517 lines
19 KiB
C
517 lines
19 KiB
C
/*
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* Apple // emulator for *ix
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*
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* This software package is subject to the GNU General Public License
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* version 3 or later (your choice) as published by the Free Software
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* Foundation.
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*
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* Copyright 2013-2015 Aaron Culliney
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*
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*/
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/* Apple //e speaker support. Source inspired/derived from AppleWin.
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*
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* - ~23 //e cycles per PC sample (played back at 44.100kHz)
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*
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* The soundcard output drives how much 6502 emulation is done in real-time. If the soundcard buffer is running out of
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* sample-data, then more 6502 cycles need to be executed to top-up the buffer, and vice-versa.
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*
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* This is in contrast to the AY8910 voices (mockingboard/phasor), which can simply generate more data if their buffers
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* are running low.
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*/
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#include "common.h"
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#define DEBUG_SPEAKER 0
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#if DEBUG_SPEAKER
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# define SPEAKER_LOG(...) LOG(__VA_ARGS__)
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#else
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# define SPEAKER_LOG(...)
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#endif
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#define SPKR_SILENT_STEP 1
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static unsigned long bufferTotalSize = 0;
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static unsigned long bufferSizeIdealMin = 0;
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static unsigned long bufferSizeIdealMax = 0;
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static unsigned long channelsSampleRateHz = 0;
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static bool speaker_isAvailable = false;
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static int16_t *samples_buffer = NULL; // holds max 1 second of samples
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static int16_t *remainder_buffer = NULL; // holds enough to create one sample (averaged)
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static unsigned int samples_buffer_idx = 0;
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static unsigned int remainder_buffer_size = 0;
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static unsigned long remainder_buffer_size_max = 0;
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static unsigned int remainder_buffer_idx = 0;
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static int16_t speaker_amplitude = SPKR_DATA_INIT;
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static int16_t speaker_data = 0;
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static double cycles_per_sample = 0.0;
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static unsigned long long cycles_last_update = 0;
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static unsigned long long cycles_quiet_time = 0;
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static bool speaker_accessed_since_last_flush = false;
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static bool speaker_recently_active = false;
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static bool speaker_going_silent = false;
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static int samples_adjustment_counter = 0;
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static AudioBuffer_s *speakerBuffer = NULL;
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// --------------------------------------------------------------------------------------------------------------------
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/*
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* Because disk image loading is slow (AKA close-to-original-//e-speed), we may auto-switch to "fullspeed" for faster
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* loading when all the following heuristics hold true:
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* - Disk motor is on
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* - Speaker has not been toggled in some time (is not "active")
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* - The graphics state is not "dirty"
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*
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* In fullspeed mode we output only quiet samples (zero-amplitude) at such a rate as to prevent the streaming audio from
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* either underflowing or overflowing.
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*
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* We will also auto-switch back to the last configured "scaled" speed when the speaker is toggled.
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*/
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static void _speaker_init_timing(void) {
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// 46.28 //e cycles for 22.05kHz sample rate
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// AppleWin NOTE : use integer value: Better for MJ Mahon's RT.SYNTH.DSK (integer multiples of 1.023MHz Clk)
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cycles_per_sample = (unsigned int)(cycles_persec_target / (double)audio_backend->systemSettings.sampleRateHz);
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unsigned int last_remainder_buffer_size = remainder_buffer_size;
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remainder_buffer_size = (unsigned int)cycles_per_sample;
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if ((double)remainder_buffer_size != cycles_per_sample) {
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++remainder_buffer_size;
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}
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assert(remainder_buffer_size <= remainder_buffer_size_max);
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if (last_remainder_buffer_size == remainder_buffer_size) {
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// no change ... insure seamless remainder_buffer
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} else {
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SPEAKER_LOG("changing remainder buffer size");
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remainder_buffer_idx = 0;
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}
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if (cycles_last_update > cycles_count_total) {
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SPEAKER_LOG("resetting speaker cycles counter");
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cycles_last_update = 0;
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}
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LOG("Speaker initialize timing ... cycles_persec_target:%f cycles_per_sample:%f speaker sampleRateHz:%lu", cycles_persec_target, cycles_per_sample, audio_backend->systemSettings.sampleRateHz);
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if (is_fullspeed) {
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remainder_buffer_idx = 0;
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samples_buffer_idx = 0;
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}
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}
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/*
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* Adds to the samples_buffer the number of samples since the last invocation of this function.
