Aaron Culliney
f627ccef3f
Fix n00b shader mistake (conditional code in shader) =D
2015-09-27 11:49:58 -07:00
Aaron Culliney
0321c27de6
Improve video cleanup codepaths from what I can discern are the OpenGL best practices for memory management
2015-09-12 15:06:06 -07:00
Aaron Culliney
ed60b2ea73
Refactor VM initialization and shutdown
2015-09-11 23:03:17 -07:00
Aaron Culliney
7ca4a2646d
Optimize video drawing and API cleanup
...
- Enforces synchronized access to video dirty bit
2015-07-12 14:13:13 -07:00
Aaron Culliney
edaa7be34f
Avoid segfaults and deadlocks in backgrounding/foregrounding on Android
2015-07-05 13:40:50 -07:00
Aaron Culliney
38813bb2a1
Revert "Avoid segfault in render thread on mobile shutdown codepath"
...
This reverts commit ddefceaf08
.
- need an additional boolean instead
2015-07-05 13:29:35 -07:00
Aaron Culliney
ddefceaf08
Avoid segfault in render thread on mobile shutdown codepath
2015-07-04 18:18:06 -07:00
Aaron Culliney
c4397123cb
Assert that there is only one backend renderer
2015-06-22 22:21:27 -07:00
Aaron Culliney
1da7acbaba
Properly hook up Android shutdown paths
2015-06-06 21:18:27 -07:00
Aaron Culliney
5773ef2e8d
Simplify touch menu to just one model/texture
...
- Also seamlessly complements gltouchkbd layout
2015-06-03 22:13:19 -07:00
Aaron Culliney
f2abf4ce35
Fix emulator quit path on Android
2015-06-01 22:50:44 -07:00
Aaron Culliney
80b880550f
Fix shutdown codepaths
...
- Ensures various shutdown codepaths (interface, cpu/audio, main/video, ...) run on proper thread(s)
- Actually now runs the CloseAL() code
- Try to ensure all detached threads exit ... seems to help keep Valgrind happy =)
2015-05-31 13:43:51 -07:00
Aaron Culliney
5816962f32
Make RGBA_4444 codepaths available to HUD models
2015-05-30 23:18:08 -07:00
Aaron Culliney
bcb36a4801
add codepath for RGBA_4444 textures
2015-05-30 18:58:34 -07:00
Aaron Culliney
68011fa8f2
First cut at touch menu HUD
...
- Enables choosing touch keyboard or touch joystick
- Enables increasing/decreasing speed
- Enables opening main popup menu
- Also migrates all gesture responsibility away from Java side of things
2015-05-09 19:23:52 -07:00
Aaron Culliney
4e23795cfd
First cut at GL touch keyboard
2015-04-22 23:32:36 -07:00
Aaron Culliney
dcd0207525
Fix ctor load priorities
2015-04-17 22:12:13 -07:00
Aaron Culliney
2bc846d1fe
Revert "Fix non-deterministic ctor load issues and use singleton for video_backend module access"
...
This reverts commit af95212a19
.
TODO : make ctor loads deterministic
2015-04-17 21:40:56 -07:00
Aaron Culliney
e2272132c2
Do not destroy OpenGL needful things for VAO codepath
...
- Gets Mac build rendering again
2015-04-16 21:53:44 -07:00
Aaron Culliney
af95212a19
Fix non-deterministic ctor load issues and use singleton for video_backend module access
2015-04-16 21:53:12 -07:00
Aaron Culliney
ca139ee94a
REFACTOR : glanimation rechristend, touch handling genericized
...
- 'animation' was too constrained a name to what these do, so switch to the overloaded term 'node' ;-)
- Touch handling is no longer the sole purview of the touchjoy, (in prep for touchable HUD elements)
2015-04-12 15:55:06 -07:00
Aaron Culliney
121e250c62
REFACTOR : GLModel render pass is common for HUD models
2015-04-12 11:27:33 -07:00
Aaron Culliney
e876cd03b6
REFACTOR : begin consolidating common code for OpenGL HUD interfaces
2015-04-11 11:42:18 -07:00
Aaron Culliney
5712850e84
REFACTOR : demoModel -> GLModel
2015-04-11 11:42:18 -07:00
Aaron Culliney
30236cb400
First cut at GL Touch Joystick
2015-04-01 19:59:38 -07:00
Aaron Culliney
af42dc36b2
Squashed commit of the following:
...
