2.1 KiB
Apple //ix
Apple2ix is an Apple //e emulator written primarily in C and x86 assembly language with a smattering of Objective-C (Cocoa port). Apple2ix is derived from the apple2-emul-linux project originally coded in the mid 90's.
Project Goals
The project seeks to be portable across a wide range of modern POSIX systems including MacOSX, desktop Linux/BSD, iOS, and Android.
As of December 2014, the emulator runs on MacOSX 10.9+ and Debian GNU/Linux, and mobile ports are currently on the drawing board.
Mac Package
A binary package for Macintosh is available at deadc0de.org
Size : 10240000 (10MB)
SHASUM : 81f2d55c2daaa0d3f9b33af9b50f69f6789738bf
Alt Size : 76820480 (75MB)
ALTSUM : 488a40d7f1187bcfd16d0045258f606a95f448cb
Linux Package
At the moment consists of ./configure --prefix=...
, make
, make install
;-) You will need GCC or Clang compiler
and other tools as determined by the configure
script.
Project Tech
- C language for the majority of the project (still the most portable/reliable language after all these years ;-)
- Assembly language for 65c02 CPU tightloop
- Extensive tests for 65c02 CPU, Apple //e VM, and display (expected framebuffer output)
- OpenGLES 2.x graphics
- OpenAL audio (emulated speaker and emulated Mockingboard/Phasor soundcards)
- Objective-C and Cocoa APIs (Mac/iOS variant)
Semi-Ordered TODO
- Proper VBL timing
- ProDOS-order Disk Images
- ARM assembly/ABI variant (in prep for mobile)
- OpenGL shaders/tricks for style (various screen artifacts) and functionality (Disk ][ status overlays, etc)
- iOS port
- Android NDK port
- Emulator save/restore and image compatibility with AppleWin
- Other feature parity with AppleWin
- Improved debugger routines
- Emscripten/web frontend?