Commit Graph

26 Commits

Author SHA1 Message Date
Aaron Culliney
086f7d0da2 Do not free the model positions prematurely ... since we occasionally change them 2016-01-05 00:11:16 -08:00
jvernet
b6a9f667ef Latest commit from mauiaaron need common.h in imagutil for FREE and MALLOC macros 2016-01-04 21:25:27 -08:00
Aaron Culliney
5737e89150 Initial iOS target compiles, links, and appears to run in simulator and on device =) 2016-01-04 20:34:27 -08:00
Aaron Culliney
9219fa7053 Creation of GLCustom model is slightly more RAII 2016-01-03 11:57:48 -08:00
Aaron Culliney
8b3f288018 Reduce duplicate OpenGL plumbing codepaths
- Apple //e "framebuffer" OpenGL model/texture is now a complete GLModel object
    - Readability FTW! ... use args struct in quadCreation function to allow for named args
2016-01-02 13:39:07 -08:00
Aaron Culliney
7ca679350d Move shader/program creation into video_util module 2016-01-02 11:33:47 -08:00
Aaron Culliney
abae59767c Enable simple heap memory fencing/scribbling in debug builds 2015-12-31 22:50:43 -08:00
Aaron Culliney
0aacdfa9e5 Various fixes from Apple Clang static analyzer 2015-11-14 08:03:44 -08:00
Aaron Culliney
2cc23cf35d Upgrade to GPLv3 "or later" and update copyrights 2015-10-22 21:09:13 -07:00
Aaron Culliney
0321c27de6 Improve video cleanup codepaths from what I can discern are the OpenGL best practices for memory management 2015-09-12 15:06:06 -07:00
Aaron Culliney
26d7e7da3d Reminder for a future rethink/refactor 2015-06-06 13:00:53 -07:00
Aaron Culliney
4c8856fb04 Comment unused/untested codepaths 2015-05-31 16:31:57 -07:00
Aaron Culliney
5816962f32 Make RGBA_4444 codepaths available to HUD models 2015-05-30 23:18:08 -07:00
Aaron Culliney
1126a319ec Misc tweaks to various GL interface objects 2015-04-26 18:12:56 -07:00
Aaron Culliney
c2bd14f9b5 REFACTOR : glcpuanim now manages all generic alert messages 2015-04-18 15:15:09 -07:00
Aaron Culliney
5b5c6fa533 REFACTOR : interface menus/HUDs
- menu/HUD creation functions moved to better location and renamed
    - CPU change animation now default displays on desktop Linux (exercise common HUD codepaths with mobile)
2015-04-12 14:23:35 -07:00
Aaron Culliney
19e1a8e3d8 REFACTOR : beginnings of object-oriented approach for HUD models 2015-04-12 00:40:43 -07:00
Aaron Culliney
e876cd03b6 REFACTOR : begin consolidating common code for OpenGL HUD interfaces 2015-04-11 11:42:18 -07:00
Aaron Culliney
5712850e84 REFACTOR : demoModel -> GLModel 2015-04-11 11:42:18 -07:00
Aaron Culliney
78325ad469 Silence compiler warning 2015-02-18 11:00:50 -08:00
Aaron Culliney
6439d303a8 Misc build tweaks 2015-02-16 08:47:26 -08:00
Aaron Culliney
a2a55d53ed Fixes for various clang static analyzer issues 2014-10-25 11:53:44 -07:00
Aaron Culliney
29e8502f23 Silence compiler warnings on Mac 2014-10-25 10:18:22 -07:00
Aaron Culliney
551cc00781 Silence a number of clang compiler warnings on Linux 2014-10-25 08:44:21 -07:00
Aaron Culliney
e696f7882f Refactor for whitespace and clarity 2014-10-07 21:59:21 -07:00
Aaron Culliney
6858e51a75 Apple2Mac first cut and refactor common rendering code
* Based on NSOpenGLView and Apple's GLEssentials sample code
    * CVDisplayLink- or NSTimer-driven rendering
    * Works in window or fullscreen mode on Mac OSX Lion or later

TODO FIXME:
    * Breaks Linux/Posix build
    * Cocoa menu interfaces
    * Key/mouse/joystick/gamepad handling
2014-09-30 21:01:58 -07:00