CPU speed animation touch-ups, and enable building for desktop
Rename/shuffle animation declarations and code
Refactor backend video system to be a dynamically initialized module
Basic CPU speed texture animation works on desktop Linux and Android
Use static pixel buffers to avoid malloc/free churn
Improve CPU animations
First cut at CPU speed message animation
Refactor some of the classic interface functions to be potentially reusable elsewhere
2015-03-22 18:53:13 -07:00
Aaron Culliney
e5fde057c9
Don't create new cpu_thread on app resume
2015-03-12 14:45:17 -07:00
Aaron Culliney
2965afe12e
Two-finger-touch pops up softkeyboard and adjusts GL viewport
2015-03-11 12:54:50 -07:00
Aaron Culliney
09ff973016
Work around lack of GLSL version string in older Android device(s)
2015-03-10 10:23:52 -07:00
Aaron Culliney
2855d15f9b
Get graphics working again on Mac and add another snide Android compiler warning =P
2015-03-10 10:22:47 -07:00
Aaron Culliney
c3969f9d1d
Fixes to get Android tests rendering
2015-02-24 20:53:19 -08:00
Aaron Culliney
0c3121ac65
Android : copy stuff out of APK for ease of use, and pass data_dir to native side
...
- Also makes data_dir more useful for various platforms
2015-02-23 23:11:17 -08:00
Aaron Culliney
604a325c6b
Default to avoiding use of VAOs
...
- Default Android NDK does not have appear to have glGenVertexArrays, et al
2015-02-17 19:54:47 -08:00
Aaron Culliney
1c31c1074d
REFACTOR : macro defines into toggles
2015-02-16 08:47:26 -08:00
Aaron Culliney
780905155a
Only render if necessary
2015-01-23 23:37:43 -08:00
Aaron Culliney
b8c44b81ab
Simple FPS logging
2015-01-18 11:10:16 -08:00
Aaron Culliney
882eae4818
Ugh, GLUT idle func was chewing up CPU
...
- ugh, why is the millis parameter to glutTimerFunc() an int?! 1000ms/60Hz = 17ms
2015-01-14 23:24:33 -08:00
Aaron Culliney
643a431386
first cut at auto fast-loading of disk images
...
- automatically adjusts cpu timing to fastest if drive motor accessed recently and no audio/video
- TODO: audio output clipping issue when (un)pausing audio outpu
2015-01-11 18:35:51 -08:00
asc
34d043330b
Silence some valgrind complaints
2014-12-21 13:59:04 -08:00
Aaron Culliney
031a8f51f8
Prevent some segfaults when shutting down on Linux
2014-12-21 13:51:45 -08:00
Aaron Culliney
b6e329a3c6
Prevent segfault in glGetError() during app initialization
2014-11-29 13:31:21 -08:00
Aaron Culliney
c075460b76
Gets OpenGL output working with testing VM and display
...
* Refactors test routine to its own thread to not interfere with OpenGL on main thread
* Misc TESTING/HEADLESS switch tweaks
2014-11-22 14:24:43 -08:00
Aaron Culliney
e5e087c4e0
Refactor joystick handling
...
* Removes Linux-specific joystick handling
* Adds cross-platform GLUT joystick handling; Caveats:
- GLUT is not robust to joystick hot plugging like my old Linux-specific code was. (Fix should be made in the
GLUT driver and pushed upstream if we really care)
- Deprecated X11 renderer now can only use keypad joystick
2014-11-09 15:48:05 -08:00
Aaron Culliney
6fdeee3896
Cleanup and fixes for compiler warnings
2014-10-31 16:27:39 -07:00
Aaron Culliney
a2a55d53ed
Fixes for various clang static analyzer issues
2014-10-25 11:53:44 -07:00
Aaron Culliney
29e8502f23
Silence compiler warnings on Mac
2014-10-25 10:18:22 -07:00
Aaron Culliney
551cc00781
Silence a number of clang compiler warnings on Linux
2014-10-25 08:44:21 -07:00
Aaron Culliney
ca29ec543d
Get Linux build working with OpenGL changes
2014-10-07 22:05:14 -07:00
Aaron Culliney
69bd40216b
Refactor to rename Basic.vert and Basic.frag
2014-10-07 22:04:23 -07:00
Aaron Culliney
e696f7882f
Refactor for whitespace and clarity
2014-10-07 21:59:21 -07:00