Commit Graph

63 Commits

Author SHA1 Message Date
Aaron Culliney
00984b7ab9 Compile on Android with more warnings 2019-10-27 13:10:29 -07:00
Aaron Culliney
5a8aa065a9 Refactor/simplify spinlocking 2019-06-01 07:13:59 -07:00
Aaron Culliney
db4a71ca6f Enable Chromium systrace for all platforms 2018-11-24 15:15:34 -08:00
Aaron Culliney
eb13718c5e Introduce CPU thread function annotation and enforcement 2018-04-22 08:43:16 -07:00
Aaron Culliney
2d5c47d534 Autotools builds on Mac somewhat 2017-08-21 17:56:20 -10:00
Aaron Culliney
85dc4e5132 Move some sources into meta directory 2017-08-19 19:57:23 -10:00
Aaron Culliney
f8b4602fca Beginning to refactor display and backend video
- Futher disentangle display, interface, and video backends
    - Backend video owns the staging/intermediate framebuffer for now
    - Add the beginnings of display update callbacks
2017-08-06 12:12:12 -10:00
Aaron Culliney
bcbf5ac234 Refactor LOG() facilities
- Enable logging to file(s)
    - Enable log rotation
    - Allow silencing console logging (e.g., to stderr)
2017-07-30 12:24:48 -07:00
Aaron Culliney
153f1434db Rename GL_ERRLOG() to GL_MAYBELOG() 2017-07-15 15:08:42 -10:00
Aaron Culliney
51a5f5fcf7 Excise ERRLOG() in favor of LOG() 2017-07-15 14:39:15 -10:00
Aaron Culliney
3b1c72e872 Excise RELEASE_LOG() and RELEASE_BREAK() macros
- LOG() and assert() work just fine ;)
2017-07-15 14:19:31 -10:00
Aaron Culliney
cb31ccaf9c Fix a bunch of Clang static analysis issues 2016-09-10 11:32:33 -06:00
Aaron Culliney
cc9a164bec Audio codepaths now always enabled
- Supported platforms:
        - Mac/iOS (OpenAL)
        - Desktop Linux/POSIX (OpenAL)
        - Android (OpenSLES)
    - TODO : for POSIX builds we should provide our own "null" audio backend if OpenAL/OpenSL not found by build script
2016-07-23 17:23:54 -07:00
Aaron Culliney
ae75ce2798 Avoid calling glGetError() on thread without OpenGL context 2016-04-23 11:51:02 -07:00
Aaron Culliney
74a5b74ae3 Refactor prefs into JSON publish/subscribe API
- Breaking changes currently only tested on Linux desktop build =P
    - Goal is to eventually eliminate most/many of the disparate getter/setter functions to allow better
      modularity/scaling and platform portability
2016-03-26 13:44:13 -07:00
Aaron Culliney
3120b75e00 Enforce module ctor priorities 2016-02-22 22:41:37 -08:00
Aaron Culliney
5354b0cfd5 First cut at allowing portrait mode (on mobile devices) 2016-02-14 20:18:07 -08:00
Aaron Culliney
261ae2efae Refactor to not use video_backend in so many places 2016-02-07 14:42:32 -08:00
Aaron Culliney
3089b98a30 For now, enable logging in release builds on Android 2016-01-05 21:39:04 -08:00
Aaron Culliney
abae59767c Enable simple heap memory fencing/scribbling in debug builds 2015-12-31 22:50:43 -08:00
Aaron Culliney
46c286719f Fix Android build after Mac iteration 2015-11-14 11:09:33 -08:00
Aaron Culliney
a61fd339a6 Various fixes to get Mac build compiling 2015-11-14 08:01:20 -08:00
Aaron Culliney
2cc23cf35d Upgrade to GPLv3 "or later" and update copyrights 2015-10-22 21:09:13 -07:00
Aaron Culliney
51f5bc64ba Expose macro globally 2015-10-04 14:39:53 -07:00
Aaron Culliney
f4fa5670b4 Add function-call time tracing for Linux/Android 2015-10-04 14:22:26 -07:00
Aaron Culliney
ed60b2ea73 Refactor VM initialization and shutdown 2015-09-11 23:03:17 -07:00
Aaron Culliney
704c381ea8 Logging should automatically print function 2015-08-21 23:43:19 -07:00
Aaron Culliney
