Commit Graph

11 Commits

Author SHA1 Message Date
Aaron Culliney
5c3791f5dc Refactor GL Touch Joystick (PART I Native changes)
- Move touch-handling code for "regular" touch joystick into separate file
    - Add new touch-handling code for "keypad" touch joystick.  This is a somewhat complex state-machine to determine
      which key to press depending on a full keypad rosette.
    - Adds a callback to vm.c to hook into keyboard read callback.  Allows us to immediately queue the next key if the
      keypad touch joystick is long-pressed for either axis or button keys.
2015-08-18 21:59:41 -07:00
Aaron Culliney
7344cadfbd More joystick settings including calibration mode 2015-08-02 14:29:34 -07:00
Aaron Culliney
324d900c35 First cut at Android touch joystick configuration 2015-08-01 17:33:29 -07:00
Aaron Culliney
92f4f698db Actually change the cpu timing 2015-07-31 20:30:30 -07:00
Aaron Culliney
0d658932b6 Expose particular settings back to Android so we can persist the values 2015-07-30 23:12:00 -07:00
Aaron Culliney
7067d10949 Android touch menu configurations 2015-07-28 22:22:25 -07:00
Aaron Culliney
a0cadc83c6 Refactor timing locking behavior
- Do not start CPU thread until after splash screen
    - Insure that only CPU thread can actually create/destroy the audio interfaces
2015-07-26 13:48:24 -07:00
Aaron Culliney
fcd367bd9e Moar Android configuration menus 2015-07-25 14:51:37 -07:00
Aaron Culliney
36baaa04d5 Allow dynamic configuration of audio latency
- This allows for user-configured device-specific tuning (which makes sense in the Android world with 10,000+
      different devices out there ;-)
2015-07-25 12:57:16 -07:00
Aaron Culliney
37a8985f79 First cut at audio settings menu 2015-07-24 22:39:46 -07:00
Aaron Culliney
a60ffb8eb9 Beginning of Android persistent settings 2015-07-21 21:38:28 -07:00