Aaron Culliney
53459c9e78
Clean up a number of Xcode build warnings
2017-09-28 16:27:12 -07:00
Aaron Culliney
570147712c
Get Mac and iOS builds working again
...
- iOS build is still super Alpha ;)
2017-09-13 20:27:42 -07:00
Aaron Culliney
51a5f5fcf7
Excise ERRLOG() in favor of LOG()
2017-07-15 14:39:15 -10:00
Aaron Culliney
bea9e1ee31
Added new iOS testing targets and misc project changes
2016-10-16 21:30:47 -07:00
Aaron Culliney
6e09383504
Add testui target for Apple2Mac project
2016-09-11 11:54:57 -07:00
Aaron Culliney
e479a861d7
First cut at testing save/restore of emulation state
2016-09-11 11:53:59 -07:00
Aaron Culliney
3ba0f43dc5
Hook up a few more icons in Apple2Mac
2016-09-11 06:27:27 -07:00
Aaron Culliney
57dd816d61
Force CONFORMANT_TRACKS behavior for testtrace
2016-09-10 19:15:45 -06:00
Aaron Culliney
daddf5f287
Misc fixes for Mac testing
2016-09-10 16:57:52 -06:00
Aaron Culliney
f3324c0b2b
Placate/fool Clang static analysis in DDHidLib
2016-09-10 11:35:20 -06:00
Aaron Culliney
fc3df8c6b6
Add macOS testtrace target
...
- TODO FIXME : currently failing some tracing tests
2016-09-02 12:39:38 -07:00
Aaron Culliney
721ea2c172
Also copy external-disks and use them if available
2016-09-02 12:39:09 -07:00
Aaron Culliney
74457c4cda
Misc Fixes for Mac and iOS builds
2016-08-21 08:54:07 -10:00
Aaron Culliney
1f79edca1d
Fix Mac/iOS build
2016-07-24 18:13:39 -07:00
Aaron Culliney
2f156d4262
Improve genglue.sh script for generating trampoline functions
2016-07-23 17:24:10 -07:00
Aaron Culliney
fc9ad6d4e1
Excise unused preprocessor macro
2016-07-23 17:23:58 -07:00
Aaron Culliney
cc9a164bec
Audio codepaths now always enabled
...
- Supported platforms:
- Mac/iOS (OpenAL)
- Desktop Linux/POSIX (OpenAL)
- Android (OpenSLES)
- TODO : for POSIX builds we should provide our own "null" audio backend if OpenAL/OpenSL not found by build script
2016-07-23 17:23:54 -07:00
Aaron Culliney
06f8015959
Misc fixes for test stubs
2016-07-23 17:23:36 -07:00
Aaron Culliney
fc5734fedc
Updates that Xcode InterfaceBuilder insists upon making because ... progress
2016-07-22 20:43:55 -07:00
Aaron Culliney
b4925292e1
iOS improvements
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- Recursively copy disks directory out of bundle to a R/W location in Documents directory
- Allow background audio to play
2016-07-22 20:43:38 -07:00
Aaron Culliney
ab3392a8f8
Clean up macOS and iOS project file
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- Include external disks
- Disks loading from App bundle is still broken on iOS (FIXME TODO)
2016-07-15 21:23:29 -07:00
Aaron Culliney
8d2142592c
Use correct deadc0de team
2016-07-15 21:23:24 -07:00
Aaron Culliney
7af88b3568
Tests are starting to run in iOS simulator
2016-06-30 21:03:58 -07:00
Aaron Culliney
3b6b568fc2
Ensure we use the correct device bounds
2016-06-26 17:17:28 -07:00
Aaron Culliney
2560a45e37
Get iOS app minimally building
2016-06-26 17:16:21 -07:00
Aaron Culliney
ca73750c44
Various tests works again on Mac
2016-06-26 09:31:56 -07:00
Aaron Culliney
f4354e2171
Get CPU test building again Mac
2016-06-24 19:33:13 -07:00
Aaron Culliney
0eb4dad0da
More fixes to get iOS build unstuck
2016-05-15 18:22:58 -07:00
Aaron Culliney
e5b3099b04
Improved clamping of Mac joystick/gamepad axes
2016-04-23 14:56:05 -07:00
Aaron Culliney
747a469241
Fixes to get Mac build working again
...
- TODO : various settings appear to be broken, but basic emulator functionality appears to be working ;-)
2016-04-23 14:54:46 -07:00
Aaron Culliney
e7b2dd3ad1
Fix product name
2016-04-23 12:46:59 -07:00
Aaron Culliney
98e5c883f9
Project file changes
2016-04-23 10:16:29 -07:00
Aaron Culliney
3ed159dd0b
Lightly refactor joystick and button handling during reset
...
- Remove unused button2 variable
- Remake little-used backend joystick reset function as function pointer
- Allow soft reset and self-test on Android (although there is still a race condition due to code that directly sets
joy_button[12] values
2016-04-17 11:42:13 -07:00
Aaron Culliney
0dbcfbc9a2
Various fixes to get Mac and iOS building
2016-02-15 21:10:16 -08:00
Aaron Culliney
829291feba
Refactor all drawing to run on video thread in one scanner pass
...
- Moves extra work off CPU/audio thread
- Prepares the way to possibly remove the vestigal intermediate indexed framebuffer and do direct RGBA_8888 writes
to XImage or OpenGL texture
- Prepares the ground for possible better emulation of video scanner hardware
Conflicts:
src/display.c
src/video/glvideo.c
src/video/video.h
2016-02-15 13:29:58 -08:00
Aaron Culliney
261ae2efae
Refactor to not use video_backend in so many places
2016-02-07 14:42:32 -08:00
Aaron Culliney
281fccb73b
Update misc project settings =)
2016-01-05 00:11:38 -08:00
Aaron Culliney
c5256dde85
Add new shader to iOS and Mac bundle
2016-01-05 00:10:11 -08:00
jvernet
1b2c6fff83
Project update
2016-01-04 21:25:28 -08:00
jvernet
5f21ef14a4
Macs Flat icons, Toolbar
2016-01-04 21:25:28 -08:00
jvernet
4de4fa6685
??
2016-01-04 21:25:28 -08:00
jvernet
680fbea853
Add missing IOS icon
2016-01-04 21:25:28 -08:00
jvernet
29e6dcde2f
dsk document definition
...
so that you can download .dsk directly in Apple2IOS Document/inbox
directly from Safari. But need a way to show Inbox folder in Disk View…
2016-01-04 21:25:28 -08:00
jvernet
0fee86bc3c
Added ReadOnly Switchs for disks
2016-01-04 21:25:27 -08:00
jvernet
b6a9f667ef
Latest commit from mauiaaron need common.h in imagutil for FREE and MALLOC macros
2016-01-04 21:25:27 -08:00
jvernet
7008d21fcf
IOS icon
2016-01-04 21:25:27 -08:00
jvernet
f05ce4d247
IOS icons
2016-01-04 21:25:27 -08:00
jvernet
6445546ff9
Toolbar Icons
2016-01-04 21:25:27 -08:00
jvernet
672d824946
Yes, it work !
...
https://youtu.be/C5no96qnCNQ
2016-01-04 21:25:27 -08:00
jvernet
4d89d173f4
Here we are: now everything work for iPad.
2016-01-04 21:25:27 -08:00