apple2ix/src/video/SolidColor.fsh
2017-11-11 16:02:38 -08:00

28 lines
724 B
GLSL

#ifdef GL_ES
precision highp float;
#endif
// Declare inputs and outputs
// gl_FragColor : Implicitly declare in fragments shaders less than 1.40.
// Output color of our fragment.
// fragColor : Output color of our fragment. Basically the same as gl_FragColor,
// but we must explicitly declared this in shaders version 1.40 and
// above.
uniform vec4 solidColor;
#if __VERSION__ >= 140
out vec4 fragColor;
#endif
#if __VERSION__ >= 140
#define OUTPUT_COLOR fragColor = vec4(solidColor.r, solidColor.g, solidColor.b, solidColor.a)
#else
#define OUTPUT_COLOR gl_FragColor = vec4(solidColor.r, solidColor.g, solidColor.b, solidColor.a)
#endif
void main(void)
{
OUTPUT_COLOR;
}