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*
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* Speaker output square wave example:
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* _______ ____ _____________________! . +speaker_amplitude
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* silence _ .
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* threshold _ .
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* _ remainder _ .
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* average _ .
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* _______ ____________ ______ ___ . 0
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*
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* - When the speaker is accessed by the emulated program, the output (speaker_data) is toggled between the
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* positive amplitude or zero
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* - Evenly-divisible samples since last function call (cycles_diff/cycles_per_sample) are put directly into the
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* samples_buffer for output to audio system backend
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* - (+) Fractional samples are put into a remainder_buffer to be averaged and then transfered to the sample_buffer
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* when there is enough data for 1 whole sample (possibly on a subsequent invocation of this function)
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* - (+) If the speaker has not been toggled with output at +amplitude for a certain number of machine cycles, we
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* gradually step the samples down to the zero bound of true quiet. (This is done to avoid glitching when
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* pausing/unpausing emulation for GUI/menus and auto-switching between full and configured speeds)
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*/
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static void _speaker_update(/*bool toggled*/) {
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if (!is_fullspeed) {
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unsigned long long cycles_diff = cycles_count_total - cycles_last_update;
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if (remainder_buffer_idx) {
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// top-off previous previous fractional remainder cycles
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while (cycles_diff && (remainder_buffer_idx < remainder_buffer_size)) {
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remainder_buffer[remainder_buffer_idx] = speaker_data;
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++remainder_buffer_idx;
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--cycles_diff;
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}
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if (remainder_buffer_idx == remainder_buffer_size) {
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// now have a complete extra sample from (previous + now) ... calculate mean value
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remainder_buffer_idx = 0;
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int sample_mean = 0;
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for (unsigned int i=0; i<remainder_buffer_size; i++) {
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sample_mean += (int)remainder_buffer[i];
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}
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sample_mean /= (int)remainder_buffer_size;
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if (samples_buffer_idx < channelsSampleRateHz) {
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samples_buffer[samples_buffer_idx++] = (int16_t)sample_mean;
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if (NUM_CHANNELS == 2) {
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samples_buffer[samples_buffer_idx++] = (int16_t)sample_mean;
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}
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}
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}
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}
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const unsigned long long samples_count = (unsigned long long)((double)cycles_diff / cycles_per_sample);
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unsigned long long num_samples = samples_count;
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const unsigned long long cycles_remainder = (unsigned long long)((double)cycles_diff - (double)num_samples * cycles_per_sample);
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// populate samples_buffer with whole samples
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while (num_samples && (samples_buffer_idx < channelsSampleRateHz)) {
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samples_buffer[samples_buffer_idx++] = speaker_data;
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if (NUM_CHANNELS == 2) {
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samples_buffer[samples_buffer_idx++] = speaker_data;
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}
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#if !defined(ANDROID)
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if (speaker_going_silent && speaker_data) {
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speaker_data -= SPKR_SILENT_STEP;
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}
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#endif
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--num_samples;
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}
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if (cycles_remainder > 0) {
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// populate remainder_buffer with fractional samples
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assert(remainder_buffer_idx == 0 && "should have already dealt with remainder buffer");
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assert(cycles_remainder < remainder_buffer_size && "otherwise there should have been another whole sample");
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while (remainder_buffer_idx<cycles_remainder) {
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remainder_buffer[remainder_buffer_idx] = speaker_data;
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++remainder_buffer_idx;
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}
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}
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if (UNLIKELY(samples_buffer_idx > channelsSampleRateHz)) {
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//assert(samples_buffer_idx == channelsSampleRateHz && "should be at exactly the end, no further");
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if (UNLIKELY(samples_buffer_idx > channelsSampleRateHz)) {
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ERRLOG("OOPS, possible overflow in speaker samples buffer ... samples_buffer_idx:%lu channelsSampleRateHz:%lu", samples_buffer_idx, channelsSampleRateHz);
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}
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}
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}
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cycles_last_update = cycles_count_total;
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}
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/*
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* Submits "quiet" samples to the audio system backend when CPU thread is running fullspeed, to keep the audio streaming
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* topped up.
