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Rename touch joystick variants for code clarity
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@ -28,7 +28,7 @@ typedef struct touch_event_s {
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static touch_event_s *touchEventQ = NULL;
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static touch_event_s *touchEventQ = NULL;
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static GLTouchJoyVariant happyHappyJoyJoy = { 0 };
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static GLTouchJoyVariant joyVariant = { 0 };
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static struct {
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static struct {
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void (*buttonDrawCallback)(char newChar);
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void (*buttonDrawCallback)(char newChar);
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@ -347,27 +347,27 @@ static uint8_t *touchjoy_rosetteChars(void) {
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static void _init_gltouchjoy_joy(void) {
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static void _init_gltouchjoy_joy(void) {
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LOG("Registering OpenGL software touch joystick (joystick variant)");
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LOG("Registering OpenGL software touch joystick (joystick variant)");
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happyHappyJoyJoy.variant = &touchjoy_variant;
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joyVariant.variant = &touchjoy_variant;
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happyHappyJoyJoy.resetState = &touchjoy_resetState;
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joyVariant.resetState = &touchjoy_resetState;
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happyHappyJoyJoy.setup = &touchjoy_setup;
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joyVariant.setup = &touchjoy_setup;
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happyHappyJoyJoy.shutdown = &touchjoy_shutdown;
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joyVariant.shutdown = &touchjoy_shutdown;
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happyHappyJoyJoy.prefsChanged = &touchjoy_prefsChanged;
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joyVariant.prefsChanged = &touchjoy_prefsChanged;
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happyHappyJoyJoy.buttonDown = &touchjoy_buttonDown;
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joyVariant.buttonDown = &touchjoy_buttonDown;
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happyHappyJoyJoy.buttonMove = &touchjoy_buttonMove;
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joyVariant.buttonMove = &touchjoy_buttonMove;
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happyHappyJoyJoy.buttonUp = &touchjoy_buttonUp;
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joyVariant.buttonUp = &touchjoy_buttonUp;
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happyHappyJoyJoy.axisDown = &touchjoy_axisDown;
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joyVariant.axisDown = &touchjoy_axisDown;
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happyHappyJoyJoy.axisMove = &touchjoy_axisMove;
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joyVariant.axisMove = &touchjoy_axisMove;
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happyHappyJoyJoy.axisUp = &touchjoy_axisUp;
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joyVariant.axisUp = &touchjoy_axisUp;
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happyHappyJoyJoy.rosetteChars = &touchjoy_rosetteChars;
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joyVariant.rosetteChars = &touchjoy_rosetteChars;
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joys.tapDelayMutex = (pthread_mutex_t)PTHREAD_MUTEX_INITIALIZER;
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joys.tapDelayMutex = (pthread_mutex_t)PTHREAD_MUTEX_INITIALIZER;
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joys.tapDelayCond = (pthread_cond_t)PTHREAD_COND_INITIALIZER;
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joys.tapDelayCond = (pthread_cond_t)PTHREAD_COND_INITIALIZER;
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gltouchjoy_registerVariant(TOUCH_DEVICE_JOYSTICK, &happyHappyJoyJoy);
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gltouchjoy_registerVariant(TOUCH_DEVICE_JOYSTICK, &joyVariant);
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}
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}
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static __attribute__((constructor)) void __init_gltouchjoy_joy(void) {
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static __attribute__((constructor)) void __init_gltouchjoy_joy(void) {
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@ -82,7 +82,7 @@ static struct {
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} kpad = { 0 };
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} kpad = { 0 };
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static GLTouchJoyVariant kpadJoy = { 0 };
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static GLTouchJoyVariant kpadVariant = { 0 };
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// repeat key callback scheduling and unscheduling
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// repeat key callback scheduling and unscheduling
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@ -577,24 +577,24 @@ static void _init_gltouchjoy_kpad(void) {
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kpad.currButtonDisplayChar = ' ';
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kpad.currButtonDisplayChar = ' ';
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kpadJoy.variant = &touchkpad_variant;
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kpadVariant.variant = &touchkpad_variant;
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kpadJoy.resetState = &touchkpad_resetState;
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kpadVariant.resetState = &touchkpad_resetState;
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kpadJoy.setup = &touchkpad_setup;
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kpadVariant.setup = &touchkpad_setup;
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kpadJoy.shutdown = &touchkpad_shutdown;
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kpadVariant.shutdown = &touchkpad_shutdown;
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kpadJoy.prefsChanged = &touchkpad_prefsChanged;
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kpadVariant.prefsChanged = &touchkpad_prefsChanged;
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kpadJoy.buttonDown = &touchkpad_buttonDown;
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kpadVariant.buttonDown = &touchkpad_buttonDown;
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kpadJoy.buttonMove = &touchkpad_buttonMove;
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kpadVariant.buttonMove = &touchkpad_buttonMove;
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kpadJoy.buttonUp = &touchkpad_buttonUp;
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kpadVariant.buttonUp = &touchkpad_buttonUp;
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kpadJoy.axisDown = &touchkpad_axisDown;
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kpadVariant.axisDown = &touchkpad_axisDown;
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kpadJoy.axisMove = &touchkpad_axisMove;
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kpadVariant.axisMove = &touchkpad_axisMove;
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kpadJoy.axisUp = &touchkpad_axisUp;
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kpadVariant.axisUp = &touchkpad_axisUp;
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kpadJoy.rosetteChars = &touchkpad_rosetteChars;
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kpadVariant.rosetteChars = &touchkpad_rosetteChars;
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gltouchjoy_registerVariant(TOUCH_DEVICE_JOYSTICK_KEYPAD, &kpadJoy);
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gltouchjoy_registerVariant(TOUCH_DEVICE_JOYSTICK_KEYPAD, &kpadVariant);
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}
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}
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static __attribute__((constructor)) void __init_gltouchjoy_kpad(void) {
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static __attribute__((constructor)) void __init_gltouchjoy_kpad(void) {
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