Commit Graph

657 Commits

Author SHA1 Message Date
Aaron Culliney
debd0370b3 Only choose 8888 color for now 2015-05-30 23:19:20 -07:00
Aaron Culliney
5816962f32 Make RGBA_4444 codepaths available to HUD models 2015-05-30 23:18:08 -07:00
Aaron Culliney
bcb36a4801 add codepath for RGBA_4444 textures 2015-05-30 18:58:34 -07:00
Aaron Culliney
a3b2afe18f Adds a semi-opaque halo effect around keyboard and menu glyphs for better contrast 2015-05-30 12:18:42 -07:00
Aaron Culliney
31cef9eb58 Avoid overflowing when rerendering character. 2015-05-29 22:14:53 -07:00
Aaron Culliney
e6ec58a8ba Fix Android build break 2015-05-29 21:48:39 -07:00
Aaron Culliney
cb72d483c0 Refactor INTERPOLATED_PIXEL_ADJUSTMENT calculations just to codepaths actually touching the internal framebuffers 2015-05-29 21:47:49 -07:00
Aaron Culliney
aee1111cb0 Better derivation of framebuffer macros 2015-05-29 21:46:37 -07:00
Aaron Culliney
1ca1e7d2cc Use parens around SCANSTEP macro 2015-05-29 21:46:14 -07:00
Aaron Culliney
1506aba551 Refactor: rename to video_reset() for clarity 2015-05-29 21:46:07 -07:00
Aaron Culliney
27ade69757 Refactor various display initialization routines to CTOR 2015-05-29 21:46:01 -07:00
Aaron Culliney
5abcea5f8d Fix Linux desktop build break 2015-05-28 21:16:13 -07:00
Aaron Culliney
73306047c1 interface.c is part of the main sources
...although most of it is deprecated on Mac and mobile
2015-05-25 13:38:53 -07:00
Aaron Culliney
966ba0a2d8 No disk in drive (or invalid track) should return 0xFF
- Bug introduced in e01e437
    - Bugfix allows U5 Journey Onward to work =P
2015-05-25 13:36:17 -07:00
Aaron Culliney
0cb3086622 gltouchjoy and keyboard are now toggle options 2015-05-23 23:30:18 -07:00
Aaron Culliney
692a6793cb Default enable touch joystick instead of keyboard 2015-05-23 23:25:32 -07:00
Aaron Culliney
9e9939a3a6 Only allow explicit main menu requests to bubble up
- Works around existing bugs in various gltouchwidget's logic
2015-05-23 23:17:33 -07:00
Aaron Culliney
da0b4c51cf Changes Android Studio made when upgraded 2015-05-23 22:49:03 -07:00
Aaron Culliney
4d3de200d9 Extra/configurable defaults to uppercase for U4 keys... 2015-05-21 22:32:38 -07:00
Aaron Culliney
13a7dbfbb0 defensive coding 2015-05-21 22:31:06 -07:00
Aaron Culliney
df218fed05 Improved keyboard with semi-inline arrows 2015-05-17 22:05:15 -07:00
Aaron Culliney
8e73b70f95 Touch keyboard now supports special keys 2015-05-10 15:25:50 -07:00
Aaron Culliney
fe8aa03360 Updates for Android build 2015-05-10 14:06:20 -07:00
Aaron Culliney
5ec12f2e08 Remove unused configuration settings 2015-05-10 14:04:58 -07:00
Aaron Culliney
68011fa8f2 First cut at touch menu HUD
- Enables choosing touch keyboard or touch joystick
    - Enables increasing/decreasing speed
    - Enables opening main popup menu
    - Also migrates all gesture responsibility away from Java side of things
2015-05-09 19:23:52 -07:00
Aaron Culliney
1126a319ec Misc tweaks to various GL interface objects 2015-04-26 18:12:56 -07:00
Aaron Culliney
e7c0d8fe48 Comments, and avoid NULL deref on app resume 2015-04-22 23:40:48 -07:00
Aaron Culliney
4e23795cfd First cut at GL touch keyboard 2015-04-22 23:32:36 -07:00
Aaron Culliney
725cf68011 Move common function to base class 2015-04-19 14:28:47 -07:00
Aaron Culliney
142f0181bc support showing hourglass pause animation 2015-04-19 14:28:09 -07:00
Aaron Culliney
eee0dd45e3 zero-initialize buffers 2015-04-19 14:26:40 -07:00
Aaron Culliney
2b658954f9 Various additions/changes to interface glyphs 2015-04-19 14:25:53 -07:00
Aaron Culliney
629e44b210 Slightly more idiomatic way to upload texture pixels 2015-04-18 15:29:55 -07:00
Aaron Culliney
fc531ea8dd Disk selection now just returns to emulation 2015-04-18 15:29:04 -07:00
Aaron Culliney
c2bd14f9b5 REFACTOR : glcpuanim now manages all generic alert messages 2015-04-18 15:15:09 -07:00
Aaron Culliney
592c80344f Add new custom bitmap glyphs, and change load positions 2015-04-18 14:50:02 -07:00
Aaron Culliney
dcd0207525 Fix ctor load priorities 2015-04-17 22:12:13 -07:00
Aaron Culliney
c48e72c27f Keep native side paused on "system" onResume() 2015-04-17 21:43:02 -07:00
Aaron Culliney
883403e6e8 Avoid android.view.WindowLeaked issue with lingering popups
- Was seeing android.view.WindowLeaked issue on certain devices if the main popup menu was left lingering (which was
      previously by design ... bad design apparently)
    - Simplifies lifecycle pause/resume (should be no Android UI showing now)
    - Emulation resumes automatically, will handle pausing-CPU-on-resume on native side in subsequent commit
2015-04-17 21:42:45 -07:00
Aaron Culliney
ee8660e394 Prevent creating a second native CPU thread on multiple onCreate() calls
- This was blowing up in an assert on the native side, yay defensive coding!
2015-04-17 21:41:46 -07:00
Aaron Culliney
2bc846d1fe Revert "Fix non-deterministic ctor load issues and use singleton for video_backend module access"
This reverts commit af95212a19.