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*
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* 20150131 NOTE : it seems that there are still cases where we glitch OpenAL (seemingly on transitioning back to
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* regular speed sample submissions). I have not been able to fully isolate the cause, but this has been minimized by
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* always trending the samples to the zero value when there has been a sufficient amount of speaker silence.
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*/
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static void _submit_samples_buffer_fullspeed(void) {
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samples_adjustment_counter = 0;
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unsigned long bytes_queued = 0;
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long err = speakerBuffer->GetCurrentPosition(speakerBuffer, &bytes_queued);
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if (err) {
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return;
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}
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////assert(bytes_queued <= bufferTotalSize); -- wtf failing on Desktop on launch
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if (bytes_queued >= bufferSizeIdealMax) {
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return;
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}
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unsigned int num_samples_pad = (bufferSizeIdealMax - bytes_queued) / sizeof(int16_t);
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if (num_samples_pad == 0) {
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return;
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}
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unsigned long system_buffer_size = 0;
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int16_t *system_samples_buffer = NULL;
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if (speakerBuffer->Lock(speakerBuffer, num_samples_pad*sizeof(int16_t), &system_samples_buffer, &system_buffer_size)) {
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return;
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}
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if (num_samples_pad > system_buffer_size/sizeof(int16_t)) {
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num_samples_pad = system_buffer_size/sizeof(int16_t);
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}
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//SPEAKER_LOG("bytes_queued:%d enqueueing %d quiet samples", bytes_queued, num_samples_pad);
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for (unsigned int i=0; i<num_samples_pad; i++) {
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system_samples_buffer[i] = speaker_data;
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}
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speakerBuffer->Unlock(speakerBuffer, system_buffer_size);
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}
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// Submits samples from the samples_buffer to the audio system backend when running at a normal scaled-speed. This also
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// generates cycles feedback to the main CPU timing routine depending on the needs of the streaming audio (more or less
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// data).
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static unsigned int _submit_samples_buffer(const unsigned long num_channel_samples) {
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assert(num_channel_samples);
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unsigned long bytes_queued = 0;
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long err = speakerBuffer->GetCurrentPosition(speakerBuffer, &bytes_queued);
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if (err) {
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return num_channel_samples;
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}
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////assert(bytes_queued <= bufferTotalSize); -- this is failing on desktop FIXME TODO ...
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//
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// calculate CPU cycles feedback adjustment to prevent system audio buffer under/overflow
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//
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if (bytes_queued < bufferSizeIdealMin) {
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samples_adjustment_counter += SOUNDCORE_ERROR_INC; // need moar data
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} else if (bytes_queued > bufferSizeIdealMax) {
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samples_adjustment_counter -= SOUNDCORE_ERROR_INC; // need less data
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} else {
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samples_adjustment_counter = 0; // Acceptable amount of data in buffer
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}
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if (samples_adjustment_counter < -SOUNDCORE_ERROR_MAX) {
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samples_adjustment_counter = -SOUNDCORE_ERROR_MAX;
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} else if (samples_adjustment_counter > SOUNDCORE_ERROR_MAX) {
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samples_adjustment_counter = SOUNDCORE_ERROR_MAX;
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}
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cycles_speaker_feedback = (int)(samples_adjustment_counter * cycles_per_sample);
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//SPEAKER_LOG("feedback:%d samples_adjustment_counter:%d bytes_queued:%lu", cycles_speaker_feedback, samples_adjustment_counter, bytes_queued);
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//
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// copy samples to audio system backend
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//
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const unsigned int bytes_free = bufferTotalSize - bytes_queued;
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unsigned long requested_samples = num_channel_samples;
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unsigned long requested_buffer_size = num_channel_samples * sizeof(int16_t);
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if (requested_buffer_size > bytes_free) {
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requested_samples = bytes_free / sizeof(int16_t);
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requested_buffer_size = bytes_free;
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}
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if (requested_buffer_size) {
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unsigned long system_buffer_size = 0;
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int16_t *system_samples_buffer = NULL;
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unsigned long curr_buffer_size = requested_buffer_size;
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unsigned long samples_idx = 0;
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unsigned long counter = 0;
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do {
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if (speakerBuffer->Lock(speakerBuffer, curr_buffer_size, &system_samples_buffer, &system_buffer_size)) {
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ERRLOG("Problem locking speaker buffer");
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break;
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}
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memcpy(system_samples_buffer, &samples_buffer[samples_idx], system_buffer_size);
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err = speakerBuffer->Unlock(speakerBuffer, system_buffer_size);
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if (err) {
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ERRLOG("Problem unlocking speaker buffer");
