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Apple //e emulator
3b07bfffed
- bunzip2 -c > Apple2Mac.dmg && mount it... - remove the placeholder Apple2Mac.app file, replace with real Apple2Mac.app - ship it! |
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Apple2Mac | ||
disks | ||
docs | ||
src | ||
.apple2 | ||
.gitignore | ||
ASM | ||
AUTHORS | ||
ChangeLog | ||
configure.ac | ||
COPYING | ||
Makefile.am | ||
NEWS | ||
PROBLEMS | ||
README | ||
README.debugger | ||
README.md | ||
reconf.sh | ||
TODO |
Apple //ix
Apple2ix is an Apple //e emulator written primarily in C and x86 assembly language with a smattering of Objective-C (Cocoa port). Apple2ix is derived from the apple2-emul-linux project originally coded in the mid 90's.
Project Goals
The project seeks to be portable across a wide range of modern POSIX systesm including MacOSX, desktop Linux/BSD, iOS, and Android.
As of December 2014, the emulator runs on MacOSX 10.9+ and Debian GNU/Linux, and mobile ports are currently on the drawing board.
Mac Package
A binary package for Macintosh is available at deadc0de.org
Linux Package
At the moment consists of ./configure --prefix=...
, make
, make install
;-) You will need GCC or Clang compiler
and other tools as determined by the configure
script.
Project Tech
- C language for the majority of the project (still the most portable/reliable language after all these years ;-)
- Assembly language for 65c02 CPU tightloop
- Extensive tests for 65c02 CPU, Apple //e VM, and display (expected framebuffer output)
- OpenGLES 2.x graphics
- OpenAL audio (emulated speaker and emulated Mockingboard/Phasor soundcards)
- Objective-C and Cocoa APIs (Mac/iOS variant)
Semi-Ordered TODO
- Proper VBL timing
- ProDOS-order Disk Images
- ARM assembly/ABI variant (in prep for mobile)
- iOS port
- Android NDK port
- Emulator save/restore and image compatibility with AppleWin
- Other feature parity with AppleWin
- Improved debugger routines
- Emscripten/web frontend?