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README.md
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README.md
@ -3,6 +3,23 @@ Apple //ix
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Apple2ix is an Apple //e (8bit 65c02 CPU) emulator designed to work on varios POSIX platforms.
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Lineage
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-------
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Apple2ix derives from the apple2-emul-linux project originally coded by various developers in the mid 1990's and FTP-uploaded as source tarballs to the original `tsx-11.mit.edu` Linux archive.
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The original software was designed to work from the Linux console rendering via SVGAlib. It ran on par to the 1MHz Apple //e on an i386 (Pentium 100 class) or better machine. Later ports added X11 graphics support based on the original X11 DOOM source code drop, ty JC!
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As of June 2016, the resurrected Apple2ix runs on x64 MacOSX 10.9+, x64 Debian GNU/Linux, and x86 and ARM Android devices
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Project Goals
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-------------
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* Portability and code resilience across a wide range of modern POSIXy systems including MacOSX, desktop Linux/BSD, iOS, Android. *If you are on Windows, just use the excellent [AppleWin](https://github.com/AppleWin/AppleWin) emulator!*
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* Language/platform/API minimalism for core emulation modules (prefer coding to POSIX APIs and using C99 over all other choices)
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* Reasonable emulation fidelity to the original Apple //e machine (timing, video, audio, etc...)
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* Good platform citizenship for each port (prefer coding in language-of-choice promoted by platform--e.g.: Objective-C/Swift on Darwin, Java on Android, ...)
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Project Tech
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------------
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@ -14,23 +31,6 @@ Project Tech
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* Objective-C and Cocoa APIs (Mac/iOS variant)
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* Java and Android APIs (Android app)
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Lineage
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-------
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Apple2ix derives from the apple2-emul-linux project originally coded by various developers in the mid 1990's and FTP-uploaded as source tarballs to the original `tsx-11.mit.edu` Linux archive.
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The original software was designed to work from the Linux console rendering via SVGAlib. It ran on par to the 1MHz Apple //e on an i386 (Pentium 100 class) or better machine. Later ports added X11 graphics support based on the original X11 DOOM source code drop, ty JC!
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As of November 2015, the resurrected Apple2ix runs on x64 MacOSX 10.9+, x64 Debian GNU/Linux, and ARM Android
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Project Goals
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-------------
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* Portability and code resilience across a wide range of modern platforms including MacOSX, desktop Linux/BSD, iOS, Android -- *But not Windows, just use the excellent [AppleWin](https://github.com/AppleWin/AppleWin) emulator if you're on Windows!*
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* Reasonable emulation fidelity to the original Apple //e machine (timing, video, audio, etc...)
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* Language/platform/API minimalism for core emulation modules (prefer coding to POSIX APIs and using C99 over all other choices), except for CPU module which should be in custom assembly or IR ;-)
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* Good platform citizenship for menu system (prefer coding in language-of-choice promoted by platform--e.g.: Objective-C/Swift on Darwin, Java on Android, ...)
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Android
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-------
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@ -58,8 +58,8 @@ Due to Apple's policy about emulators we are unlikely to ship this in the App St
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iOS port in progress 2016, check this repo and fork(s) too!
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Linux+ Package
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--------------
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Linux/POSIX
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-----------
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For Linux and *BSD, I do not personally relish being a package/port maintainer, so you should `./configure --prefix=...`, `make`, `make install` like it's 1999 ;-)
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@ -70,15 +70,17 @@ You will need GCC or Clang compiler and other tools as determined by the `config
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Semi-Ordered TODO
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-----------------
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* Mockingboard is buggy. Need to research/check upstream (AppleWin and beyond) for bugfixes and refactor.
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* Double-LORES graphics (used in Dagen Brock's Flappy Bird clone) are ugly/incorrect ... fix 'em
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* Mockingboard is seriously buggy. Need to research/check upstream for bugfixes and refactor.
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* CPU module ports: aarch64, x86 without textreloc's, Clang IR
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* iOS/iWatch ports. iOS in progress early 2016.
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* Proper VBL timing and vSync matching to the device (if available)
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* OpenGL shaders/tricks for style (various screen artifacts) and functionality (Disk ][ status overlays, etc)
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* Double-HIRES graphics are also ugly/icorrect ... fix 'em
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* Improved VBL timing and vSync matching to the device/system refresh rate
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* CPU module ports: aarch64, Clang IR (bitcode)
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* iOS/iWatch/TVos ports. (iOS in progress 2016)
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* Android TV and Android wear
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* OpenGL shaders/tricks for style (emulating of various NTSC screen artifacts)
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* Emulator save/restore image compatibility with AppleWin
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* Emulation features ... (3.5" disk, AppleHD, Phasor, printer, ethernet, ...)
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* Debugger rewrite with tests ... improved debugger routines (CLI/curses debugger? GDB/LLDB module?)
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* Emscripten/web frontend?
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* Port to web ... emscripten/asmjs/web assembly
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![DOS 3.3](https://raw.github.com/mauiaaron/apple2/master/docs/DOS33.png "DOS 3.3 Applesoft BASIC and //e monitor")
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