Commit Graph

1272 Commits

Author SHA1 Message Date
Aaron Culliney
c5ed0bb5c6 Switch Android toolchain to stable Clang 2016-02-20 13:48:00 -08:00
Aaron Culliney
44b9c4c408 Bump Android version to 1.1.7 2016-02-20 13:39:59 -08:00
Aaron Culliney
03930d6acb Add missing (nontranslated) strings to get release build "lint" check passing
- Sweeps the problem under the rug, but contributions from native speakers are always welcome =)
2016-02-20 11:59:57 -08:00
Aaron Culliney
15d64cf24e Render thread will actually eject the disks through emulator_shutdown() 2016-02-20 11:09:24 -08:00
Aaron Culliney
dcbf1ace18 Remove an assertion that can be wrong if user is spamming app lifecycle backgrounding/foregrounding
- Unlikely to be a real problem if CPU thread is not paused when we are initializing the render thread
2016-02-20 11:07:29 -08:00
Aaron Culliney
f0e55af6f0 Fix a glitch rerendering pressed ctrl key ... codegen error in ARM gcc 4.8 toolchain? 2016-02-19 21:41:34 -08:00
Aaron Culliney
699f4697df Don't leak azimuth model objects 2016-02-19 20:00:42 -08:00
Aaron Culliney
efcf0afa4e Set framebuffer dirty on restore state 2016-02-17 22:38:50 -08:00
Aaron Culliney
00a5f6e102 Fix "re-insert" disk edge case 2016-02-17 22:32:01 -08:00
Aaron Culliney
e073954ec8 Add a test case that shows a problem with "re-inserted" disks 2016-02-17 22:24:07 -08:00
Aaron Culliney
afeaba8b2a Lock access to zlib functions and unlinking image files to prevent data loss 2016-02-17 21:31:43 -08:00
Aaron Culliney
a2b7603e53 Only reset disk stepper_phases during VM initialization and allow for save/restoring it 2016-02-17 21:10:09 -08:00
Aaron Culliney
0dbcfbc9a2 Various fixes to get Mac and iOS building 2016-02-15 21:10:16 -08:00
Aaron Culliney
89d12ce29d Misc fixes for Android portrait/landscape mode settings 2016-02-15 14:10:29 -08:00
Aaron Culliney
fccd2629d4 Clear color should be solid and should be set by toplevel glnode 2016-02-15 14:03:52 -08:00
Aaron Culliney
bac745845b Don't allow reaching beyond buffer row bounds 2016-02-15 14:01:59 -08:00
Aaron Culliney
545376b1be Improve testcpu on desktop and fix it on Android 2016-02-15 13:32:05 -08:00
Aaron Culliney
7ef70e7943 Make use of the video memory dirty bit 2016-02-15 13:30:35 -08:00
Aaron Culliney
5ce91fa96d Do not test internal implementation detail that no longer exists 2016-02-15 13:30:31 -08:00
Aaron Culliney
829291feba Refactor all drawing to run on video thread in one scanner pass
- Moves extra work off CPU/audio thread
    - Prepares the way to possibly remove the vestigal intermediate indexed framebuffer and do direct RGBA_8888 writes
      to XImage or OpenGL texture
    - Prepares the ground for possible better emulation of video scanner hardware

