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302 lines
9.9 KiB
Groff
302 lines
9.9 KiB
Groff
.\" Apple ][ emulator manpage
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.\" by Aaron Culliney - chernabog@baldmountain.bbn.com - (C) 1997-1998
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.\"
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.\" apple2.6 - manpage which mostly echos README
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.\"
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.\" $Id: apple2.6,v 1.8 1998/08/25 03:00:00 chernabog Exp $
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.\"
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.\" MODIFICATION HISTORY
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.\" v0.5 by Aaron Culliney <chernabog@baldmountain.bbn.com>, Feb 1998.
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.\" v0.6 by Aaron Culliney <chernabog@baldmountain.bbn.com>, Aug 1998.
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.\" This code has nothing to do with my employer, GTE Internetworking,
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.\" BBN Technologies. It was written completely on my own time and on
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.\" my own machine.
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.\"
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.TH APPLE2 6 "31 August 1998"
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.UC 7
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.SH NAME
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apple2, xapple2 \- Apple ][+ and //e emulator
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.SH SYNOPSIS
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.ft B
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apple2
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.PP
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.ft B
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xapple2 [ -noshm ]
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.ft R
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.SH DESCRIPTION
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.I apple2
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(svgalib) and
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.I xapple2
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(X11) both emulate a 64k Apple ][+ and 128k Apple //e computer (the latter
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only if //e support
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compiled in). To use the emulator you need to acquire the original
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][+ and //e ROM files which are not distributed due to copyright
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reasons. The emulator reads standard 143360-byte and 232960-byte disk
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image files with
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.I .dsk
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and
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.I .nib
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suffixes respectively.
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You can also change any images with the extension
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.I .do
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to
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.I .dsk
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and they will work too.
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.PP
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There are only a few command line options:
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.TP
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.I -noshm
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This forces the X11 version to not use the MITSHM extension. This may degrade
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the speed of the emulator but allow you to run it remote.
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.PP
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.ft R
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.SH THE .apple2 FILE
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The emulator reads user preferences from a
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.I .apple2
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file located in your home directory. Copy the
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.I .apple2
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file that comes distributed with the emulator to your home directory.
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You can edit the settings using your favorite editor, but most of the
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settings can be tweaked from within the emulator (see menus section below).
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.TP
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.I speed
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Speed of emulation, 1 - XXX. (Actually this is an inverse delay-loop counter). 1 is
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slow, and XXX is as fast as can be.
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A delay loop is needed to bring the emulation rate down to near what would be
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considered a normal Apple ][ speed.
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The max speed value should be determined by
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.I YOU
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when you compile the emulator.
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For <= 100Mhz Pentium systems, I personally
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like a max value of 100 with a normal apple ][ speed somewhere in the 70s.
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For faster machines, try larger ranges.
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.TP
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.I mode
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Starting emulation mode. One of "][+", "][+ undocumented", "//e". You can
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also dynamically change the emulation mode from within the emulator.
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.TP
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.I disk path
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Toplevel path of disk images directory. Personally I like
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/usr/local/games/apple2/disks.
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.TP
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.I color
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Black/white, lazy color, color, lazy interpolated, interpolated.
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.TP
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.I sound
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Off, pc speaker.
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.TP
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.I joystick
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Off, linear, pc joystick.
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.TP
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.I joystick range
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2 - 256. Range of the joystick values. Good settings are 256 and
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sometimes 128, with centers at 128 and 64 respectively. This often depends on
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the game.
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.TP
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.I origin_x
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X coordinate origin. 128 is good for many games with a range of 256. Others
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like 64 with a range of 128.
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.TP
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.I origin_y
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Y coordinate origin. 128 is good for many games with a range of 256. Others
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like 64 with a range of 128.
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.TP
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.I pc joystick parms
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You can configure this from within the emulator. Select the 'Calibrate'
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option from the F10 menu. If the emulator complains that
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it cannot open the joystick device, make sure the module is loaded.
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.I This option is only valid if you've compiled the emulator with -DPC_JOYSTICK.
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.TP
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.I sensitivity
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1% - 100%. This value is used for the emulated joystick using the
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numeric keypad.
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.TP
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.I system path
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The directory holding the rom files. The emulator won't run if this
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is not set properly. You can only change this by editing the
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.I .apple2
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file.
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.PP
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So here is an example .apple2 file:
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.nf
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speed = 72
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mode = ][+
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disk path = /usr/local/games/apple2/disks
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color = interpolated
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sound = pc speaker
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joystick = pc joystick
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joystick range = 256
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origin_x = 128
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origin_y = 128
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pc joystick parms = 767 693 1344 28 1454 28 13
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sensitivity = 13%
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system path = /usr/local/games/apple2/rom
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.fi
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.PP
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.ft R
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.SH ROM FILES
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The emulator requires several ROM files to run.
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.TP
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.I apple_II.rom
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You need this file for basic ][+ emulation. It contains the 12K ROM
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of your Apple ][+. It is not distributed due to copyright issues, so
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you have to get this file on your own. If you have been running
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another apple2 emulator, you can most likely use its ROM files
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directly. This file is a memory dump of the consecutive addresses
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from D000 to FFFF of the Apple ][+. This file may also be named
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.I apple.rom
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or
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.I apple2.rom,
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but is referenced internally as
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.I apple_II.rom.
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.TP
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.I slot6.rom
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You need this file for basic disk drive emulation. It is 256 byte
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memory dump of the consecutive addresses from C600 to C6FF. This file
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is not distributed again due to copyright issues. This file may also
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be named
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.I controller.rom,
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but is referenced internally as
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.I slot6.rom.
