Commit Graph

24 Commits

Author SHA1 Message Date
Aaron Culliney
227098ec52 Refactor video/display rendering
- Import NTSC video display modes
    - Migrate to using full-color framebuffers
    - Mac and Android builds somewhat working
    - TODO : likely breaks display testing
2018-11-04 14:07:30 -08:00
Aaron Culliney
7a99b72f20 Allow different colorschemes with HUD devices 2017-11-11 16:02:38 -08:00
Aaron Culliney
153f1434db Rename GL_ERRLOG() to GL_MAYBELOG() 2017-07-15 15:08:42 -10:00
Aaron Culliney
cb31ccaf9c Fix a bunch of Clang static analysis issues 2016-09-10 11:32:33 -06:00
Aaron Culliney
edaae0bc89 Refactor glvideo to be the root glnode, begin to privatize video_backend APIs 2016-02-07 14:42:16 -08:00
Aaron Culliney
18c02d3673 Fix broken assert 2016-01-07 20:57:22 -08:00
Aaron Culliney
4436b9b7ca Fix semi-opaque glyph shading with scales > 2
- Also add defensive coding in debug builds
2016-01-05 23:04:27 -08:00
Aaron Culliney
691dbd5ac2 Coalesce duplicate fade-out codepaths 2016-01-02 14:23:09 -08:00
Aaron Culliney
b59672815f Allow setting keyboard and HUD menu glyph scale 2016-01-02 00:14:21 -08:00
Aaron Culliney
f5bbda4c6e Refactor HUD model to allow scaling font glyphs
- Should be less pixelation of touch keyboard on large tablet screens
2016-01-01 15:02:29 -08:00
Aaron Culliney
a54a69efcc Call "super init" during HUD model creation 2015-12-31 22:54:34 -08:00
Aaron Culliney
abae59767c Enable simple heap memory fencing/scribbling in debug builds 2015-12-31 22:50:43 -08:00
Aaron Culliney
2cc23cf35d Upgrade to GPLv3 "or later" and update copyrights 2015-10-22 21:09:13 -07:00
Aaron Culliney
f7acde244c Work around broken Adreno 200 GPU
- Rework checks to compare with POSIX Regexs ... which themselves appear broken with android-10 NDK ... sigh
2015-09-30 21:55:07 -07:00
Aaron Culliney
e51aaa1695 Work around broken Adreno 200 GPU 2015-09-27 11:51:40 -07:00
Aaron Culliney
a4f185d197 Bugfix: allow unsigned indexing 2015-05-31 11:23:49 -07:00
Aaron Culliney
5816962f32 Make RGBA_4444 codepaths available to HUD models 2015-05-30 23:18:08 -07:00
Aaron Culliney
a3b2afe18f Adds a semi-opaque halo effect around keyboard and menu glyphs for better contrast 2015-05-30 12:18:42 -07:00
Aaron Culliney
cb72d483c0 Refactor INTERPOLATED_PIXEL_ADJUSTMENT calculations just to codepaths actually touching the internal framebuffers 2015-05-29 21:47:49 -07:00
Aaron Culliney
4e23795cfd First cut at GL touch keyboard 2015-04-22 23:32:36 -07:00
Aaron Culliney
725cf68011 Move common function to base class 2015-04-19 14:28:47 -07:00
Aaron Culliney
5b5c6fa533 REFACTOR : interface menus/HUDs
- menu/HUD creation functions moved to better location and renamed
    - CPU change animation now default displays on desktop Linux (exercise common HUD codepaths with mobile)
2015-04-12 14:23:35 -07:00
Aaron Culliney
121e250c62 REFACTOR : GLModel render pass is common for HUD models 2015-04-12 11:27:33 -07:00
Aaron Culliney
19e1a8e3d8 REFACTOR : beginnings of object-oriented approach for HUD models 2015-04-12 00:40:43 -07:00