Conflicts:
	src/display.c
	src/video/glvideo.c
	src/video/video.h
2016-02-15 13:29:58 -08:00
Aaron Culliney
bd9b38cd65 Allow calibration of portrait mode on Android 2016-02-14 20:40:51 -08:00
Aaron Culliney
5354b0cfd5 First cut at allowing portrait mode (on mobile devices) 2016-02-14 20:18:07 -08:00
Aaron Culliney
70afe71c82 Add various new JSON data format parsing functions 2016-02-13 21:19:06 -08:00
Aaron Culliney
5bb65e3fc3 Calculate and store skip-ahead counts 2016-02-13 21:18:54 -08:00
Aaron Culliney
261ae2efae Refactor to not use video_backend in so many places 2016-02-07 14:42:32 -08:00
Aaron Culliney
5fec80a33a Refactor video_shutdown() to appease Valgrind
- This likely breaks Darwin ports ... will fix soon[ish]
2016-02-07 14:42:28 -08:00
Aaron Culliney
edaae0bc89 Refactor glvideo to be the root glnode, begin to privatize video_backend APIs 2016-02-07 14:42:16 -08:00
Aaron Culliney
51fb905260 Upgrade Android Studio stuff-n-things 2016-02-07 13:20:15 -08:00
Aaron Culliney
8414dea54c Make warnings more explicit for desktop POSIX builds 2016-01-31 13:32:50 -08:00
Aaron Culliney
c0b7b8dd9b Simplify XEvent processing loop and fix non-MITSHM codepath 2016-01-31 13:21:38 -08:00
Aaron Culliney
e638c13d9d Lock access to INTERFACE_CLASSIC thread on desktop POSIX 2016-01-31 13:18:19 -08:00
Aaron Culliney
2c07a0fe94 Better check-and-abort for flex in Desktop POSIX build 2016-01-31 13:13:56 -08:00
Aaron Culliney
433f4baafa Eliminate unnecessary variable and draw axis/buttons for duration of tracking touch 2016-01-30 14:46:49 -08:00
Aaron Culliney
8f03d0ca6f Enforce pointer index tracking for touch lifecycle
- Fixes glitch where GLTouchMenu would capture a joystick event if the movement came into its portion of the screen
    - Prepares the way for allowing both keyboard and joystick access to same screen real-estate
2016-01-30 14:46:43 -08:00
Aaron Culliney
c29daf006e Refactor : naming RB -> Azimuth 2016-01-30 14:46:31 -08:00
Aaron Culliney
ac151ae9e9 Bugfix Mockingboard volume getting improperly reset 2016-01-30 14:46:08 -08:00
Aaron Culliney
c5298eb6f0 Mockingboard is now default enabled on Android ... temporarily force this upgrade in version 16 2016-01-30 14:46:03 -08:00
Aaron Culliney
1912428ed3 Properly account for mockingboard card enabled/disabled 2016-01-30 14:45:51 -08:00
Aaron Culliney
ba07bcc274 Avoid resetting Mockingboard state machine when all we need to do is reset the backend
- Also slightly disentangles audio initialization from reinitialization
2016-01-30 14:45:35 -08:00
Aaron Culliney
b5fbf29f21 Don't let FLASH text counter overflow 2016-01-24 11:03:50 -08:00
Aaron Culliney
661b4220ef Unbreak TOUCH_JOY_LOG() macro 2016-01-24 10:25:45 -08:00
Aaron Culliney
1358a52eee Add but disable CPU trace on Android 2016-01-24 09:47:57 -08:00
Aaron Culliney
b9acdc7d4c reset FBSHA after LORES80 iteration 2016-01-24 09:47:44 -08:00
Aaron Culliney
dfbccaeb7f Changes insisted upon by new AndroidStudio 2016-01-23 13:08:44 -08:00
Aaron Culliney
d44aad062a ARM bugfix: actually return the correct value when reading from slot I/O card
- Allows NSCT.dsk to boot on ARM architecture devices
2016-01-23 13:00:45 -08:00
Aaron Culliney
f8e4ba3551 FLASHing text is handled by CPU timing and not render loop 2016-01-20 23:17:39 -08:00
Aaron Culliney
175df18401 Don't use long word for cycles counter
- Lightly optimize a hot code path
    - Include debug code for testing counter overflow
2016-01-20 23:17:30 -08:00
Aaron Culliney
edfd5243ff First cut at LORES80 graphics
- This comes with the caveat that all video modes will need to be refactored to take into account proper timing
2016-01-20 23:16:42 -08:00
Aaron Culliney
090f5f4db4 Don't actually draw unless byte written to active page or page was swapped
- Avoids "flicker" in 80's apps that use double buffering
    - Possibly improves performance since we only take the render hit in page swap (or direct render to visible page)
2016-01-20 23:16:34 -08:00
Aaron Culliney
37e5143d73 Store disk images gzipped in repo ... we should ungzip in a "copy resources" phase in Mac/iOS target if we need them ungzipped 2016-01-20 23:15:39 -08:00