- Apple //e "framebuffer" OpenGL model/texture is now a complete GLModel object
- Readability FTW! ... use args struct in quadCreation function to allow for named args
* Based on NSOpenGLView and Apple's GLEssentials sample code
* CVDisplayLink- or NSTimer-driven rendering
* Works in window or fullscreen mode on Mac OSX Lion or later
TODO FIXME:
* Breaks Linux/Posix build
* Cocoa menu interfaces
* Key/mouse/joystick/gamepad handling