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.TP
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.I apple_IIe.rom
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If //e support was not compiled into the emulator, then you do not need this
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file.
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It is the 32K ROM of your 128k Apple //e, a dump of main memory (bank 0)
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addresses C000-FFFF concatenated with auxiliary memory (bank 1)
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addresses C000-FFFF. Because the
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.I apple_IIe.rom
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contains the C600 slot, you can construct the
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.I slot6.rom
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file from this one. The
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.I apple_IIe.rom
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file may also be named
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.I apple2e.rom
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but is referenced internally as
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.I apple_IIe.rom.
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.TP
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.I character.rom
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A 2048 byte ][+ character rom file. This file is distributed with the
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emulator.
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.PP
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.ft R
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.SH DISK IMAGES
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The emulator reads standard DOS3.3-order 143360 byte '.dsk' images and
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raw-nibble 232960 byte '.nib' images. The emulator can handle images
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which are gzip'ed as long as the suffixes are '.dsk.gz' and '.nib.gz'
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respectively. The emulator simply assumes that /bin/gzip is available
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to compress/decompress these images in place as needed and that you have
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permission to do so.
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.PP
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The images are raw binary dumps, containing the tracks from 0 to 34
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from the original 5.25 disk. For the standard 143360 byte '.dsk'
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format each track is partitioned into sectors of 256 bytes, numbered
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from 0 to 15.
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.PP
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The raw nibblized 232960-byte images are usually made of
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programs that have non-standard formatting as a means of copy
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protection. The nibblized format attempts to preserve the
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non-standard format, and so defeats the copy protection without
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"cracking" the program.
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.PP
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To transfer Apple ][ diskettes into one of these formats requires that
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you own an original Apple ][. Since the drives provided by the IBM
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PC's are not compatible with the original Apple ][ drives there are no
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conversion programs directly available. If you have used other Apple
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][ emulators it is most likely that the files will work with this
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emulator too. For more information on Apple ][ disk formats and such,
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see
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.I Beneath Apple DOS
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by Don Worth and Pieter Lechner, published long ago by Quality Software.
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.PP
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.ft R
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.SH EMULATOR KEYS/MENUS
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.TP
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.I F1
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Interface to switch disk in Drive A, Slot 6. Arrow keys navigate the
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selection. If the disk highlighted is already in the drive, it will
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have a <rw1> or <r1> tag after the name indicating read/write or
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read-only access. Select this disk to eject it. To select a disk,
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you can press 'w' or RETURN to insert it into the drive. Pressing 'w'
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will attempt to open the disk as read/write (if you have permission to
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do so).
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Pressing RETURN defaults to opening the disk read-only. Press
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ESC to accept current settings and exit the menu.
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.TP
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.I F2
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Interface to switch disk in Drive B, Slot 6. Same controls as for
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.I F1.
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.TP
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.I F4
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Pause the emulation. The Pause/Break key will also work. Hit a key
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to resume.
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.TP
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.I F5
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Display the Apple ][+ or //e keyboard layout.
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.TP
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.I F7
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Enter the Debugger console (if this support was compiled into the
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program). See the file DEBUGGER that came with the emulator for
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command information.
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.TP
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.I F9
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Toggles between maximum speed and configured speed. This is useful to 'fastboot'
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programs, and then slip back to normal Apple ][ speed.
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.TP
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.I F10
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General parameter settings menu, including the all-important QUIT option.
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You can edit most of the parameters in your
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.I .apple2
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file from this menu.
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Two options worth mentioning are
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the 'Calibrate' and 'JS Sample' options. 'Calibrate' lets you
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calibrate the PC Joystick device. 'JS Sample' lets you set the sample
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rate of the PC Joystick device. 'Save' lets you save the settings to
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your
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.I .apple2
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file.
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.TP
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.I Special Keys
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The key combination Ctrl-'PrintScrn/SysReq' will reboot the machine.
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The Ctrl-'Pause/Break' combination will reset the machine. Remember
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that 'Pause/Break' alone will pause emulation. AltLeft and AltRight
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keys correspond to the OpenApple and ClosedApple keys (joystick
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buttons 0 & 1). NOTE: In //e mode try Ctrl-AltRight-'Pause/Break'
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sequence for a system self-test. The numeric keypad is used for
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emulated joystick movement.
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.ft R
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.SH BUGS AND STUFF
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See the PROBLEMS file that came with the code.
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.PP
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Using the joystick for some disk images is problematic.
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Apparently there is a bug in Apple ]['s where reading values from the
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joystick ports too quickly results in a smaller value than normal.
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Unfortunately the emulator doesn't emulate this bug in the machine,
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but you can mostly get the same
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effect by changing the range of the joystick. For instance, games like Space
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Rogue and Airheart like a range of 0x80 with the center around 0x40. Most
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other games will like a range of 0x100 with the center around 0x80.
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.PP
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Under X, you may notice that some keys are not working as advertised
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(Pause/Break as reboot for instance). Make sure that these keys are mapped.
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(Run xmodmap -pke for the current mapping).
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.ft R
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.SH MORE INFO
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More information is available in the online newsgroups
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.I comp.emulators.apple2,
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and
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.I comp.sys.apple2.
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.PP
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See also:
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.TP
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.I Apple //e Technical Reference Manual
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.TP
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.I Beneath Apple DOS
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.TP
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.I Beneath Apple ProDOS
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.ft R
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.SH AUTHORS
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Apple //e support and revisions v006, v005, v004, v003 by Aaron Culliney
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(aculline@bbn.com). Revision v002 by Stephen Lee. Original version(s)
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by Alexander Jean-Claude Bottema.
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