    TODO : make ctor loads deterministic
2015-04-17 21:40:56 -07:00
Aaron Culliney
e2272132c2 Do not destroy OpenGL needful things for VAO codepath
- Gets Mac build rendering again
2015-04-16 21:53:44 -07:00
Aaron Culliney
af95212a19 Fix non-deterministic ctor load issues and use singleton for video_backend module access 2015-04-16 21:53:12 -07:00
Aaron Culliney
4d3b1189d4 Add new sources to Mac project 2015-04-16 21:52:41 -07:00
Aaron Culliney
e2794070dd fix typos to allow gltouchjoy to build 2015-04-12 16:20:01 -07:00
Aaron Culliney
737f6c5a13 Tweak dox 2015-04-12 16:14:04 -07:00
Aaron Culliney
ca139ee94a REFACTOR : glanimation rechristend, touch handling genericized
- 'animation' was too constrained a name to what these do, so switch to the overloaded term 'node' ;-)
    - Touch handling is no longer the sole purview of the touchjoy, (in prep for touchable HUD elements)
2015-04-12 15:55:06 -07:00
Aaron Culliney
5b5c6fa533 REFACTOR : interface menus/HUDs
- menu/HUD creation functions moved to better location and renamed
    - CPU change animation now default displays on desktop Linux (exercise common HUD codepaths with mobile)
2015-04-12 14:23:35 -07:00
Aaron Culliney
121e250c62 REFACTOR : GLModel render pass is common for HUD models 2015-04-12 11:27:33 -07:00
Aaron Culliney
06051e44e7 REFACTOR : CPU animation is now a HUD model 2015-04-12 00:41:41 -07:00