_COUNT(voice->queued_buffers) >= (OPENAL_NUM_BUFFERS))
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{
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if (HASH_COUNT(voice->queued_buffers) >= (OPENAL_NUM_BUFFERS)) {
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//LOG("no free audio buffers"); // keep accumulating ...
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return 0;
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break;
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}
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// ---------------------------
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// Submit working buffer to OpenAL
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err = _ALSubmitBufferToOpenAL(voice);
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if (err)
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{
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if (err) {
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break;
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}
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} while (0);
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return err;
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}
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return 0;
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}
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// HACK Part I : done once for mockingboard that has semiauto repeating phonemes ...
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static long ALCommitStaticBuffer(AudioBuffer_s *_this, unsigned long audio_bytes)
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{
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static long ALUnlockStaticBuffer(AudioBuffer_s *_this, unsigned long audio_bytes) {
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ALVoice *voice = (ALVoice*)_this->_internal;
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voice->replay_index = (ALsizei)audio_bytes;
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return 0;
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}
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// HACK Part II : replay mockingboard phoneme ...
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static long ALReplay(AudioBuffer_s *_this)
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{
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static long ALReplay(AudioBuffer_s *_this) {
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ALVoice *voice = (ALVoice*)_this->_internal;
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voice->index = voice->replay_index;
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int err = 0;
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err = _ALSubmitBufferToOpenAL(voice);
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if (err)
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{
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long err = _ALSubmitBufferToOpenAL(voice);
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return err;
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}
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return 0;
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}
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static long ALGetStatus(AudioBuffer_s *_this, unsigned long *status) {
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long err = 0;
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static long ALGetStatus(AudioBuffer_s *_this, unsigned long *status)
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{
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do {
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ALVoice* voice = (ALVoice*)_this->_internal;
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int err = 0;
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ALint state = 0;
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alGetSourcei(voice->source, AL_SOURCE_STATE, &state);
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if ((err = alGetError()) != AL_NO_ERROR)
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{
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ERRLOG("OOPS, Error checking source state : 0x%08x", err);
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if ((err = alGetError()) != AL_NO_ERROR) {
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ERRLOG("OOPS, Error checking source state : 0x%08lx", err);
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break;
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}
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if ((state == AL_PLAYING) || (state == AL_PAUSED)) {
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*status = AUDIO_STATUS_PLAYING;
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} else {
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*status = AUDIO_STATUS_NOTPLAYING;
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}
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} while (0);
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return err;
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}
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if ((state == AL_PLAYING) || (state == AL_PAUSED))
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{
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*status = AUDIO_STATUS_PLAYING;
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}
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else
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{
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*status = AUDIO_STATUS_NOTPLAYING;
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}
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return 0;
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}
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// ----------------------------------------------------------------------------
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static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuffer_s **soundbuf_struct, const AudioContext_s *audio_context)
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{
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@ -710,11 +679,11 @@ static long OpenALCreateSoundBuffer(const AudioParams_s *params, INOUT AudioBuff
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(*soundbuf_struct)->_internal = voice;
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(*soundbuf_struct)->GetCurrentPosition = &ALGetPosition;
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(*soundbuf_struct)->Lock = &ALBegin;
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(*soundbuf_struct)->Unlock = &ALCommit;
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(*soundbuf_struct)->Lock = &ALLockBuffer;
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(*soundbuf_struct)->Unlock = &ALUnlockBuffer;
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(*soundbuf_struct)->GetStatus = &ALGetStatus;
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// mockingboard-specific hacks
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(*soundbuf_struct)->UnlockStaticBuffer = &ALCommitStaticBuffer;
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(*soundbuf_struct)->UnlockStaticBuffer = &ALUnlockStaticBuffer;
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(*soundbuf_struct)->Replay = &ALReplay;
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return 0;
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