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break;
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}
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curr_buffer_size -= system_buffer_size;
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samples_idx += system_buffer_size;
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++counter;
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} while (samples_idx < requested_buffer_size && counter < 2);
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}
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return requested_samples;
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}
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// --------------------------------------------------------------------------------------------------------------------
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// speaker public API functions
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void speaker_destroy(void) {
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assert(pthread_self() == cpu_thread_id);
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speaker_isAvailable = false;
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audio_destroySoundBuffer(&speakerBuffer);
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FREE(samples_buffer);
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FREE(remainder_buffer);
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}
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void speaker_init(void) {
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assert(pthread_self() == cpu_thread_id);
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long err = 0;
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speaker_isAvailable = false;
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do {
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err = audio_createSoundBuffer(&speakerBuffer);
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if (err) {
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break;
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}
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assert(audio_backend->systemSettings.bytesPerSample == sizeof(int16_t));
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assert(NUM_CHANNELS == 2 || NUM_CHANNELS == 1);
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if (NUM_CHANNELS == 2) {
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bufferTotalSize = audio_backend->systemSettings.stereoBufferSizeSamples * audio_backend->systemSettings.bytesPerSample * NUM_CHANNELS;
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} else {
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bufferTotalSize = audio_backend->systemSettings.monoBufferSizeSamples * audio_backend->systemSettings.bytesPerSample;
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}
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bufferSizeIdealMin = bufferTotalSize/4;
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bufferSizeIdealMax = bufferTotalSize/2;
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channelsSampleRateHz = audio_backend->systemSettings.sampleRateHz * NUM_CHANNELS;
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LOG("Speaker initializing with %lu buffer size (bytes), sample rate of %lu", bufferTotalSize, audio_backend->systemSettings.sampleRateHz);
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remainder_buffer_size_max = ((CLK_6502_INT*(unsigned long)CPU_SCALE_FASTEST)/audio_backend->systemSettings.sampleRateHz)+1;
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samples_buffer = calloc(1, channelsSampleRateHz * sizeof(int16_t));
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if (!samples_buffer) {
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err = -1;
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break;
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}
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samples_buffer_idx = bufferSizeIdealMax;
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remainder_buffer = malloc(remainder_buffer_size_max * sizeof(int16_t));
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if (!remainder_buffer) {
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err = -1;
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break;
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}
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_speaker_init_timing();
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speaker_isAvailable = true;
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} while (0);
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if (err) {
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LOG("Error creating speaker subsystem, regular sound will be disabled!");
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if (samples_buffer) {
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FREE(samples_buffer);
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}
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if (remainder_buffer) {
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FREE(remainder_buffer);
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}
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}
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}
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void speaker_reset(void) {
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if (speaker_isAvailable) {
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_speaker_init_timing();
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}
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}
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void speaker_flush(void) {
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SCOPE_TRACE_AUDIO("speaker_flush");
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if (!speaker_isAvailable) {
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return;
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}
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assert(pthread_self() == cpu_thread_id);
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if (is_fullspeed) {
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cycles_quiet_time = cycles_count_total;
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speaker_going_silent = false;
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speaker_accessed_since_last_flush = false;
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} else {
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if (speaker_accessed_since_last_flush) {
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cycles_quiet_time = 0;
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speaker_going_silent = false;
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speaker_accessed_since_last_flush = false;
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} else {
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if (!cycles_quiet_time) {
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cycles_quiet_time = cycles_count_total;
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}
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const unsigned int cycles_diff = (unsigned int)(cycles_persec_target/10); // 0.1sec of cycles
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if ((cycles_count_total - cycles_quiet_time) > cycles_diff*2) {
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// After 0.2sec of //e cycles time set inactive flag (allows auto-switch to full speed for fast disk access)
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speaker_recently_active = false;
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} else if ((speaker_data != 0) && (cycles_count_total - cycles_quiet_time > cycles_diff)) {
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#if defined(ANDROID)
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// OpenSLES seems to be able to pause output without the nasty pops that I hear with OpenAL on Linux
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// desktop. So this speaker_going_silent hack is not needed. There is also a noticeable glitch in
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// OpenSLES when this codepath is enabled.
