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DSK image loading considered slow, Use NIB image for faster tests (not specifically exercising DSK codepaths)
- There may be some wins in optimizing the DSK codepaths, but I think these are inherently slow now that we have brought in Applewin's conformant code - It's possible that the best option will be to bring back the non-conformant-but-faster DSK codepaths originally in this emulator but ...
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@ -150,8 +150,8 @@ shaders_DATA = src/video/Basic.vsh src/video/Basic.fsh
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disksdir = @datadir@/@PACKAGE@/disks
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disks_DATA = \
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disks/README disks/blank.dsk.gz disks/blank.nib.gz disks/blank.po.gz disks/etc.dsk.gz \
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disks/mystery.dsk.gz disks/speedtest.dsk.gz disks/speedtest.txt \
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disks/flapple140.po.gz disks/testdisplay1.dsk.gz disks/testvm1.dsk.gz
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disks/mystery.dsk.gz disks/speedtest.dsk.gz disks/speedtest.txt disks/flapple140.po.gz \
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disks/testdisplay1.dsk.gz disks/testdisplay1.nib.gz disks/testvm1.dsk.gz disks/testvm1.nib.gz
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# Extra distribution stuff
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BIN
disks/testdisplay1.nib.gz
Normal file
BIN
disks/testdisplay1.nib.gz
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Binary file not shown.
BIN
disks/testvm1.nib.gz
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BIN
disks/testvm1.nib.gz
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@ -25,7 +25,7 @@ static void testdisplay_teardown(void *arg) {
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}
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TEST test_boot_disk() {
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test_setup_boot_disk("testdisplay1.dsk.gz", 1);
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test_setup_boot_disk("testdisplay1.nib.gz", 1);
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BOOT_TO_DOS();
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@ -13,7 +13,7 @@
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#define RESET_INPUT() test_common_setup()
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#define TESTING_DISK "testvm1.dsk.gz"
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#define TESTING_DISK "testvm1.nib.gz"
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#define TYPE_TRIGGER_WATCHPT() \
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test_type_input("POKE7987,255:REM TRIGGER DEBUGGER\r")
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