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Refactor: Rename and remove some macros and variables
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27a3fea005
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@ -1161,7 +1161,7 @@ static unsigned long SSI263Thread(void *lpParameter)
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unsigned long status = 0;
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SSI263Voice[i].lpDSBvoice->GetStatus(SSI263Voice[i].lpDSBvoice, &status);
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if (status & _DSBSTATUS_NOTPLAYING)
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if (status & AUDIO_STATUS_NOTPLAYING)
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{
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sample_finished = true;
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break;
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@ -677,11 +677,11 @@ static long ALGetStatus(void *_this, unsigned long *status)
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if ((state == AL_PLAYING) || (state == AL_PAUSED))
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{
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*status = DSBSTATUS_PLAYING;
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*status = AUDIO_STATUS_PLAYING;
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}
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else
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{
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*status = _DSBSTATUS_NOTPLAYING;
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*status = AUDIO_STATUS_NOTPLAYING;
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}
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return 0;
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@ -10,13 +10,17 @@
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*/
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/*
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* Sources derived from AppleWin emulator
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* Ported by Aaron Culliney
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* Apple //e core sound system support. Source inspired/derived from AppleWin.
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*
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*/
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#ifndef _SOUNDCORE_H_
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#define _SOUNDCORE_H_
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#define MAX_SAMPLES (8*1024)
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#define AUDIO_STATUS_PLAYING 0x00000001
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#define AUDIO_STATUS_NOTPLAYING 0x08000000
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typedef struct IDirectSoundBuffer {
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@ -43,17 +47,14 @@ typedef struct IDirectSoundBuffer {
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int (*GetStatus)(void* _this, unsigned long *lpdwStatus);
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// Mockingboard-specific HACKS
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int (*UnlockStaticBuffer)(void* _this, unsigned long dwAudioBytes);
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int (*Replay)(void* _this);
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} IDirectSoundBuffer, *LPDIRECTSOUNDBUFFER, **LPLPDIRECTSOUNDBUFFER;
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#define DS_OK 0
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#define DSBSTATUS_LOOPING 0x00000004
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#define DSBSTATUS_PLAYING 0x00000001
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#define _DSBSTATUS_NOTPLAYING 0x08000000
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#define DSBPLAY_LOOPING 0x00000001
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#define DSBVOLUME_MIN -10000
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#define DSBVOLUME_MAX 0
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@ -82,16 +83,9 @@ typedef struct IDirectSound {
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int (*DestroySoundBuffer)(LPDIRECTSOUNDBUFFER * ppDSBuffer);
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} IDirectSound, *LPDIRECTSOUND;
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#define MAX_SAMPLES (8*1024)
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typedef struct
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{
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LPDIRECTSOUNDBUFFER lpDSBvoice;
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#ifdef APPLE2IX
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// apparently lpDSNotify isn't used...
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#define LPDIRECTSOUNDNOTIFY void*
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#endif
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LPDIRECTSOUNDNOTIFY lpDSNotify;
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bool bActive; // Playback is active
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bool bMute;
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long nVolume; // Current volume (as used by DirectSound)
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@ -125,13 +119,11 @@ void DSUninit();
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extern bool soundcore_isAvailable;
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#ifdef APPLE2IX
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typedef struct IDirectSound SoundSystemStruct;
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long SoundSystemCreate(const char *sound_device, SoundSystemStruct **sound_struct);
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long SoundSystemDestroy(SoundSystemStruct **sound_struct);
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long SoundSystemPause();
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long SoundSystemUnpause();
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long SoundSystemEnumerate(char ***sound_devices, const int maxcount);
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#endif
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#endif /* whole file */
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