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//
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// Furthermore, the simple mixer in soundcore-opensles.c now requires signed 16bit samples
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#else
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// After 0.1sec of //e cycles time start reducing samples to zero (if they aren't there already). This
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// process attempts to mask the extraneous clicks when freezing/restarting emulation (GUI access) and
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// glitching from the audio system backend
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speaker_going_silent = true;
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SPEAKER_LOG("speaker going silent");
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#endif
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}
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}
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}
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_speaker_update(/*toggled:false*/);
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unsigned int samples_used = 0;
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if (is_fullspeed) {
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assert(!samples_buffer_idx && "should be all quiet samples");
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_submit_samples_buffer_fullspeed();
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} else if (samples_buffer_idx) {
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samples_used = _submit_samples_buffer(samples_buffer_idx);
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}
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assert(samples_used <= samples_buffer_idx);
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if (samples_used) {
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size_t unsubmitted_size = samples_buffer_idx-samples_used;
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if (unsubmitted_size) {
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memmove(samples_buffer, &samples_buffer[samples_used], unsubmitted_size);
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}
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samples_buffer_idx -= samples_used;
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}
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}
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bool speaker_isActive(void) {
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return speaker_recently_active;
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}
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void speaker_setVolumeZeroToTen(unsigned long goesToTen) {
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float samplesScale = goesToTen/10.f;
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speaker_amplitude = (int16_t)(SPKR_DATA_INIT * samplesScale);
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}
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double speaker_cyclesPerSample(void) {
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return cycles_per_sample;
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}
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// --------------------------------------------------------------------------------------------------------------------
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// VM system entry point
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GLUE_C_READ(speaker_toggle)
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{
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assert(pthread_self() == cpu_thread_id);
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timing_checkpoint_cycles();
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#if DIRECT_SPEAKER_ACCESS
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#error this used to be implemented ...
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// AFAIK ... this requires an actual speaker device and ability to access it (usually requiring this program to be
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// running setuid-operator or (gasp) setuid-root ... maybe
|
|
#else
|
|
speaker_accessed_since_last_flush = true;
|
|
speaker_recently_active = true;
|
|
|
|
#if !defined(MOBILE_DEVICE)
|
|
if (timing_shouldAutoAdjustSpeed()) {
|
|
is_fullspeed = false;
|
|
}
|
|
#endif
|
|
|
|
if (speaker_isAvailable) {
|
|
_speaker_update(/*toggled:true*/);
|
|
}
|
|
|
|
if (!is_fullspeed) {
|
|
if (speaker_data == speaker_amplitude) {
|
|
#ifdef ANDROID
|
|
speaker_data = -speaker_amplitude;
|
|
#else
|
|
speaker_data = 0;
|
|
#endif
|
|
} else {
|
|
speaker_data = speaker_amplitude;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return floating_bus();
|
|
}
|
|
|