mirror of
https://github.com/mauiaaron/apple2.git
synced 2024-12-27 21:29:42 +00:00
b9d6d38b17
- This adds to overall UX ... (you can finally finish some very difficult arcade games by strategically leveraging this feature) - Currently enabled for Android, but not Android-specific
260 lines
5.8 KiB
C
260 lines
5.8 KiB
C
/*
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* Apple // emulator for *ix
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*
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* This software package is subject to the GNU General Public License
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* version 3 or later (your choice) as published by the Free Software
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* Foundation.
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*
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* Copyright 1994 Alexander Jean-Claude Bottema
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* Copyright 1995 Stephen Lee
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* Copyright 1997, 1998 Aaron Culliney
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* Copyright 1998, 1999, 2000 Michael Deutschmann
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* Copyright 2013-2015 Aaron Culliney
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*
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*/
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#include "common.h"
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#define SAVE_MAGICK "A2VM"
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#define SAVE_MAGICK_LEN sizeof(SAVE_MAGICK)
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bool do_logging = true; // also controlled by NDEBUG
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FILE *error_log = NULL;
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int sound_volume = 2;
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color_mode_t color_mode = COLOR;
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const char *data_dir = NULL;
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char **argv = NULL;
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int argc = 0;
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CrashHandler_s *crashHandler = NULL;
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__attribute__((constructor(CTOR_PRIORITY_FIRST)))
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static void _init_common(void) {
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#if defined(CONFIG_DATADIR)
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data_dir = strdup(CONFIG_DATADIR PATH_SEPARATOR PACKAGE_NAME);
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#elif defined(ANDROID)
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// data_dir is set up in JNI
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#elif !defined(__APPLE__)
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# error "Specify a CONFIG_DATADIR and PACKAGE_NAME"
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#endif
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}
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static bool _save_state(int fd, const uint8_t * outbuf, ssize_t outmax) {
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ssize_t outlen = 0;
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do {
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if (TEMP_FAILURE_RETRY(outlen = write(fd, outbuf, outmax)) == -1) {
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ERRLOG("error writing emulator save state file");
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break;
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}
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outbuf += outlen;
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outmax -= outlen;
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} while (outmax > 0);
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return outmax == 0;
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}
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static bool _load_state(int fd, uint8_t * inbuf, ssize_t inmax) {
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ssize_t inlen = 0;
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do {
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if (TEMP_FAILURE_RETRY(inlen = read(fd, inbuf, inmax)) == -1) {
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ERRLOG("error reading emulator save state file");
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break;
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}
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if (inlen == 0) {
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ERRLOG("error reading emulator save state file (truncated)");
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break;
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}
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inbuf += inlen;
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inmax -= inlen;
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} while (inmax > 0);
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return inmax == 0;
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}
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bool emulator_saveState(const char * const path) {
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int fd = -1;
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bool saved = false;
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assert(cpu_isPaused() && "should be paused to save state");
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do {
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TEMP_FAILURE_RETRY(fd = open(path, O_WRONLY|O_CREAT|O_TRUNC, S_IRUSR|S_IWUSR));
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if (fd < 0) {
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break;
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}
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assert(fd != 0 && "crazy platform");
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// save header
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if (!_save_state(fd, SAVE_MAGICK, SAVE_MAGICK_LEN)) {
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break;
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}
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StateHelper_s helper = {
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.fd = fd,
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.save = &_save_state,
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.load = &_load_state,
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};
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if (!disk6_saveState(&helper)) {
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break;
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}
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if (!vm_saveState(&helper)) {
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break;
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}
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if (!cpu65_saveState(&helper)) {
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break;
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}
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if (!video_saveState(&helper)) {
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break;
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}
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TEMP_FAILURE_RETRY(fsync(fd));
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saved = true;
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} while (0);
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if (fd >= 0) {
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TEMP_FAILURE_RETRY(close(fd));
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}
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if (!saved) {
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ERRLOG("could not write to the emulator save state file");
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unlink(path);
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}
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return saved;
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}
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bool emulator_loadState(const char * const path) {
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int fd = -1;
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bool loaded = false;
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assert(cpu_isPaused() && "should be paused to load state");
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do {
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TEMP_FAILURE_RETRY(fd = open(path, O_RDONLY));
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if (fd < 0) {
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break;
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}
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assert(fd != 0 && "crazy platform");
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// load header
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uint8_t magick[SAVE_MAGICK_LEN] = { 0 };
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if (!_load_state(fd, magick, SAVE_MAGICK_LEN)) {
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break;
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}
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// check header
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if (memcmp(magick, SAVE_MAGICK, SAVE_MAGICK_LEN) != 0) {
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ERRLOG("bad header magick in emulator save state file");
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break;
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}
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StateHelper_s helper = {
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.fd = fd,
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.save = &_save_state,
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.load = &_load_state,
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};
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if (!disk6_loadState(&helper)) {
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break;
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}
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if (!vm_loadState(&helper)) {
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break;
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}
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if (!cpu65_loadState(&helper)) {
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break;
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}
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if (!video_loadState(&helper)) {
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break;
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}
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loaded = true;
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} while (0);
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if (fd >= 0) {
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TEMP_FAILURE_RETRY(close(fd));
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}
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if (!loaded) {
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ERRLOG("could not load emulator save state file");
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}
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return loaded;
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}
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static void _shutdown_threads(void) {
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#if !TESTING
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# if defined(__linux__) && !defined(ANDROID)
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LOG("Emulator waiting for other threads to clean up...");
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do {
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DIR *dir = opendir("/proc/self/task");
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if (!dir) {
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ERRLOG("Cannot open /proc/self/task !");
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break;
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}
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int thread_count = 0;
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struct dirent *d = NULL;
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while ((d = readdir(dir)) != NULL) {
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if (strncmp(".", d->d_name, 2) == 0) {
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// ignore
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} else if (strncmp("..", d->d_name, 3) == 0) {
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// ignore
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} else {
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++thread_count;
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}
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}
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closedir(dir);
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assert(thread_count >= 1 && "there must at least be one thread =P");
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if (thread_count == 1) {
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break;
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}
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static struct timespec ts = { .tv_sec=0, .tv_nsec=33333333 };
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nanosleep(&ts, NULL); // 30Hz framerate
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} while (1);
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# endif
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#endif
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}
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void emulator_start(void) {
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#ifdef INTERFACE_CLASSIC
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load_settings(); // user prefs
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c_keys_set_key(kF8); // show credits before emulation start
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#endif
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video_init();
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timing_startCPU();
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video_main_loop();
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}
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void emulator_shutdown(void) {
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video_shutdown();
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timing_stopCPU();
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_shutdown_threads();
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}
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#if !TESTING && !defined(__APPLE__) && !defined(ANDROID)
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int main(int _argc, char **_argv) {
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argc = _argc;
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argv = _argv;
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emulator_start();
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// main loop ...
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emulator_shutdown();
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LOG("Emulator exit ...");
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return 0;
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}
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#endif
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