- 'animation' was too constrained a name to what these do, so switch to the overloaded term 'node' ;-)
- Touch handling is no longer the sole purview of the touchjoy, (in prep for touchable HUD elements)
- menu/HUD creation functions moved to better location and renamed
- CPU change animation now default displays on desktop Linux (exercise common HUD codepaths with mobile)
CPU speed animation touch-ups, and enable building for desktop
Rename/shuffle animation declarations and code
Refactor backend video system to be a dynamically initialized module
Basic CPU speed texture animation works on desktop Linux and Android
Use static pixel buffers to avoid malloc/free churn
Improve CPU animations
First cut at CPU speed message animation
Refactor some of the classic interface functions to be potentially reusable elsewhere
- There may be some wins in optimizing the DSK codepaths, but I think these are inherently slow now that we have
brought in Applewin's conformant code
- It's possible that the best option will be to bring back the non-conformant-but-faster DSK codepaths originally in
this emulator but ...
* Removes Linux-specific joystick handling
* Adds cross-platform GLUT joystick handling; Caveats:
- GLUT is not robust to joystick hot plugging like my old Linux-specific code was. (Fix should be made in the
GLUT driver and pushed upstream if we really care)
- Deprecated X11 renderer now can only use keypad joystick
* Tests run the virtual 65c02 machine through the debugger interface
* The various display mode tests verify against the SHA1 of the framebuffer
* Includes some Applesoft BASIC script tests (also loaded on disks/testvm1.dsk.gz)