Commit Graph

1424 Commits

Author SHA1 Message Date
Aaron Culliney
40129d9a14 Bump Android version to 1.1.5 2016-01-04 20:41:46 -08:00
Aaron Culliney
e7e6af1335 WIP : first cut at MainMenu popup 2016-01-04 20:34:27 -08:00
Aaron Culliney
97f52ef2ff Get Android build unstuck 2016-01-04 20:34:27 -08:00
Aaron Culliney
5737e89150 Initial iOS target compiles, links, and appears to run in simulator and on device =) 2016-01-04 20:34:27 -08:00
Aaron Culliney
6af1309e2d Various project changes to prepare for iOS target 2016-01-04 20:33:35 -08:00
Aaron Culliney
042edd8bab Segregate Mac-specific classes into OSX group 2016-01-04 20:33:35 -08:00
Aaron Culliney
0b7f3a75b5 deal with short writes 2016-01-04 20:33:35 -08:00
Aaron Culliney
0bb0df0960 Support building Android version in release mode (without -g and with -DNDEBUG=1) 2016-01-03 13:59:52 -08:00
Aaron Culliney
64338d30c3 German translation from Guido Lehwalder 2016-01-03 13:50:55 -08:00
Aaron Culliney
bda8efeb45 Slight tweak to custom keyboard 2016-01-03 13:09:57 -08:00
Aaron Culliney
5a2529651c Fix recent Android build break 2016-01-03 13:09:23 -08:00
Aaron Culliney
08a6d99334 Fix assert/crash on desktop Linux introduced by overzealous malloc fencing 2016-01-03 13:01:48 -08:00
Aaron Culliney
c89ee87bd4 Tweak heuristic calculation of when to use 2x glyphs 2016-01-03 12:58:12 -08:00
Aaron Culliney
d8fc04ec2e Expose ability to set azimuth visibility on Android 2016-01-03 12:49:23 -08:00
Aaron Culliney
42feeb1bd3 Remove new English strings
- Native speakers are encouraged to send me a pull req for these ;-)
2016-01-03 12:48:01 -08:00
Aaron Culliney
c2014e2cde Add simple display of touch joystick azimuth 2016-01-03 12:36:13 -08:00
Aaron Culliney
29282dcac6 Expose identity matrix and only calculate it once 2016-01-03 12:02:06 -08:00
Aaron Culliney
9219fa7053 Creation of GLCustom model is slightly more RAII 2016-01-03 11:57:48 -08:00
Aaron Culliney
2ec88ad433 Iterate on GLTouchJoystick
- Use smaller models/textures
    - Slightly change the joystick/kpad glyphs
2016-01-02 15:08:06 -08:00
Aaron Culliney
691dbd5ac2 Coalesce duplicate fade-out codepaths 2016-01-02 14:23:09 -08:00
Aaron Culliney
8b3f288018 Reduce duplicate OpenGL plumbing codepaths
- Apple //e "framebuffer" OpenGL model/texture is now a complete GLModel object
    - Readability FTW! ... use args struct in quadCreation function to allow for named args
2016-01-02 13:39:07 -08:00
Aaron Culliney
7ca679350d Move shader/program creation into video_util module 2016-01-02 11:33:47 -08:00
Aaron Culliney
b59672815f Allow setting keyboard and HUD menu glyph scale 2016-01-02 00:14:21 -08:00
Aaron Culliney
904d89aff8 Get touch menu min/max alpha matching touch keyboard 2016-01-01 21:38:35 -08:00
Aaron Culliney
39c654ae9d Simplify and coalesce touch menu settings into keyboard settings for now 2016-01-01 21:35:49 -08:00
Aaron Culliney
b1cbe44a05 Placeholder menu strings 2016-01-01 19:58:46 -08:00
Aaron Culliney
f5bbda4c6e Refactor HUD model to allow scaling font glyphs
- Should be less pixelation of touch keyboard on large tablet screens
2016-01-01 15:02:29 -08:00
Aaron Culliney
a54a69efcc Call "super init" during HUD model creation 2015-12-31 22:54:34 -08:00
Aaron Culliney
abae59767c Enable simple heap memory fencing/scribbling in debug builds 2015-12-31 22:50:43 -08:00
Aaron Culliney
fce1f010b0 Bump Android version to 1.1.4 2015-12-28 19:01:34 -08:00
Aaron Culliney
20278ca91e Migration to 1.1.3+ should remove disks that were excised 2015-12-24 22:17:29 -08:00
Aaron Culliney
b996083a42 tweaks for Spanish localizations 2015-12-24 21:12:24 -08:00
Aaron Culliney
3e777477e2 Wish profuse apologies to native speakers, first cut at Spanish translation 2015-12-22 21:54:18 -08:00
Aaron Culliney
4d9eda4862 Work around another UI race exposed by NVIDIA Shield Portable 2015-12-22 21:53:14 -08:00
Aaron Culliney
4deedb2215 Move main menu dialog code into Apple2MainMenu 2015-12-20 16:45:59 -08:00
Aaron Culliney
bf3ef3ae18 GZIP the supplied disk images to help cut down on app space 2015-12-20 15:18:09 -08:00
Aaron Culliney
9fd288c0b9 Remove aggressive assert that fired on Cyanogen device (even with a valid CPU pause/resume lifecycle) ... 2015-12-20 15:04:20 -08:00
Aaron Culliney
abe1346051 Remove unused method 2015-12-20 15:04:06 -08:00
Aaron Culliney
145b6a6cef Refactor JNI plumbing for consistency 2015-12-20 12:54:27 -08:00
Aaron Culliney
22b1bc9ad8 Move key handling back to the Activity, otherwise we don't seem to receive onKeyUp() for the Android back button 2015-12-20 12:11:12 -08:00
Aaron Culliney
2f7f7bd359 Preliminary support for mapping an Android physical gamepad/joystick to emulated Apple //e joystick
- No support for custom joystick/gamepad configurations (yet)
2015-12-19 23:59:02 -08:00
Aaron Culliney
7dd0f0b3cf Avoid another UI race exposed by NVIDIA Shield Portable
- Use AtomicBoolean to avoid spurious extra taps/clicks/presses
2015-12-19 23:24:45 -08:00
Aaron Culliney
3ff877d80c Refactor : move event handling into custom view 2015-12-19 23:13:52 -08:00
Aaron Culliney
13de08f8cb map L1 and R1 keys to joy buttons 2015-12-19 23:13:44 -08:00
Aaron Culliney
1d248c5e22 Whitespace and style changes 2015-12-19 23:13:33 -08:00
Aaron Culliney
e5e2f98835 Avoid nasty UI race manifesting on NVIDIA Shield Portable
- For some reason this device has really slow Java UI, so it exposed a case where spammy touch resulted in two
      save/restore popups and a subsequent assert on the native side if you saved while the emulation was resumed.
2015-12-19 23:12:05 -08:00
Aaron Culliney
1e573c34ad Meager support for Android joystick/gamepad keys 2015-12-19 13:14:46 -08:00
Aaron Culliney
e165da72fc Explicitly not supporting older joystick devices 2015-12-19 13:14:10 -08:00
Aaron Culliney
1c50d12963 Source InputManager from AOSP 2015-12-19 13:08:48 -08:00
Aaron Culliney
d69b416c58 Lightly refactor emulator joystick API in preparation for more comprehensive refactor 2015-12-19 13:01:28 -08:00