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Update README.md
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README.md
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README.md
@ -10,12 +10,12 @@ Apple2ix derives from the apple2-emul-linux project originally coded by various
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The original software was designed to work from the Linux console rendering via SVGAlib. It ran on par to the 1MHz Apple //e on an i386 (Pentium 100 class) or better machine. Later ports added X11 graphics support based on the original X11 DOOM source code drop, ty JC!
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As of October 2016, the resurrected Apple2ix runs on x86 and ARM Android devices, x64 MacOSX 10.9+, and x64 GNU/Linux
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As of October 2016, the resurrected Apple2ix runs on x86 and ARM Android devices, x64 macOS 10.9+, and x64 GNU/Linux
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Project Goals
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-------------
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* Portability and code resilience across a wide range of modern POSIXy systems including MacOSX, desktop Linux/BSD, iOS, Android. *If you are on Windows, just use the excellent [AppleWin](https://github.com/AppleWin/AppleWin) emulator!*
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* Portability and code resilience across a wide range of modern POSIXy systems including macOS, desktop Linux/BSD, iOS, Android. *If you are on Windows, just use the excellent [AppleWin](https://github.com/AppleWin/AppleWin) emulator!*
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* Language/platform/API minimalism for core emulation modules (prefer coding to POSIX APIs and using C99 over all other choices)
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* Reasonable emulation fidelity to the original Apple //e machine (timing, video, audio, etc...)
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* Good platform citizenship for each port (prefer coding in language-of-choice promoted by platform--e.g.: Objective-C/Swift on Darwin, Java on Android, ...)
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@ -31,33 +31,27 @@ Project Tech
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* Objective-C and Cocoa APIs (Mac/iOS variant)
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* Java and Android APIs (Android app)
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Android
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-------
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Maintained Ports
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----------------
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* Android 4.0+ (Android Studio & NDK build)
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* Desktop GNU/Linux (GNU tools build)
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* macOS/iOS (Xcode build)
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Published Android App
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---------------------
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[Available on Google Play](https://play.google.com/store/apps/details?id=org.deadc0de.apple2ix.basic).
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Running at 30FPS on ancient Gingerbread (Android 2.3.3) devices:
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![Apple2ix on Samsung Galaxy Y running Gingerbread](https://raw.github.com/mauiaaron/apple2/develop/docs/android-galaxyY.png "Apple //ix")
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Running at 60FPS on modern Android devices:
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Running at 60FPS on Android 4.0+ devices:
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![Apple2ix on Nexus 6](https://raw.github.com/mauiaaron/apple2/develop/docs/android-nexus6.png "Apple //ix")
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Other Maintained Ports
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----------------------
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* Desktop GNU/Linux (GNU build)
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* macOS/iOS (Xcode build)
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Semi-Ordered TODO
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-----------------
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* Improve graphics by emulating NTSC artifacts
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* CPU module ports: aarch64, Clang IR (bitcode)
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* macOS/iOS ports. (Apple does not allow publishing emulators in App Store, so we don't give these ports precedence)
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* Net/Open/Free-BSD port
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* OpenGL shaders/tricks for style (possibly emulating of various NTSC screen artifacts)
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* Emulation features ... (mouse, printer, 3.5" disk, AppleHD, Phasor, ethernet?, ...)
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* Debugger rewrite with tests ... improved debugger routines (CLI/curses debugger? GDB/LLDB module?)
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* Emulation feature implementations ... (mouse, printer, 3.5" disk, AppleHD, Phasor, ethernet?, ...)
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* OS Ports : Net/Open/Free-BSD ports
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* CPU arch ports: aarch64, RISC-V, Clang IR (bitcode)
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* Port to web assembly
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![DOS 3.3](https://raw.github.com/mauiaaron/apple2/master/docs/DOS33.png "DOS 3.3 Applesoft BASIC and //e monitor")
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