25b9f3d3f3 Android lifecycle cleanups
- Differentiate between cpu_pause() when going to menu (and app is still foregrounded, and cpu_pauseBackground()
      when a system backgrounding event has occurred.
    - Destroy/free audio resources owned by CPU thread when background is requested, put CPU thread into waiting upon
      pthread condition to resume.
    - Mobile device now always signals pthread condition to force CPU thread resume from background
2015-07-27 22:36:39 -07:00
Aaron Culliney
7ca4a2646d Optimize video drawing and API cleanup
- Enforces synchronized access to video dirty bit
2015-07-12 14:13:13 -07:00
Aaron Culliney
5f4bf6b1a7 Use single buffer queue callback for OpenSLES/Android
- OpenSLES Callback now performs simple mix of 2 sources (speaker and mockingboard)
    - Avoids multiple callbacks which was a performance penalty especially for low-end droids
2015-07-12 12:59:49 -07:00
Aaron Culliney
b717e829a7 Override assert() to get messages 2015-07-04 18:08:43 -07:00
Aaron Culliney
2aba9a5ba1 Better OpenSLES backend implementation for Android
- Uses buffer values gleaned from Android system
    - Removes completely unnecessary playq and uses ringBuffer instead with read/write heads
    - ringBuffer includes a certain amount of "overflow" space for callback convenience
2015-07-04 18:01:44 -07:00
Aaron Culliney
a9307aa827 Remove hardcoded sample rate and buffer sizes
- Audio backend now specifies the sample rate and min/ideal buffer size for mono and stereo audio
    - Increase maximum speaker amplitude
2015-07-02 20:24:59 -07:00
Aaron Culliney
951b4518c1 Expose device-preferred audio parameters to native 2015-06-28 12:49:26 -07:00
Aaron Culliney
0aecc83744 Refactor : shuffle moar code around for clarity 2015-06-20 12:11:53 -07:00
Aaron Culliney
59e95a19b1 Refactor : add annotations to a few more functions 2015-06-14 14:56:53 -07:00
Aaron Culliney
29006f9c5c path handling cleanups 2015-06-01 22:25:29 -07:00
Aaron Culliney
1126a319ec Misc tweaks to various GL interface objects 2015-04-26 18:12:56 -07:00
Aaron Culliney
dcd0207525 Fix ctor load priorities 2015-04-17 22:12:13 -07:00
Aaron Culliney
e876cd03b6 REFACTOR : begin consolidating common code for OpenGL HUD interfaces 2015-04-11 11:42:18 -07:00
Aaron Culliney
829ee225e6 Android variant compiles/links 2015-02-17 20:28:23 -08:00
Aaron Culliney
d9ce113aa0 WIP : Android armeabi target compiles 2015-02-16 08:47:26 -08:00
Aaron Culliney
35458b2839 Change LOG() macro to accommodate Android logging 2015-02-16 08:47:26 -08:00
Aaron Culliney
b4516b49df Add general-use branch-prediction macros 2015-01-23 23:34:03 -08:00
Aaron Culliney
191a1b7395 Fix Mac builds 2015-01-16 21:11:29 -08:00
Aaron Culliney
a24436e88f Gamepad clamp-beyond-radius implemented 2014-12-05 22:31:12 -08:00
Aaron Culliney
b6e329a3c6 Prevent segfault in glGetError() during app initialization 2014-11-29 13:31:21 -08:00
Aaron Culliney
a2a55d53ed Fixes for various clang static analyzer issues 2014-10-25 11:53:44 -07:00
Aaron Culliney
d083fa958f do not use vgl.h, use glUtil.h 2014-10-07 21:26:50 -07:00
Aaron Culliney
6858e51a75 Apple2Mac first cut and refactor common rendering code
* Based on NSOpenGLView and Apple's GLEssentials sample code
    * CVDisplayLink- or NSTimer-driven rendering
    * Works in window or fullscreen mode on Mac OSX Lion or later

TODO FIXME:
    * Breaks Linux/Posix build
    * Cocoa menu interfaces
    * Key/mouse/joystick/gamepad handling
2014-09-30 21:01:58 -07:00