Aaron Culliney
40129d9a14
Bump Android version to 1.1.5
2016-01-04 20:41:46 -08:00
Aaron Culliney
e7e6af1335
WIP : first cut at MainMenu popup
2016-01-04 20:34:27 -08:00
Aaron Culliney
97f52ef2ff
Get Android build unstuck
2016-01-04 20:34:27 -08:00
Aaron Culliney
5737e89150
Initial iOS target compiles, links, and appears to run in simulator and on device =)
2016-01-04 20:34:27 -08:00
Aaron Culliney
6af1309e2d
Various project changes to prepare for iOS target
2016-01-04 20:33:35 -08:00
Aaron Culliney
042edd8bab
Segregate Mac-specific classes into OSX group
2016-01-04 20:33:35 -08:00
Aaron Culliney
0b7f3a75b5
deal with short writes
2016-01-04 20:33:35 -08:00
Aaron Culliney
0bb0df0960
Support building Android version in release mode (without -g and with -DNDEBUG=1)
2016-01-03 13:59:52 -08:00
Aaron Culliney
64338d30c3
German translation from Guido Lehwalder
2016-01-03 13:50:55 -08:00
Aaron Culliney
bda8efeb45
Slight tweak to custom keyboard
2016-01-03 13:09:57 -08:00
Aaron Culliney
5a2529651c
Fix recent Android build break
2016-01-03 13:09:23 -08:00
Aaron Culliney
08a6d99334
Fix assert/crash on desktop Linux introduced by overzealous malloc fencing
2016-01-03 13:01:48 -08:00
Aaron Culliney
c89ee87bd4
Tweak heuristic calculation of when to use 2x glyphs
2016-01-03 12:58:12 -08:00
Aaron Culliney
d8fc04ec2e
Expose ability to set azimuth visibility on Android
2016-01-03 12:49:23 -08:00
Aaron Culliney
42feeb1bd3
Remove new English strings
...
- Native speakers are encouraged to send me a pull req for these ;-)
2016-01-03 12:48:01 -08:00
Aaron Culliney
c2014e2cde
Add simple display of touch joystick azimuth
2016-01-03 12:36:13 -08:00
Aaron Culliney
29282dcac6
Expose identity matrix and only calculate it once
2016-01-03 12:02:06 -08:00
Aaron Culliney
9219fa7053
Creation of GLCustom model is slightly more RAII
2016-01-03 11:57:48 -08:00
Aaron Culliney
2ec88ad433
Iterate on GLTouchJoystick
...
- Use smaller models/textures
- Slightly change the joystick/kpad glyphs
2016-01-02 15:08:06 -08:00
Aaron Culliney
691dbd5ac2
Coalesce duplicate fade-out codepaths
2016-01-02 14:23:09 -08:00
Aaron Culliney
8b3f288018
Reduce duplicate OpenGL plumbing codepaths
...
- Apple //e "framebuffer" OpenGL model/texture is now a complete GLModel object
- Readability FTW! ... use args struct in quadCreation function to allow for named args
2016-01-02 13:39:07 -08:00
Aaron Culliney
7ca679350d
Move shader/program creation into video_util module
2016-01-02 11:33:47 -08:00
Aaron Culliney
b59672815f
Allow setting keyboard and HUD menu glyph scale
2016-01-02 00:14:21 -08:00
Aaron Culliney
904d89aff8
Get touch menu min/max alpha matching touch keyboard
2016-01-01 21:38:35 -08:00
Aaron Culliney
39c654ae9d
Simplify and coalesce touch menu settings into keyboard settings for now
2016-01-01 21:35:49 -08:00
Aaron Culliney
b1cbe44a05
Placeholder menu strings
2016-01-01 19:58:46 -08:00
Aaron Culliney
f5bbda4c6e
Refactor HUD model to allow scaling font glyphs
...
- Should be less pixelation of touch keyboard on large tablet screens
2016-01-01 15:02:29 -08:00
Aaron Culliney
a54a69efcc
Call "super init" during HUD model creation
2015-12-31 22:54:34 -08:00
Aaron Culliney
abae59767c
Enable simple heap memory fencing/scribbling in debug builds
2015-12-31 22:50:43 -08:00
Aaron Culliney
fce1f010b0
Bump Android version to 1.1.4
2015-12-28 19:01:34 -08:00
Aaron Culliney
20278ca91e
Migration to 1.1.3+ should remove disks that were excised
2015-12-24 22:17:29 -08:00
Aaron Culliney
b996083a42
tweaks for Spanish localizations
2015-12-24 21:12:24 -08:00
Aaron Culliney
3e777477e2
Wish profuse apologies to native speakers, first cut at Spanish translation
2015-12-22 21:54:18 -08:00
Aaron Culliney
4d9eda4862
Work around another UI race exposed by NVIDIA Shield Portable
2015-12-22 21:53:14 -08:00
Aaron Culliney
4deedb2215
Move main menu dialog code into Apple2MainMenu
2015-12-20 16:45:59 -08:00
Aaron Culliney
bf3ef3ae18
GZIP the supplied disk images to help cut down on app space
2015-12-20 15:18:09 -08:00
Aaron Culliney
9fd288c0b9
Remove aggressive assert that fired on Cyanogen device (even with a valid CPU pause/resume lifecycle) ...
2015-12-20 15:04:20 -08:00
Aaron Culliney
abe1346051
Remove unused method
2015-12-20 15:04:06 -08:00
Aaron Culliney
145b6a6cef
Refactor JNI plumbing for consistency
2015-12-20 12:54:27 -08:00
Aaron Culliney
22b1bc9ad8
Move key handling back to the Activity, otherwise we don't seem to receive onKeyUp() for the Android back button
2015-12-20 12:11:12 -08:00
Aaron Culliney
2f7f7bd359
Preliminary support for mapping an Android physical gamepad/joystick to emulated Apple //e joystick
...
- No support for custom joystick/gamepad configurations (yet)
2015-12-19 23:59:02 -08:00
Aaron Culliney
7dd0f0b3cf
Avoid another UI race exposed by NVIDIA Shield Portable
...
- Use AtomicBoolean to avoid spurious extra taps/clicks/presses
2015-12-19 23:24:45 -08:00
Aaron Culliney
3ff877d80c
Refactor : move event handling into custom view
2015-12-19 23:13:52 -08:00
Aaron Culliney
13de08f8cb
map L1 and R1 keys to joy buttons
2015-12-19 23:13:44 -08:00
Aaron Culliney
1d248c5e22
Whitespace and style changes
2015-12-19 23:13:33 -08:00
Aaron Culliney
e5e2f98835
Avoid nasty UI race manifesting on NVIDIA Shield Portable
...
- For some reason this device has really slow Java UI, so it exposed a case where spammy touch resulted in two
save/restore popups and a subsequent assert on the native side if you saved while the emulation was resumed.
2015-12-19 23:12:05 -08:00
Aaron Culliney
1e573c34ad
Meager support for Android joystick/gamepad keys
2015-12-19 13:14:46 -08:00
Aaron Culliney
e165da72fc
Explicitly not supporting older joystick devices
2015-12-19 13:14:10 -08:00
Aaron Culliney
1c50d12963
Source InputManager from AOSP
2015-12-19 13:08:48 -08:00
Aaron Culliney
d69b416c58
Lightly refactor emulator joystick API in preparation for more comprehensive refactor
2015-12-19 13:01:28 -08:00