/* * Apple // emulator for *nix * * This software package is subject to the GNU General Public License * version 2 or later (your choice) as published by the Free Software * Foundation. * * THERE ARE NO WARRANTIES WHATSOEVER. * */ // Modified sample code from https://developer.apple.com/library/mac/samplecode/GLEssentials/Introduction/Intro.html #ifndef __VECTOR_UTIL_H__ #define __VECTOR_UTIL_H__ // A Vector is floating point array with either 3 or 4 components // functions with the vec4 prefix require 4 elements in the array // functions with vec3 prefix require only 3 elements in the array // Subtracts one 4D vector to another void vec4Add(float *vec, const float *lhs, const float *rhs); // Subtracts one 4D vector from another void vec4Subtract(float *vec, const float *lhs, const float *rhs); // Multiplys one 4D vector by another void vec4Multiply(float *vec, const float *lhs, const float *rhs); // Divides one 4D vector by another void vec4Divide(float *vec, const float *lhs, const float *rhs); // Subtracts one 4D vector to another void vec3Add(float *vec, const float *lhs, const float *rhs); // Subtracts one 4D vector from another void vec3Subtract(float *vec, const float *lhs, const float *rhs); // Multiplys one 4D vector by another void vec3Multiply(float *vec, const float *lhs, const float *rhs); // Divides one 4D vector by another void vec3Divide(float *vec, const float *lhs, const float *rhs); // Calculates the Cross Product of a 3D vector void vec3CrossProduct(float *vec, const float *lhs, const float *rhs); // Normalizes a 3D vector void vec3Normalize(float *vec, const float *src); // Returns the Dot Product of 2 3D vectors float vec3DotProduct(const float *lhs, const float *rhs); // Returns the Dot Product of 2 4D vectors float vec4DotProduct(const float *lhs, const float *rhs); // Returns the length of a 3D vector // (i.e the distance of a point from the origin) float vec3Length(const float *vec); // Returns the distance between two 3D points float vec3Distance(const float *pointA, const float *pointB); #endif //__VECTOR_UTIL_H__