- 'animation' was too constrained a name to what these do, so switch to the overloaded term 'node' ;-)
- Touch handling is no longer the sole purview of the touchjoy, (in prep for touchable HUD elements)
- menu/HUD creation functions moved to better location and renamed
- CPU change animation now default displays on desktop Linux (exercise common HUD codepaths with mobile)
CPU speed animation touch-ups, and enable building for desktop
Rename/shuffle animation declarations and code
Refactor backend video system to be a dynamically initialized module
Basic CPU speed texture animation works on desktop Linux and Android
Use static pixel buffers to avoid malloc/free churn
Improve CPU animations
First cut at CPU speed message animation
Refactor some of the classic interface functions to be potentially reusable elsewhere
Squashed commit of the following:
REFACTOR : fix comments, logging, and rename some variables
REFACTOR : fix up some commentary, clean deadc0de
REFACTOR : mostly fix all the audio glitches
- amplitudes of samples are gradually shifted to zero when speaker has fallen silent
- simplifies speaker state machine
- fullspeed mode only enqueues quiet samples
REFACTOR : fix up a number of other functions and comments
REFACTOR : clean up code to submit normal speed wave buffer to OpenAL
Move some initializations to the cpu_thread()
REFACTOR : properly reset the speaker cycles access counter so we don't underflow and assert
REFACTOR : should never get a split buffer from our soundcore implementation
Fix warning from gcc ... static array size needs to be computed from integer values
REFACTOR : gcc (but not clang) complains about these, so just make them preprocessor defines
REFACTOR : use unsigned long long because we don't actually care that this counter is 64bit
REFACTOR : remainder_buffer and miscellaneous tweaks
- Adds implementation commentary to document remainder_buffer purpose
- Also adds sample average for square wave boundary in case where remainder_buffer not used (whole-sample boundary)
- Variable renaming and code shuffling
REFACTOR : do not dynamically alloc remainder buffer
- Never attribute to cache-coherancy bugs what is a simple thread race =P
REFACTOR : comments and whitespace
REFACTOR : rename public speaker API functions
REFACTOR : clean up public speaker API
REFACTOR : tabs to spaces
REFACTOR : moar deadc0de clean up and renaming
REFACTOR : remove deadc0de paths from soundcore
REFACTOR : fully excise soundtype stuff now that we only support soundcard output
Move a file static to function scope
REFACTOR : rename more variables and remove deadc0de
REFACTOR : samples_buffer naming and change to explict int16_t
REFACTOR : removed deadc0de and shuffled code locations
REFACTOR : remainder buffer naming and clarify type
REFACTOR : move joystick timing to VM module and remove header visibility
REFACTOR : clarify speaker variable name
REFACTOR : clarify cycle counting codepaths
REFACTOR : VBL/timing interfaces
- eliminates passing around a common global
REFACTOR : names and comments
HACK around volume issue
REFACTOR : rename speaker feedback variable
REFACTOR : rename global total cycle count
REFACTOR : rename a constant
Fix test builds
REFACTOR: rename to is_fullspeed
REFACTOR : local variable naming changes
REFACTOR : migrate cycle timing variables to correct location and remove header visibility
Allow fullspeed codepath to update speaker
REFACTOR : remove deadc0de paths in prep for cleanup
REFACTOR : speaker now manages its own VM entry point
* Removes Linux-specific joystick handling
* Adds cross-platform GLUT joystick handling; Caveats:
- GLUT is not robust to joystick hot plugging like my old Linux-specific code was. (Fix should be made in the
GLUT driver and pushed upstream if we really care)
- Deprecated X11 renderer now can only use keypad joystick